Increasing Carrier complement of aircraft

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Chris21wen
Posts: 7739
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Increasing Carrier complement of aircraft

Post by Chris21wen »

bradfordkay wrote: Mon Feb 12, 2024 5:52 am Hmmm... apparently in the version I am playing (1.7.1124) that option to manually set the carrier group size does not exist, at least not in the size 4 port into which I just moved the Wasp's TF. However, the AI automatically put the excess aircraft into reserve on that ship so she can now operate normally.

I will keep my eye on further developments with this matter.
Being able to operate air missions has nothing to do with reserve ac, it's total aircraft that is important i.e. complement + reserves. As I said earlier the important figures upto 110% normal ops, upto 115% take off only above that upto 200% transfers only. All aircraft above the units complement should be reserve ac.

It's all about physical space and the ability to arm etc. Once the hangers are full you have to, invent ways to store more e.g. hanging from deck head. Once that's done the only option is to store them on deck, meaning they can take off but not land. Go even further and aircraft would be effectively crated.
Chris21wen
Posts: 7739
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Re: Increasing Carrier complement of aircraft

Post by Chris21wen »

bradfordkay wrote: Mon Feb 12, 2024 5:52 am Hmmm... apparently in the version I am playing (1.7.1124) that option to manually set the carrier group size does not exist. .............
The moders have some way of preventing resizing happening, how I've no idea as the resize air unit instruction in the editor don't seem to affect carrier air units?
User avatar
RangerJoe
Posts: 19378
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Increasing Carrier complement of aircraft

Post by RangerJoe »

bradfordkay wrote: Mon Feb 12, 2024 5:52 am Hmmm... apparently in the version I am playing (1.7.1124) that option to manually set the carrier group size does not exist, at least not in the size 4 port into which I just moved the Wasp's TF. However, the AI automatically put the excess aircraft into reserve on that ship so she can now operate normally.

I will keep my eye on further developments with this matter.
Check to see if there are any future automatic group size changes. If there are any, you still can't change them.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


Image
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

Re: Increasing Carrier complement of aircraft

Post by Kull »

All of Wasp's native air units have text similar to what you see in the attachment. That means the unit sizes CANNOT be changed except in the indicated quantity and on the indicated date.
image_2024-02-12_103139947.png
image_2024-02-12_103139947.png (59.22 KiB) Viewed 457 times
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

Re: Increasing Carrier complement of aircraft

Post by bradfordkay »

Thanks, Kull. It is irritating that the scenario has the ship set up to resize to a complement that puts her over the limit.

As soon as she went to sea those aircraft switched back from "reserve" to "operational".

Chris21Wen, when those aircraft were "in reserve" the total number of a/c shown on the Wasp's info page was in yellow, not red (the way it is once again after they went back to operational). I take that as meaning that she was considered by the game to be within 110% of max, and could operate normal missions.

I am going to have to send her down towards Fiji where I have VC-24, a carrier trained SBD squadron that can be split and allow me to swap the 36 SBDs of VB-72 for two sections of 12 each SBDs from VC-24. I can't have a fleet carrier on operations that can't fly missions. Luckily, the Chancellorsville (Wasp II) just arrived at Vava'u and is just waiting for the Bataan to catch up so they can join the fleet.
Last edited by bradfordkay on Mon Feb 12, 2024 6:27 pm, edited 2 times in total.
fair winds,
Brad
User avatar
btd64
Posts: 14909
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: Increasing Carrier complement of aircraft

Post by btd64 »

bradfordkay wrote: Mon Feb 12, 2024 5:52 am Hmmm... apparently in the version I am playing (1.7.1124) that option to manually set the carrier group size does not exist, at least not in the size 4 port into which I just moved the Wasp's TF. However, the AI automatically put the excess aircraft into reserve on that ship so she can now operate normally.

I will keep my eye on further developments with this matter.
You are working with 1124? When did you last update your game? The current official version is 1126a. The new beta is 1127....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
bradfordkay
Posts: 8686
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

Re: Increasing Carrier complement of aircraft

Post by bradfordkay »

btd64 wrote: Mon Feb 12, 2024 6:05 pm

You are working with 1124? When did you last update your game? The current official version is 1126a. The new beta is 1127....GP
The funny thing is that I had downloaded 1126a but apparently forgot to install it. Just put me down as a well meaning older guy with memory issues.
fair winds,
Brad
User avatar
btd64
Posts: 14909
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

Re: Increasing Carrier complement of aircraft

Post by btd64 »

bradfordkay wrote: Mon Feb 12, 2024 6:14 pm
btd64 wrote: Mon Feb 12, 2024 6:05 pm

You are working with 1124? When did you last update your game? The current official version is 1126a. The new beta is 1127....GP
The funny thing is that I had downloaded 1126a but apparently forgot to install it. Just put me down as a well meaning older guy with memory issues.
I hear ya....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
User avatar
Kull
Posts: 2744
Joined: Tue Jul 03, 2007 3:43 am
Location: El Paso, TX

Re: Increasing Carrier complement of aircraft

Post by Kull »

bradfordkay wrote: Mon Feb 12, 2024 5:59 pm Thanks, Kull. It is irritating that the scenario has the ship set up to resize to a complement that puts her over the limit.

As soon as she went to sea those aircraft switched back from "reserve" to "operational".
My solution was to fly the planes around from base-to base and then disband the resulting non-operational fragments. Eventually I got the unit as a whole down to a workable size. This method does the trick, but it also means you can't have reserves, at least for the unit selected for attrition.
Post Reply

Return to “War in the Pacific: Admiral's Edition”