For future patch: Major typos on EP pop up messages

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Ronzy
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For future patch: Major typos on EP pop up messages

Post by Ronzy »

So I just completed a playing of the "Time Stood Still" scenario.

Through out the scenario, as I (the US player) succeeded in destroying VC 82mm mortars, VC HQ, and VC recoilless rifles the pop up notifications of these accomplishments and EP awards kept saying "For destroying the (VC) X, the Viet Cong side is awarded X EPs" (when it should have been saying "the US side is awarded X EPs").

I suspect that the EPs were awarded properly to the US side (but am not 100% sure because there can only be 1 pop up on the screen at a time which makes it difficult to verify that points were awarded to the proper side ... something for you to verify with the programming). But the erroneous messages were quite disturbing during play.

Here is a screenshot of one (of multiple) examples of this -
Screenshot 2024-01-17 201243.jpg
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Jason Petho
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Re: For future patch: Major typos on EP pop up messages

Post by Jason Petho »

Ah crap, thank you for pointing it out.

Yes, the points were assigned correctly, just the message was wrong.

That will be remedied.
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Jason Petho
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Re: For future patch: Major typos on EP pop up messages

Post by Jason Petho »

Hmm, this is a weird one, it looks legit in the lua file. I'll have to figure out what else is going on here.
Screenshot 2024-02-01 225448.jpg
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Jason Petho
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Re: For future patch: Major typos on EP pop up messages

Post by Jason Petho »

Ah, I figured it out. It was because I didn't make the dialog("Notice",....) unique

I fixed it with dialog("Notice 1",..._)
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Ronzy
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Re: For future patch: Major typos on EP pop up messages

Post by Ronzy »

Jason Petho wrote: Fri Feb 02, 2024 6:59 am Ah, I figured it out. It was because I didn't make the dialog("Notice",....) unique

I fixed it with dialog("Notice 1",..._)
Glad to hear you could figure it out.

Do note that this was not just about the 82mm mortars in this scenario (it was also same issue about the VC Recoilless Rifles and the VC battalion HQ).

[The issue I posted another thread regarding a different scenario ("A Tale of Two Hills) is probably a little more involved because it is not just about the messages, but rather involves the actual points being wrongly awarded to the VC.]
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Jason Petho
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Re: For future patch: Major typos on EP pop up messages

Post by Jason Petho »

Yes, I'm thinking it was. The way the dialog works is that you need to have a unique dialog title (where I have it underlined on the screenshot). Alas, I didn't in the version you are playing, hence why you would see the VC notification as that was the first one.

Now it is remedied though!
Screenshot 2024-02-02 072831.jpg
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