Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Now we have a problem. The game has lost special letters and can't find following cities -> MIL are not arriving
MIL -> Düsseldorf
MIL -> Königsberg
Was there a way to fix this?
MIL -> Düsseldorf
MIL -> Königsberg
Was there a way to fix this?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Copy 'ü' and the 'ö' from the above post, edit the game save, and put the 'ü' and the 'ö' in.
Alternatively, copy the name from the quick start save, or any other save with those characters.
Alternatively, copy the name from the quick start save, or any other save with those characters.
I thought I knew how to play this game....
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Letters were vanished before editing the file. I copied those letters to unit names but when I open game there is some really weird letters instead. I think there is a way to edit MIL from force pool to map?
Also at some point during turn end weather has turned bad everywhere. I don't think that matters as in die roll modifier stays at +1
Also at some point during turn end weather has turned bad everywhere. I don't think that matters as in die roll modifier stays at +1
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
This is III ARM in Berlin
10137,10134,0,2575,1023,65535,0,25639,0,0,12,0,224,1024,0,0
Düsseldor1f MIL in production pool Sep/Oct (it stayed there, did not move to Nov/Dec)
10135,10126,0,2530,1023,60797,10242,0,64,0,12,0,224,0,53188,24576
Königsberg MIL in force pool
10135,10126,0,2534,17407,60797,16386,0,64,0,11,0,224,0,53766,16384
Which numbers should be edited to get both MIL to map? I don't think only editing hex is enough, that I can do. If nobody knows, I try to copy line from ARM and replace only hex.
10137,10134,0,2575,1023,65535,0,25639,0,0,12,0,224,1024,0,0
Düsseldor1f MIL in production pool Sep/Oct (it stayed there, did not move to Nov/Dec)
10135,10126,0,2530,1023,60797,10242,0,64,0,12,0,224,0,53188,24576
Königsberg MIL in force pool
10135,10126,0,2534,17407,60797,16386,0,64,0,11,0,224,0,53766,16384
Which numbers should be edited to get both MIL to map? I don't think only editing hex is enough, that I can do. If nobody knows, I try to copy line from ARM and replace only hex.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Try to PM Ronnie to fix the file? He always knows what to do? I will message him to ask him to look here.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
There will be a line for the unit something like this:
0,3173,,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,4
The -1 in that spot means that the unit is being produced, the 4 means that it is S/O. The number in the second position varies; we don't know what it means, but it shouldn't be touched.
This should be changed to
0,3173,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
This will put the unit on the map.
You then have to get the hex right.
There should at most one -1 in that list of zeros. The last number is the units location on the production spiral, and should only be non-zero if the unit is on the production spiral. All zeros is destroyed pool.
Ronnie reports that the -1 means the following things:
Force Pool Definitions:
Force Pool #0 (Field #4). On Map
Force Pool #1 (Field #5).?
Force Pool #2 (Field #6).?
Force Pool #3 (Field #7). Reserve
Force Pool #4 (Field #8). -- SKIPPED --
Force Pool #5. (Field #9). Production
Force Pool #6.(Field #10). Construction
Force Pool #7.(Field #11). Repair
Force Pool #8.(Field #12). Force Pool
Force Pool #9.(Field #13). Future Force Pool
Force Pool #10.(Field #14). Lend Lease
Force Pool #11.(Field #15). Breakdown
Force Pool #12.(Field #16). ?
Force Pool #13.(Field #17). Conquest
Force Pool #14.(Field #18). Scrapped
Force Pool #15.(Field #19). Removed
Force Pool #16 (Field #20). Turn arrives from production or construction pool. 0=JAN/FEB, 1=MAR/APR, 2=MAY/JUN, 3=JUL/AUG, 4=SEP/OCT, 5=NOV/DEC
The field number counts from 0; there is usually a double comma, followed by a zero. On map is '-1' in the next field after that zero.
0,3173,,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,4
The -1 in that spot means that the unit is being produced, the 4 means that it is S/O. The number in the second position varies; we don't know what it means, but it shouldn't be touched.
This should be changed to
0,3173,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
This will put the unit on the map.
You then have to get the hex right.
There should at most one -1 in that list of zeros. The last number is the units location on the production spiral, and should only be non-zero if the unit is on the production spiral. All zeros is destroyed pool.
Ronnie reports that the -1 means the following things:
Force Pool Definitions:
Force Pool #0 (Field #4). On Map
Force Pool #1 (Field #5).?
