Newbie here with possible bugs/OOB issues ver2.3

Post bug reports here.

Moderator: Tankerace

Post Reply
pnzrgnral
Posts: 200
Joined: Mon Feb 16, 2004 3:23 pm
Location: El Paso, AR

Newbie here with possible bugs/OOB issues ver2.3

Post by pnzrgnral »

Greetings all,
This is my first post on the board. I've been playing UV for several months now and have installed patch ver2.3. I've noted some possible bugs and wish to make a few OOB recommendations:
1. Ground unit sub-units constantly arrive at Brisbane & Noumea, much moreso in Brisbane. These are primarily the SWPAC AA, EAB, and separate US ENG units, but not exclusively. Most of these units didn't lose troops to enemy action, either in ground combat or lost at sea while in transit. When these sub-units appear, the parent unit at a remote base is automatically reduced in size and this is exasperating when attempting to use the unit for offensive action. My fix (just to keep away the annoyance) is to send the unit back to Brisbane and let the units merge there, as this process continues until the game ends. Also had a problem of the 503rd PIR disappearing after using air transport. Fix: never again use air transport. (DANGIT!)
2. Daytime US sub versus surface attack animations use an aircraft attack sound.
3. US subs attacking Jap barges are firing torpedoes. By reading the patch files, I thought this was to have been corrected.
4. Very annoying problem here - sometimes when creating/loading transport TF's, after a ground unit has been selected to load, going back to the TF screen shows that additional transports were pulled from port (TF was on manual, not auto select), and additional land units were loaded - these land units aren't even on the base, and sometimes they're Jap units. This is an easily correctible problem but sometimes the selected unit to embark is loaded onto a non-selected transport...I hate it when a unit is loaded onto a damaged transport and not onto the undamaged one I picked out!
5. I've seen battle-damaged US ships sent back to Pearl for repair, and when they return they still have original system damage (e.g. gun mounts, radar, etc) - not good to see a "repaired" and "overhauled" ship return from Pearl still missing a forward gun turret lost in action months before.
6. US DM's have an annoying habit of running into their own mines in enemy base hexes. In one game I lost three DM's on three different occasions to friendly mines that the DM's themselves laid. UGH! Also have a problem of Allied MSW's not clearing friendly mines in friendly bases. Additionally, we're using USN ship class designations, so why don't we name minesweepers (except DMS) as "AM" instead of "MSW"?
7. Coral Sea OOB scenarios: add AO Tippecanoe to port at Noumea. Lexington air group should have their fighters in VF-2, not VF-3 (still using F4F-3's). Source: Morison "History of US Naval Operations in WWII" vol IV.
8. Coral Sea OOB: TF16 (Halsey with Enterprise & Hornet) were already enroute to Coral Sea AO. TF16 arrived Pearl on 25 Apr 42 after completing the Doolittle Raid, and were sent to reinforce Lex & York five days later. They arrived vicinity New Hebrides on 11 May and operated east of Efate until being recalled to Pearl to prep for Midway. Scenario start should have TF16 already at sea on 1 May 42 with a Noumea arrival time of 11 days. Now, the tricky part - escorts in TF16. I've already tracked down the cruisers (except Nashville) but the destroyers are harder to pin down. TF16, going to Tokyo, comprised CA's Northampton, Vincennes, Salt Lake City, CL Nashville, DD's Balch, Benham, Ellet, Fanning, Grayson, Gwin, Monssen & Meredith (not including AO's). I've confirmed that all of the CA's remained with TF16 leaving Pearl. Nashville should've remained in North Pacific waters PRIOR to CINCPAC diverting assets there pending Jap Aleutian offensive ops (assets becoming TF8). Trouble is, was Nashville sent north after Doolittle was finished or after arriving at Pearl? I haven't found a TF roster listing TF16's DD's but I assume the same DD's were used (yeah, I know, DD's don't have endurance that larger ships have). Source: Morison "History of US Naval Operations in WWII" vol IV.
9. Interesting: Coral Sea OOB. CA's Australia & Canberra departed Sydney to rendezvous with Lex & York for the battle, escorted by US DD Whipple (John D. Edwards was to have gone but developed engine probs and remained in port). These two DD's were Asiatic Fleet survivors and were Clemson class (four-stack, flush deck) DD's. These ships didn't take part in the campaign but were used for typical rear-area convoy escort duty. Well, they COULD have been made available...would the database support the inclusion of this class of DD and the units? Source: Morison "History of US Naval Operations in WWII" vol IV.
10. US AK Trianglum spelling: should be Triangulum.
11. RADM Mitscher availablity. CPT Mitscher was CO of Hornet up through Midway, then commanded PATWING 2 through Dec 42, when he became the Noumea USN air commander. RADM Mitscher should then be available as a TF CO after Dec 42. Source: Morison "History of US Naval Operations in WWII" vol VIII.
I know I've gone into a lot of detail here, and perhaps some of these issues have already been addressed in previous posts, but please note that this is NOT nit-picking on my part. UV is a fantastic game (Pacific War was an old favorite), and I can barely wait for WitP to be released. May the gods of war smile upon you all, fellow wargamers!
Rangers Lead The Way!
Sua Sponte
User avatar
CMDRMCTOAST
Posts: 673
Joined: Sat May 03, 2003 6:34 am
Location: Mount Vernon wa..

