GT1 North and Center Guide.
Moderator: Joel Billings
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Re: GT1 North and Center Guide.
Thank you 56ajax! You are correct, it's been a long time since I went that deep into the thread. Edited my first post to include the link and page. I believe you brought this to everyone's attention and I find the strategy of leaving those Arty Forts untouched GT1 an excellent one to follow.
I don't have any intention of addressing the Southern GT1 opening. I pretty much follow the Rovno Pocket guide HLYA published and haven't found there's all that much room for improvement over it.
Thanks again sir!
I don't have any intention of addressing the Southern GT1 opening. I pretty much follow the Rovno Pocket guide HLYA published and haven't found there's all that much room for improvement over it.
Thanks again sir!
Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
Re: GT1 North and Center Guide.
In Step 62 the 33rd Id retreated twice and now occupies the movement point for step 63. Any suggestions?
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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Re: GT1 North and Center Guide.
The step 64 attack using all three ID's of XXIII corps is normally heavy overkill. Use one and HA from the hex SE of enemy occupied hex. Unit should still have enough to participate in the step 64 attack. After two retreats that enemy unit may route anywhere...
Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
Re: GT1 North and Center Guide.
Thanks for that.
And in a number of instance you directly assign Flak Units to Divisions. Flak units have limited combat value and rarely have more than one 'hit'. Is there something I am missing on this?
And in a number of instance you directly assign Flak Units to Divisions. Flak units have limited combat value and rarely have more than one 'hit'. Is there something I am missing on this?
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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- Joined: Mon Mar 11, 2019 5:09 pm
Re: GT1 North and Center Guide.
56ajax,
I called out some caveats in my first post, in particular;
I pretty much agree with your point, flak units have little value in ground combat. I have noticed there is some bang for the buck when attacking armored units. Here's the results from the Brest Litovsk attack in the run through I posted.
What I've presented here is certainly not maximized, I tend to throw in the kitchen sink with little regard to how that impacts future operations, supply and or fuel consumption. SU allocation in particular is overkill and I urge everyone to keep that in mind and adjust as their experience indicates.
I called out some caveats in my first post, in particular;
I use more force/resources and or SU support than is needed in many attacks throughout. I'm crap at understanding how to semi-accurately calculate what it takes to get the job done with FOW on, so I provide for worst case scenario asset commitment.
I pretty much agree with your point, flak units have little value in ground combat. I have noticed there is some bang for the buck when attacking armored units. Here's the results from the Brest Litovsk attack in the run through I posted.
What I've presented here is certainly not maximized, I tend to throw in the kitchen sink with little regard to how that impacts future operations, supply and or fuel consumption. SU allocation in particular is overkill and I urge everyone to keep that in mind and adjust as their experience indicates.
Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
Re: GT1 North and Center Guide.
I know you had said in a previous post that you were not doing the south as Hilya Rovno pocket was fine, but I do notice that your guide and his overlap which influence going from your guide to his?
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Re: GT1 North and Center Guide.
I'm a little busy this week and wanted to quickly reply, so without screen shots and going into depth with regards to how I follow HYLA's guide in the South...
If you execute this guide and then start with HYLA's I'm pretty sure you'll find that there is adequate armor and infantry to execute HYLA's pocket in the South. Albeit you'll need to use some different ID's to do it.
I will eventually post an update to this guide and I'm finding it time consuming because of the real need to, at least partially, include air and some logistics management.
Please note that I consider HYLA's plan to be an excellent one!
https://www.matrixgames.com/forums/view ... 8#p5055678
His experience and insight into the game eclipses mine by an order of magnitude.
If you execute this guide and then start with HYLA's I'm pretty sure you'll find that there is adequate armor and infantry to execute HYLA's pocket in the South. Albeit you'll need to use some different ID's to do it.
I will eventually post an update to this guide and I'm finding it time consuming because of the real need to, at least partially, include air and some logistics management.
Please note that I consider HYLA's plan to be an excellent one!
https://www.matrixgames.com/forums/view ... 8#p5055678
His experience and insight into the game eclipses mine by an order of magnitude.
Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
Re: GT1 North and Center Guide.
Very much agree with this for a number of reasons :DekeFentle wrote: Mon Dec 11, 2023 2:01 amPerhaps I am being less than clear. I leave everything with MP's so you can decide to move what and where your strategy dictates. I'm not advocating to leave them sit and use admin movement on T2, unless that's your thing. I would say that going pretty much as far as you can T1 is the wisest course of action.Agree, resting unit on bright hexes instead of darkened hexes (recently captured hex) is a must ... however you must consider (AGC & AGN)
1. (turn 1 only) 1 MP/hex bonus to get as far as possible ... priority to get on to Pskov and Smolensk early
2. open line for railroad repair
Which one is better - burst out on turn 1 and get as far as possible or , burst out on turn 2 (bright hexes) -- in term of supply consumption and bonus Victory point target (Pskov turn 3 and Smolensk turn 4) ??
