Jason Petho wrote: Mon Feb 12, 2024 5:25 pm
For sure, that would be an interesting A Week In to design!
I'm trying to figure out the actual play, as being in such a confined area with the scale, I'm not sure how to make it last a full week.
Though the actual battle for Hue from the US Marines going in to counter the move, to Hue being liberated, lasted close to a month (26 days).
I suppose you could concentrate on the most intense week(s) ... but a "Week in..." might not be long enough to reflect the battle that lasted 26 days.
I believe the USMC forces involved would be on Brigade (or perhaps larger) scale, and there was very heavy involvement from ARVN forces as well (which would broaden geographic and unit scale on the project). The opponents would involve both massive VC and massive PAVN forces (this was one of the largest most intense battle of the Vietnam War in terms of forces involved ... only rivaled by the Khe Sanh battle which was spread over many months {rather than 26 days}).
Geographic scale would be condensed considerably due to Urban scale in a relatively restricted geographic area compared to Mekong and II corps area in your current "Week in ... "s ... So it might even involve a reduced scale map (similar to how some Stalingrad games do it ... where the environs battle is at X scale, while the in the city battle is at half X scale (e.g., 100m hexes rather than 250m hexes)).
Something to consider ...though something keeping the current map scales intact could also be considered that covered more of the "environs" surrounding Hue.
There would have to be relatively massive amounts of USMC tank assets in the battle, as well as massive amounts of air support and artillery support to replicate the historical situation (but alas would it be a "boring grind" of massive firepower versus dug into the hilt in urban terrain commies?) ...
I don't know. Just sharing the thought.
But how can you do a Tet/1968 module without including the battle of Hue in some way? That would be sacriledge.
