Cargo issues in latest build

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rvseydlitz
Posts: 181
Joined: Wed May 09, 2012 12:52 pm

Cargo issues in latest build

Post by rvseydlitz »

Good day all.
I have noticed major new issues with the cargo system in the latest build.
Air dropping and heliborne assaults seem broken suddenly
As examples a C-130 in prior versions could drop 2 para-platoons when loaded out for paratrooper x92
Now it cannot drop one, only a couple of infantry sections, even when it shows there is still room in all categories (mass, area, persons)

CH-53 can only carry 4 "ground unit" types. Individual rifleman or automatic riflemen...4 people when using a loadout that allows for 38.

This changes all of my own scenarios to the point of not working as designed.
I thought perhaps the "mobile facilities" with their being phased out was responsible since the C-130 couldn't carry ANY of the ones it used to...but the helicopters only being able to load 4 individual people made that assumption moot.

I design a lot of scenarios almost all of which use cargo...but the issues with it are stacking up...added to these recent ones is the fact Americas Bob Hope class were designed to carry hundreds of vehicles but in game a dozen tanks fill them and leave no room for anything else.

The cargo is the thing that ties a naval game to land and carrying things is why a navy is important. I hope these things can be sorted out soon.
Dimitris
Posts: 15855
Joined: Sun Jul 31, 2005 10:29 am
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Re: Cargo issues in latest build

Post by Dimitris »

Hi,

Can we please see a separate report for each of these observed issues, with a proper save etc.? It's very hard to investigate otherwise.

Thanks!
rvseydlitz
Posts: 181
Joined: Wed May 09, 2012 12:52 pm

Re: Cargo issues in latest build

Post by rvseydlitz »

Dimitris wrote: Mon Jan 29, 2024 5:18 am Hi,

Can we please see a separate report for each of these observed issues, with a proper save etc.? It's very hard to investigate otherwise.

Thanks!
Hi Dimitris, thank you.
It shows in the following in the assault helos of Side NATO TF 21 aboard USS America, as well as in the transport wing at Dyess AFB.
The planes and helos both show room for what I try to load (para platoon on plane, sniper section on helos) but both limited to only load a part of what their "limit" is.
rvseydlitz
Posts: 181
Joined: Wed May 09, 2012 12:52 pm

Re: Cargo issues in latest build

Post by rvseydlitz »

Forged Caribean 2024 entire v5 test 2.zip
(1.55 MiB) Downloaded 37 times
rvseydlitz
Posts: 181
Joined: Wed May 09, 2012 12:52 pm

Re: Cargo issues in latest build

Post by rvseydlitz »

This is a UI issue. The cargo turns red in the list which is what it does for "can't carry this" but clicking the red item that you know will fit, loads it.

Hours of looking for the actual simplest solution lol...just like my fuel issue in tech support.

Lesson learned ..look first at the most foolish thing it COULD be lol.

Thank you all who helped with both issues.
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