Didn't touch the rail because some folks may want to do something aside from the relative norm of driving two FDB's E to Minsk and one NE from Brest Litovsk. The one track line N to Riga will be flipped to Axis control after the Soviet logistics phase and XXXVIII Corps is empty of units ready to zip around collecting RAD labor detachments from every Army Group on the map, ala HLYA's (the post that keeps on giving) Rovno pocket guide.
Hello Pskov? Reservations for a Party of six PZ Div's for June 28th please?
PZ's for Pskov.jpg
1. T1 movement bonus
2. T1 movement points are set to the maximum and you might not see that again.
3. There is no recovery of CPP on T1; you will not see that till T3
Looking forward to AGS Guide very much.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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Re: GT1 North and Center Guide.
I'm looking forward to an update. Using the latest v1.03.10 beta, I'm getting stumped on Step 22 moving the 29th Mot Div. No matter how I move it, I only manage to get it to the initial hex to breakdown. The 3/29th subunit does not have enough movement points left to go anywhere but 1 hex to the east, then it's out of MPs. I'm curious if there's some subtle differences in the initial Soviet border unit placements since the last couple of updates.It's strange because my results up to that step are exact mirrors to the posted pics.DekeFentle wrote: Fri Feb 02, 2024 1:54 pm <snip>
I will eventually post an update to this guide and I'm finding it time consuming because of the real need to, at least partially, include air and some logistics management.
Please note that I consider HYLA's plan to be an excellent one!
https://www.matrixgames.com/forums/view ... 8#p5055678
His experience and insight into the game eclipses mine by an order of magnitude.
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- Joined: Mon Mar 11, 2019 5:09 pm
Re: GT1 North and Center Guide.
Thus far all my testing in 10310_beta doesn't indicate any major map changes. Here's the 29th Mot Div's path for the step 22 move and the regt's move path after that. As you can see plenty of MP's. (to be clear I'm running Version 10310)
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Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
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Re: GT1 North and Center Guide.
Hmmm, I should disclose that I am using FOW and movement FOW, but I'm thinking it should not affect actual MPs, just more time consuming clicks. Maybe, I'm wrong?DekeFentle wrote: Sun Feb 25, 2024 2:29 am Thus far all my testing in 10310_beta doesn't indicate any major map changes. Here's the 29th Mot Div's path for the step 22 move and the regt's move path after that. As you can see plenty of MP's. (to be clear I'm running Version 10310)
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edit> Thanks for the version reply. I'll rerun this again, testing both Movement FOW off vs Movement FOW on and see if that makes a difference. I'm hoping it doesn't make a difference as I like playing with FOW and Movement FOW on.
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Re: GT1 North and Center Guide.
FOW/Movement FOW doesn't make a difference with regards to how far those units will move. You simply need to follow the pathing as outlined. In other area's you'll have the same challenges and simply turning FOW off will show the pathing, turn it back on and engage in the click fest 

Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
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Re: GT1 North and Center Guide.
Thanks again for the reply. It appears that even though FOW and Movement FOW don't actually affect MPs as you said, attempting to move the exact paths revealed with FOW off is subject to a lot of guessing errors attempting to replicate it with FOW and Movement FOW On.... So obviously My Bad...DekeFentle wrote: Sun Feb 25, 2024 1:02 pm FOW/Movement FOW doesn't make a difference with regards to how far those units will move. You simply need to follow the pathing as outlined. In other area's you'll have the same challenges and simply turning FOW off will show the pathing, turn it back on and engage in the click fest![]()
Now for another Question regarding the Step 37 image on pg 2. I'm not finding a 26th MD anywhere, not even in the Commander's Report. Looking ahead a step, only the 36 MD is shown anyhow. I'm assuming this was possibly a glitch and you meant only 36th MD to be referenced in your .jpg image?
If so, here's a corrected .jpg for you. If I have missed the 26th MD and your step37 image is correct, just let me know where to find the 26 MD, and I'll edit this comment and delete this .jpg to avoid confusion.

BTW, I'm totally impressed with your efforts at posting this step-by-step guide. I actually would have expected more glitches just because of the tedious effort it must have been!
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Re: GT1 North and Center Guide.
Thank you Shiva the Destroyer, appreciate you putting together the corrected JPG. Original post has been updated.
Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
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Re: GT1 North and Center Guide.
re:Step 37 imageDekeFentle wrote: Tue Feb 27, 2024 12:06 pm Thank you Shiva the Destroyer, appreciate you putting together the corrected JPG. Original post has been updated.
Glad you liked it. It actually needs a couple more clarification boxes, regarding the HQ movement to the hex just west of PZ's placement hex, but I'm a bit rusty in my graphic manipulation skills just yet. With a little relearning practice, I'll get the groove back and present you another update.
