Morale effects/surrendering

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Zumwalt_446
Posts: 144
Joined: Mon Feb 18, 2019 3:29 am

Morale effects/surrendering

Post by Zumwalt_446 »

I'm not sure if this makes sense at the current game scale, but a system that implements a "surrender" mechanic under certain conditions (e.g. a single unit surrounded by overwhelmingly superior enemy forces) would help significantly with "unkillable" last squads within a unit. Potential criteria could include whether a unit is in a hex with/within X hexes of another friendly unit, whether a unit is under sustained indirect and/or direct fire, and the unit's supply situation (ammunition).

Any thoughts regarding this?
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CapnDarwin
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Re: Morale effects/surrendering

Post by CapnDarwin »

We are looking into this situation and have some ideas. Something we will deal with in the near future.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Zumwalt_446
Posts: 144
Joined: Mon Feb 18, 2019 3:29 am

Re: Morale effects/surrendering

Post by Zumwalt_446 »

Thanks, that is definitely good to hear.

I would further suggest (although I assume it has been taken into account) that the nation and/or unit type should play a role in the logic (for instance, a squad of conscripts from Czechoslovakia/Poland/East Germany surrenders more easily under the same conditions than a Guards or Spetsnatz unit).
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