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by CMDRMCTOAST »

[quoteAlso had a problem of the 503rd PIR disappearing after using air transport. Fix: never again use air transport. (DANGIT!).]

You were probably flying into enemy cap and getting shot down losing troops.

[quote 5. I've seen battle-damaged US ships sent back to Pearl for repair, and when they return they still have original system damage (e.g. gun mounts, radar, etc) - not good to see a "repaired" and "overhauled" ship return from Pearl still missing a forward gun turret lost in action months before. ]

I have seen this too with my aircraft carriers and thier AA damage



[quote6. US DM's have an annoying habit of running into their own mines in enemy base hexes. In one game I lost three DM's on three different occasions to friendly mines that the DM's themselves laid. UGH! Also have a problem of Allied MSW's not clearing friendly mines in friendly bases.]

The joy of mine warfare is you can and will hit your own mines and it takes a while to clear mines depending on how many you lay down.
The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
User avatar
Zeta16
Posts: 1178
Joined: Wed Nov 20, 2002 6:35 am
Location: Columbus. Ohio

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by Zeta16 »

You must fix subsystem damage before sending ships back or the subsystems don't get fixed.

Image
Attachments
Big red machine.jpg
Big red machine.jpg (34.37 KiB) Viewed 183 times
"Ours was the first revolution in the history of mankind that truly reversed the course of government, and with three little words: 'We the people.' 'We the people' tell the government what to do, it doesn't tell us." -Ronald Reagan
pnzrgnral
Posts: 200
Joined: Mon Feb 16, 2004 3:23 pm
Location: El Paso, AR

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by pnzrgnral »

Maybe I missed it in either the manual or patch notes, but how do you fix subsystem damage, like gun mounts, radars, etc, while anchored in port prior to sending a ship back to Pearl? Obviously flotation and system damage can be repaired, but specific things like replacing gun turrets would require extensive repairs difficult (or impossible) to do in forward areas. Did I miss something? Thanks for your reply :)
Rangers Lead The Way!
Sua Sponte
pnzrgnral
Posts: 200
Joined: Mon Feb 16, 2004 3:23 pm
Location: El Paso, AR

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by pnzrgnral »

For air transport - roger that on CAP interception, although there were no CAP interception reports made during the vent in question. I've seen Allied CAP take out Topsys though. And for DM's...I think the percentage of running into one's own mines (by the minelayers themselves, THEY'RE the ships and subject matter experts laying the mines, so if anyone knows where the mines are, it's the DM's) should be severely cut down. Also - I have yet to see a sub run into a mine, either Jap or US. Mines accounted for several US subs during the war, and fear of Jap minefields kept US subs pretty much out of the Inland Sea until the close of the war, when a new FM sonar specifically introduced to detect minefields became operational. Thanks for your reply :)
Rangers Lead The Way!
Sua Sponte
User avatar
DoomedMantis
Posts: 1357
Joined: Sat Aug 24, 2002 4:00 pm
Location: Sydney, Australia

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by DoomedMantis »

dont forget the operational losses, troops loaded onto a plane that crashes on landing loses the troops as well.

I as for sub system damage, I have never had a problem with a ship that I have sent back to Pearl (or Truk) coming back damaged. I do make it a policy to get flood and fire damage to 0 before I send them back, but have when desparate (ie Noumea under threat) sent damaged ships back with flood and fire damage and these have come back fine as well. Try sending one back with damage, then checking its status while at Pearl. It should revert to fully repaired.
I shall make it a felony to drink small beer.

- Shakespeare
pnzrgnral
Posts: 200
Joined: Mon Feb 16, 2004 3:23 pm
Location: El Paso, AR

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by pnzrgnral »

Roger that about operational transport losses. I do the same thing with my ships before sending them back to Pearl, getting "0" first - realistically, sending a ship back on fire & leaking would risk its loss, but of course one always bends reality by playing wargames! Thanks for the reply.
Rangers Lead The Way!
Sua Sponte
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by Ron Saueracker »

I think there is still a problemwith the Lexington regardingsub sys damage. Probably all of these points havebeen logged and will be addressed in a likely future patch WITP retrofit.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
pnzrgnral
Posts: 200
Joined: Mon Feb 16, 2004 3:23 pm
Location: El Paso, AR

RE: Newbie here with possible bugs/OOB issues ver2.3

Post by pnzrgnral »

Roger that, thanks for the reply :)
Rangers Lead The Way!
Sua Sponte
Post Reply

Return to “Tech Support”