Step 18:
Meanwhile, I restarted stepping thru your steps from the beginning again and found another "clarification" box I needed to practice insertion/pasting with. Step 18 showed an unidentified 267th ID movement arrow but didn't specifically state 267th ID move here so I added a clarification box to it for you.
btw, if you like the reworked images, and use them as updates you don't really have to mention credit on the original pages, especially that monstrous long name "Shiva the Destroyer". LOL
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Re: GT1 North and Center Guide.
re:Step 37 imageDekeFentle wrote: Tue Feb 27, 2024 12:06 pm Thank you Shiva the Destroyer, appreciate you putting together the corrected JPG. Original post has been updated.
Glad you liked it. It actually needs a couple more clarification boxes, regarding the HQ movement to the hex just west of PZ's placement hex, but I'm a bit rusty in my graphic manipulation skills just yet. With a little relearning practice, I'll get the groove back and present you another update.
Step 18:
Meanwhile, I restarted stepping thru your steps from the beginning again and found another "clarification" box I needed to practice insertion/pasting with. Step 18 showed an unidentified 267th ID movement arrow but didn't specifically state 267th ID move here so I added a clarification box to it for you.
btw, if you like the reworked images, and use them as updates you don't really have to mention credit on the original pages, especially that monstrous long name "Shiva the Destroyer". LOL
.
Last edited by Shiva the Destroyer on Thu Feb 29, 2024 6:48 pm, edited 1 time in total.
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Re: GT1 North and Center Guide.
OK, I'm at pg 4 Step 68 where you show XXVI Corps HQ moving right one hex. In reality that's actually XXVIII Corps HQ that you meant to indicate to move right one hex.The XXVIII Corps HQ was moved into that location back in Step 32 and the 122nd and 123rd IDs which are also being moved are attached to the XXVIII Corps.
Reworked image for pg 4 Step 68:
EDIT> On Pg 4 Step 71, you show the 253rd ID Deliberate Assaulting to the SE, yet it was never moved there previously (as shown in the Step 70 image), I assume it needs to move from its' start location to that shown on the map prior to the DA. I can't easily fix that with graphic touchups, you'll have to do it or note it in the comment.
EDIT>> On Pg 4 Step 72, you should probably make a note that 161st ID needs to move by itself to its final location, because if it's used to "walk" the VIII Corps HQ together to its' final location, it won't have enough MPs to DA SE the Sov 33rd Tank Division in Step 74. (You can HA SE with the reduced MPs in Step 74, however... if that's what you meant). The 8th ID can be used to "walk" the VIII HQ instead, after the 161st ID has moved by itself and then the Step 74 DA SE can be accomplished by the 161st ID.
EDIT>>> On Pg 4 Step 75, You already moved 2/256 ID elsewhere in the previous Step 74, so I presume you meant 3/256 ID in Step 75. I was able to fix this for you in the following image.:
.
Reworked image for pg 4 Step 68:
EDIT> On Pg 4 Step 71, you show the 253rd ID Deliberate Assaulting to the SE, yet it was never moved there previously (as shown in the Step 70 image), I assume it needs to move from its' start location to that shown on the map prior to the DA. I can't easily fix that with graphic touchups, you'll have to do it or note it in the comment.
EDIT>> On Pg 4 Step 72, you should probably make a note that 161st ID needs to move by itself to its final location, because if it's used to "walk" the VIII Corps HQ together to its' final location, it won't have enough MPs to DA SE the Sov 33rd Tank Division in Step 74. (You can HA SE with the reduced MPs in Step 74, however... if that's what you meant). The 8th ID can be used to "walk" the VIII HQ instead, after the 161st ID has moved by itself and then the Step 74 DA SE can be accomplished by the 161st ID.
EDIT>>> On Pg 4 Step 75, You already moved 2/256 ID elsewhere in the previous Step 74, so I presume you meant 3/256 ID in Step 75. I was able to fix this for you in the following image.:
.
Re: GT1 North and Center Guide.
I hadn't noticed before but Step 75 and Step 76 are repeated
Re: GT1 North and Center Guide.
Folks, do we know for sure that the Soviets will get Polish troops as Reinforcements if the Soviets re-take Bialystok from the Germans on Turn 1 or 2 of the game? That particular rule should not be in effect until after 1941 and not at the
beginning of the war.
Do we know for sure?
Thanks.
beginning of the war.
Do we know for sure?
Thanks.
Only the dead have seen the end of War.
-- Plato
-- Plato
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Re: GT1 North and Center Guide.
For reference to the previous inquiry/post.
14.4. SOVIET ALLIED FORCES
14.4. SOVIET ALLIED FORCES
The Soviet capture of Bialystok or Brest Litovsk will result in the arrival of the Soviet 2nd Polish Army headquarters unit and attached units 26 turns later.
In addition, the Soviets will receive a Czech Rifle Corps and the Soviet Polish 1st Army through the normal reinforcement process.
Cry havoc and let slip the dogs of war!
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254
GT1 North and Center Guide
https://www.matrixgames.com/forums/view ... 4#p5138254