Method to the madness

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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havoc1371
Posts: 461
Joined: Tue Dec 05, 2017 2:44 pm

Method to the madness

Post by havoc1371 »

Is there a method to the madness of generating worlds when it comes to starting capitals? Or is there no way to prevent this crappy start, since the minors have sufficient strength to make taking them nearly impossible this early. This is ridiculous.
starting w 2 capitals within four hexes..jpg
starting w 2 capitals within four hexes..jpg (869.19 KiB) Viewed 700 times
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YonaLavender
Posts: 8
Joined: Sun Feb 04, 2024 8:55 am

Re: Method to the madness

Post by YonaLavender »

The way the river snakes around the capital could be really handy, at least. :P Got a turn one save we can mess with?
I don't believe the Spread Out option on world generation would help avoid this in particular, as it only affects majors.
eddieballgame
Posts: 911
Joined: Wed Jun 29, 2011 2:50 am

Re: Method to the madness

Post by eddieballgame »

Upload the save please; looks like a, potentially, great start to improve your empire. Admittedly, with all my hours in, I have never seen a start like this. Why I love the 'rng' of the planet generation possibilities/surprises this game offers.
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