[1328.14] Prosecution zone not shown under Loop movement style

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lumiere
Posts: 286
Joined: Tue Mar 19, 2019 10:38 am

[1328.14] Prosecution zone not shown under Loop movement style

Post by lumiere »

As title says.

Of three AAW patrol missions w/ prosecution zone, CAP1 and 3 are loop and shows only patrol area. CAP 2 is random movement style and shows both patrol area and prosecution zone.
キャプチャ.PNG
キャプチャ.PNG (184.97 KiB) Viewed 251 times
CAP 1 and 3 move style switched to random.
Pat2.PNG
Pat2.PNG (197.71 KiB) Viewed 249 times
Attachments
Gulf of Sidra Incident, 1981.zip
(151.8 KiB) Downloaded 8 times
"How Do You Stay Calm With A 7,000 Ton Nuclear Predator Listening For Your Heartbeat?"
My Lua garbages (Github)
boogabooga
Posts: 1021
Joined: Wed Jul 18, 2018 12:05 am

Re: [1328.14] Prosecution zone not shown under Loop movement style

Post by boogabooga »

I've noticed this, too.

BTW, thanks for trying my mission. ;) Make sure that the "GulfofSidra1981" folder with Lua scripts in it makes its way to the main "Lua" folder- the mission does not make sense without the scripts. I'm not sure if it's bundled correctly in the Community Scenario Packs. Also, it's not meant to be payed in editor mode.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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blu3s
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Re: [1328.14] Prosecution zone not shown under Loop movement style

Post by blu3s »

Thanks for the report

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