Force Pool #2 (Field #6).?
Force Pool #3 (Field #7). Reserve
Force Pool #4 (Field #8). -- SKIPPED --
Force Pool #5. (Field #9). Production
Force Pool #6.(Field #10). Construction
Force Pool #7.(Field #11). Repair
Force Pool #8.(Field #12). Force Pool
Force Pool #9.(Field #13). Future Force Pool
Force Pool #10.(Field #14). Lend Lease
Force Pool #11.(Field #15). Breakdown
Force Pool #12.(Field #16). ?
Force Pool #13.(Field #17). Conquest
Force Pool #14.(Field #18). Scrapped
Force Pool #15.(Field #19). Removed
Force Pool #16 (Field #20). Turn arrives from production or construction pool. 0=JAN/FEB, 1=MAR/APR, 2=MAY/JUN, 3=JUL/AUG, 4=SEP/OCT, 5=NOV/DEC
The field number counts from 0; there is usually a double comma, followed by a zero. On map is '-1' in the next field after that zero.
I thought I knew how to play this game....
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Dusseldorf
Original code
D sseldorf,79,14,1936
0
51,1874,,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,4
.T This unit symbolizes,,,
10135,10126,0,2530,1023,60797,10242,0,64,0,12,0,224,0,53188,24576
-1,UndoData
Königsberg
K nigsberg,79,14,1936
0
112,1878,,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,4
.T This unit symbolizes...
10135,10126,0,2534,17407,60797,16386,0,64,0,11,0,224,0,53766,16384
-1,UndoData
German MECH in Berlin
XVIII Mech,79,21,1941
0
101,1913,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4
.T The XVIII Armeekorps was...
10137,42901,0,2569,1023,65535,0,25639,0,0,12,0,224,1024,0,0
-1,UndoData
Just making sure this goes right. What will be the correct line to militia?
Original code
D sseldorf,79,14,1936
0
51,1874,,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,4
.T This unit symbolizes,,,
10135,10126,0,2530,1023,60797,10242,0,64,0,12,0,224,0,53188,24576
-1,UndoData
Königsberg
K nigsberg,79,14,1936
0
112,1878,,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,4
.T This unit symbolizes...
10135,10126,0,2534,17407,60797,16386,0,64,0,11,0,224,0,53766,16384
-1,UndoData
German MECH in Berlin
XVIII Mech,79,21,1941
0
101,1913,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4
.T The XVIII Armeekorps was...
10137,42901,0,2569,1023,65535,0,25639,0,0,12,0,224,1024,0,0
-1,UndoData
Just making sure this goes right. What will be the correct line to militia?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
D sseldorf and K nigsberg is not original code. Is it not possible to go in before reinforcements and change the name back to the original name? Perhaps change the name only via edit?
Although, what do I know about this?
Although, what do I know about this?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I'd be happy to take a look and advise if you attach a copy of your game file.
Ronnie
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I went back and names were changed before production where I edited file. I will post save file here soonish. Thanks to all who take part!
I tried to fix the names but they went wrong. Ö became Æ or something like that.
I tried to fix the names but they went wrong. Ö became Æ or something like that.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
If it's possible to fix here at recourse lending that would be great.
- Attachments
-
- 4pv2-456-44-JA-res lending.zip
- (1.6 MiB) Downloaded 21 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
44 JA EOT Allies
CW 35 BPs saving 10 oil
US 73 BPs saving 8 oil
FF 2 BPs
USSR 49 BPS saving 3 oil
SAS
Europe
Escorts and some units in box 4 stays (East Med, West Med, North Sea) and CA in Arctic Ocean.
