[1.25f] Extremely low ranges on missile launchers

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Frodor
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Joined: Sat Nov 26, 2022 1:18 pm

[1.25f] Extremely low ranges on missile launchers

Post by Frodor »

I am on the latest version playing a game started on the 24th of November 2023 and when i started designing models via the blueprint tab for missile launchers i noticed that the ranges on conventional missiles vere extremely low even with launcher optimization tech over 50: light conventional missiles seem to get 0 range while medium and heavy only get 1 and 2 range respectively. Even after developing a missile launcher with heavy conventional missiles the range is still only 2 on the model card.
I haven't actually tested it in the field yet but i know this is a bug since the last time i used missile launchers i managed to get ranges much higher than this and of course on the model card it states that they can get up to 7 range.
The gravity on the planet is 0,96g and air pressure is 806 mbar.
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Voker57
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Re: [1.25f] Extremely low ranges on missile launchers

Post by Voker57 »

Note you are using Pymous' Units mod. It shouldn't affect this but would be better to check if it's in vanilla first.
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Vic
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Re: [1.25f] Extremely low ranges on missile launchers

Post by Vic »

Yes please
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Frodor
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Joined: Sat Nov 26, 2022 1:18 pm

Re: [1.25f] Extremely low ranges on missile launchers

Post by Frodor »

Voker57 wrote: Fri Jan 26, 2024 9:15 am Note you are using Pymous' Units mod. It shouldn't affect this but would be better to check if it's in vanilla first.
Oops, that completely slipped my mind. I started a new game on tech 5 and rushed missile launchers and the ranges are much more reasonable now (3, 4 and 5 respectively for the different sizes) and i didn't encounter any problems at all while testing them on some minor militia except for the noise bug (explosion sound effect) that occasionally happens when you click around with the action menu (construct road for example) with a missile launcher or aircraft selected.
Also organic furnaces don't seem to get an adjacency bonus from forest tiles but i have no idea if that's intentional or not.
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