Issue with Rapid Dragon

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FifthDomain
Posts: 507
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Issue with Rapid Dragon

Post by FifthDomain »

Good Evening

Build: Steam 1328.14
DB: DB3K_504

I think there is a problem with rapid dragon where if you drop more than one pallet of weapons the first 9 missiles leave the pallet the rest either just disappear or stay on the pallet i can't tell which.

All tests done with manual engage target in editor.

I've made a little test scenario below that's just an airbase for striking and C-17A with Rapid dragon. To see just set the scenario v2 going where you will see it launch 2x pallets as expected but only 9 of the 18 missile go to the target, the others either don't launch or just vanish. I have tried with more than two pallets same effect.

I've tried with different WRA setting that doesn't seem to make a difference. But changing the weapons per salvo does cause the game to freeze completely and the mouse cursor to change to a spinning blue wheel. CMO is locked (Not Responding Flag) and offering to close back to windows, I can still move boxes around in command but not open any menus etc. Sometimes it recovers, sometimes it needs closing to desktop.The rest of my computer works fine while this is happening.

Also after assigning the first pallet of weapons correctly when trying to add weapons from the remaining pallets it just adds an entire pallet to each target instead of using up the weapons from the previous pallets. See images below

If you look at the pictures the first 3 items were assigned 3x Weapons each for a total of 1x Pallet that worked fine as expected, but when i went to add 3x weapons each to the final 3 targets instead of using 1x Pallet it just adds a whole pallet to each target as highlighted in the images and also in Scenario v1. I have notice here that weapons allocated in the Suitable weapons section does not match the actual number of weapons allocated. Sometimes its displaying the number of pallets allocated as the amount of missiles allocated other times its showing correctly as the number of missiles. This can be seen any of the saves.

Rapid Dragon 1 .png
Rapid Dragon 1 .png (86.74 KiB) Viewed 261 times

Rapid Dragon 2 .png
Rapid Dragon 2 .png (81.6 KiB) Viewed 261 times

Rapid Dragon 3 .png
Rapid Dragon 3 .png (92.85 KiB) Viewed 261 times


If you un-allocate assigned weapons while paused in manual target allocation and then try re-allocate them they no longer show in the allocation section in fact it wont let you allocate them to that target at all unless you unpause the game (but it will allow if the target wasn't one previously selected) and allow it to run a second. After that you can do a new manual allocation. Closing and reopening the Manual Weapons Allocation menu does not help. Only letting game time pass will allow it to be retargeted. This can be tried in the base scenario.


Saves and Logs

CMO Test File 75.zip
(115.62 KiB) Downloaded 12 times

Thanks for your time
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blu3s
Posts: 1343
Joined: Fri Jul 08, 2022 9:45 am

Re: Issue with Rapid Dragon

Post by blu3s »

Thanks for the detailed report,

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