Pacific
SCS CA 3 box
Timor CA 4 box
Coral CA 4 box
Bismarck BB 4 box
Marianas CA 4 box
Solomons CA 4 box
Polynesia CA 4 box
RTB:
FF
4x CP from FG to UK
BB + TRS + MOT div to France Cherbourg
US
2x CP from NA to West Africa
North Sea CA to Boulogne, empty AMPH to Plymouth
Ships in Europe to Malta and Gib
TRS + FTR2 to Brest
TRS + MOT to Brest
Empty TRS + Norfolk
2x empty AMPH to Malta
Empty TRS to Gabes Tunisia
CW
1x CP from NA to Oran
1x CP from FG to Scapa Flow
North Sea fleet to Scapa Flow
2x Empty TRS to Scapa Flow
Empty AMPH to Scapa Flow
TRS + MECH to France Lorient
TRS + US FTR2 to Tunis
East Med ships to Egypt
Bay of Bengal ships to Calcutta
Empty the Queens to New Zealand
Pacific
Marshalls BB to Pearl
Christmas Is BB to Pearl
Marianas BB to Truk
SCS 3 box BB to Batavia
SCS 4 box 2xAMPH,TRS,Indiana to Batavia, all others to Truk
Bismarck 3 box CA to Batavia, BB to Menado
Coral Sea CA to Truk
Polynesia BB to Truk, 4/3TRS to Port Moresby, 3/3 TRS to San Diego
Solomons 0 box: TRS+6-3 to Menado, BB+TRS to Truk, 2 box: slow BB to Menado, others to Truk
NZC CA to Makassar
Use oil
CW reorg all for 6,95
FF reorg all for 1,15 using US oil
US reorg all for 10,9 oil some of them from CW
USSR reorg all for 4,3 oil
Scrap
SU none
USA: LND4, BRA-MOT
Production
CW(35)
FTR2
FTR3
LND3
2x Pilot
ARM
ARM Marine
PARA
2x MOT
FF(2)
Save 2 BPs
USA(73)
5xPIL (10)
ochit(15)
PARA(5)
MOT(4)
ARMDIV(4)
MECH(5)
MECHDIV(3)
ART(5)
2xcp(2)
LND4(4)
4xFTR2(8)
cvp1(1)
rpr best sub (1)
TRSfu(5)
save 1 BP
USSR (49)
rpr Odessa(4)
ochit(15)
2xPIL(4)
LND3(3)
LND2(2)
2xFTR2(4)
FTR3(3)
2xMIL(4)
2xMECH(10)
Albania was conquered
Allies liberate NEI.
Reinforcements
CW
BB + CVP Scapa Flow
CV Halifax
MOT London
ART Southampton
LND2, 2x LND3, ATR3 and FTR3 England
CVP Liverpool
USA:
PIL: 2x dark blue cvps + SBD-3, F4F-3, LND3, FTR3
all ships San Diego
CP Norfolk
CP Brazil
FTR3 San Diego
LND3 Boston
HQA+MOT Norfolk
MECH Boston
SU:
PIL: IL-2M3, A-20G, IL-2M3, Yak-7DI
Odessa FTR + 2xLND2, 9-4, 5-4
Kiev LND3 , 11-5, 7-5
Vitebsk 7-3
Remove Air:
Vlad: 2 planes
Stalingrad: 1 plane
Bryansk: 1 plane
Kalinin: LND3, Yak-1
Gorki: FTR2
Trade
US Stops sending recourses to CW
CW 35 BPs saving 10 oil
US 73 BPs saving 8 oil
FF 2 BPs
USSR 49 BPS saving 3 oil
SAS
Europe
Escorts and some units in box 4 stays (East Med, West Med, North Sea) and CA in Arctic Ocean.
Pacific
SCS CA 3 box
Timor CA 4 box
Coral CA 4 box
Bismarck BB 4 box
Marianas CA 4 box
Solomons CA 4 box
Polynesia CA 4 box
RTB:
FF
4x CP from FG to UK
BB + TRS + MOT div to France Cherbourg
US
2x CP from NA to West Africa
North Sea CA to Boulogne, empty AMPH to Plymouth
Ships in Europe to Malta and Gib
TRS + FTR2 to Brest
TRS + MOT to Brest
Empty TRS + Norfolk
2x empty AMPH to Malta
Empty TRS to Gabes Tunisia
CW
1x CP from NA to Oran
1x CP from FG to Scapa Flow
North Sea fleet to Scapa Flow
2x Empty TRS to Scapa Flow
Empty AMPH to Scapa Flow
TRS + MECH to France Lorient
TRS + US FTR2 to Tunis
East Med ships to Egypt
Bay of Bengal ships to Calcutta
Empty the Queens to New Zealand
Pacific
Marshalls BB to Pearl
Christmas Is BB to Pearl
Marianas BB to Truk
SCS 3 box BB to Batavia
SCS 4 box 2xAMPH,TRS,Indiana to Batavia, all others to Truk
Bismarck 3 box CA to Batavia, BB to Menado
Coral Sea CA to Truk
Polynesia BB to Truk, 4/3TRS to Port Moresby, 3/3 TRS to San Diego
Solomons 0 box: TRS+6-3 to Menado, BB+TRS to Truk, 2 box: slow BB to Menado, others to Truk
NZC CA to Makassar
Use oil
CW reorg all for 6,95
FF reorg all for 1,15 using US oil
US reorg all for 10,9 oil some of them from CW
USSR reorg all for 4,3 oil
Scrap
SU none
USA: LND4, BRA-MOT
Production
CW(35)
FTR2
FTR3
LND3
2x Pilot
ARM
ARM Marine
PARA
2x MOT
FF(2)
Save 2 BPs
USA(73)
5xPIL (10)
ochit(15)
PARA(5)
MOT(4)
ARMDIV(4)
MECH(5)
MECHDIV(3)
ART(5)
2xcp(2)
LND4(4)
4xFTR2(8)
cvp1(1)
rpr best sub (1)
TRSfu(5)
save 1 BP
USSR (49)
rpr Odessa(4)
ochit(15)
2xPIL(4)
LND3(3)
LND2(2)
2xFTR2(4)
FTR3(3)
2xMIL(4)
2xMECH(10)
Albania was conquered
Allies liberate NEI.
Reinforcements
CW
BB + CVP Scapa Flow
CV Halifax
MOT London
ART Southampton
LND2, 2x LND3, ATR3 and FTR3 England
CVP Liverpool
USA:
PIL: 2x dark blue cvps + SBD-3, F4F-3, LND3, FTR3
all ships San Diego
CP Norfolk
CP Brazil
FTR3 San Diego
LND3 Boston
HQA+MOT Norfolk
MECH Boston
SU:
PIL: IL-2M3, A-20G, IL-2M3, Yak-7DI
Odessa FTR + 2xLND2, 9-4, 5-4
Kiev LND3 , 11-5, 7-5
Vitebsk 7-3
Remove Air:
Vlad: 2 planes
Stalingrad: 1 plane
Bryansk: 1 plane
Kalinin: LND3, Yak-1
Gorki: FTR2
Trade
US Stops sending recourses to CW
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
(1) For me personally, selection of the text editor and the encoding used are CRITICAL to the success of my edits. In other words I've found that the text editor and encoding are necessary, but not sufficient for a successful edit.
(2) I use Notepad++ & ANSI encoding for my edits.
(3) I copied and pasted the Dusseldorf & Konigsberg MIL names from my game file over the corresponding "names" in the attached game file.
(4) I then edited the Dusseldorf MIL to move it from production to on map at Dusseldorg.
(5) Below are what my editing look like in my chosen editor & encoding (ANSI). (6) Dusseldorf MIL on map after editing.
(7) Konigsberg MIL in force pool after editing.
Edited Game File.
(2) I use Notepad++ & ANSI encoding for my edits.
(3) I copied and pasted the Dusseldorf & Konigsberg MIL names from my game file over the corresponding "names" in the attached game file.
(4) I then edited the Dusseldorf MIL to move it from production to on map at Dusseldorg.
(5) Below are what my editing look like in my chosen editor & encoding (ANSI). (6) Dusseldorf MIL on map after editing.
Code: Select all
Düsseldorf,79,14,1936
0
51,1874,,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4
.T This unit symbolizes all the different Militia, Landwehr and Volksturm troops that helped in the defense of Dusseldorf. .P Dusseldorf did not see land combat during the war but was the target of repeated bombing raids. Most of the city was reduced to rubble by the end of the war. .H .P **Militia are generic units representing regular infantry formations rushed into combat with only basic training and less inherent support weapons and motor transport. These units fought on all fronts at all times and not just in the defense of their home city.**
10135,10126,0,2530,1023,60797,0,26146,64,0,12,0,224,0,53188,24576
-1,UndoData
0,53Code: Select all
Königsberg,79,14,1936
0
112,1878,,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,4
.T This unit symbolizes all the different Militia, Landwehr and Volksturm troops that helped in the defense of Königsberg. .P Königsberg was declared a fortress-city by Hitler and it was defended from January 1945 to April the same year. The commander, Otto Lasch, surrendered to avoid further deaths when the battle was already lost. For this he was condemned to death by Hitler but the sentence was never carried out. .H .P **Militia are generic units representing regular infantry formations rushed into combat with only basic training and less inherent support weapons and motor transport. These units fought on all fronts at all times and not just in the defense of their home city.**
10135,10126,0,2534,17407,60797,16386,0,64,0,11,0,224,0,53766,16384
-1,UndoData
0,5157 Ronnie
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Thank you Ronnie.
I used notepad. If the answer was notepad++ I have to start using it. I will test it.
I used notepad. If the answer was notepad++ I have to start using it. I will test it.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I confused myself at some point.
Germany built one MIL and instructions said
MIL to Königsberg
MIL to Dusseldorf
I figured out both are arriving, but only one was arriving as only one was built. So I continue with this edited file.
Germany built one MIL and instructions said
MIL to Königsberg
MIL to Dusseldorf
I figured out both are arriving, but only one was arriving as only one was built. So I continue with this edited file.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allies win initiative 3-4
Axis reroll and Allies win again 6-8
Allies go first in bad weather
Axis reroll and Allies win again 6-8
Allies go first in bad weather
- Attachments
-
- 1 weather.jpg (192.96 KiB) Viewed 798 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
When I looked at your original game file I saw the Dusseldorf MIL in production & the Koingsberg MIL in the force pool so I just assumed that the Dusseldorf MIL was the only MIL built and should have, but didn't arrive.Mayhemizer_slith wrote: Mon Feb 05, 2024 7:33 am I confused myself at some point.
Germany built one MIL and instructions said
MIL to Königsberg
MIL to Dusseldorf
I figured out both are arriving, but only one was arriving as only one was built. So I continue with this edited file.
Ronnie
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I had to check instructions to realize that. Before that I thought game went really wrong.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
A few weeks ago I took Ronnie's advice and switched to notepad++. It is ridiculously superior to notepad.
I thought I knew how to play this game....
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
S/0 44 Allied 1
FF and CW and naval, US air, USSR land
Naval air
(Fighters' A2A values)
North Sea box 3
US 2x FTR2
CW FTR2
(8,8,6)
West Med box 3
US 2x FTR2, NAV2
(7,6)
East Med box 3
US FTR2, NAV2
(7)
Italian Coast box 3
CW NAV3
US 7x FTR2/3
(9,7,7,7,7,6,6)
Naval moves
CW
North Sea box 3
CV + 7x BB
TRS loaded with CAV div + ART from UK
TRS loaded with MOT from UK
AMPH loaded with MIL from Denmark
BoB
Empty CV from Halifax box 0
TRS + MECH from USEC box 0
CA box 4
CP
FG box 4
CA
USEC box 0
Empty TRS from France
Central Atlantic
CA box 4
West Med box 3
BB
East Med
CV, BB, CA box 3
CA box 4
Bay of Bengal
CV, BB, 2x CA, TRS + INF box 4 from India
Sub box 1
The Queens + MOT from New Zealand to box 1
China Sea box 1
Sub
Marianas
CP
FF
CP returns from North Sea
BB North Atlantic box 1
BB North Sea box 3
BB FG box 3
CA CSV box 4
Naval combat
CW sub initiates in China Sea, almost all Japanese planes can react
FF and CW and naval, US air, USSR land
Naval air
(Fighters' A2A values)
North Sea box 3
US 2x FTR2
CW FTR2
(8,8,6)
West Med box 3
US 2x FTR2, NAV2
(7,6)
East Med box 3
US FTR2, NAV2
(7)
Italian Coast box 3
CW NAV3
US 7x FTR2/3
(9,7,7,7,7,6,6)
Naval moves
CW
North Sea box 3
CV + 7x BB
TRS loaded with CAV div + ART from UK
TRS loaded with MOT from UK
AMPH loaded with MIL from Denmark
BoB
Empty CV from Halifax box 0
TRS + MECH from USEC box 0
CA box 4
CP
FG box 4
CA
USEC box 0
Empty TRS from France
Central Atlantic
CA box 4
West Med box 3
BB
East Med
CV, BB, CA box 3
CA box 4
Bay of Bengal
CV, BB, 2x CA, TRS + INF box 4 from India
Sub box 1
The Queens + MOT from New Zealand to box 1
China Sea box 1
Sub
Marianas
CP
FF
CP returns from North Sea
BB North Atlantic box 1
BB North Sea box 3
BB FG box 3
CA CSV box 4
Naval combat
CW sub initiates in China Sea, almost all Japanese planes can react
- Attachments
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- 1 naval combat 1.jpg (528.46 KiB) Viewed 698 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law



