Grouping Carrier task forces together?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MButtsworth
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Grouping Carrier task forces together?

Post by MButtsworth »

Is it better go group carrier task forces together in one hex to maximize defence and strike power or is it better to form a one hex equalateral triangle so they are not all sunk together?
All advice appreciated.
I have not fought carrier to carrier battles for many years and am not sure what to do.

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Re: Grouping Carrier task forces together?

Post by BBfanboy »

It's a craps shoot - together is better for CAP (range 0 instead of range 1) but that means bad weather could keep all your aircraft on deck while the enemy might still be able to bomb. Then there is the danger from surface forces seeking to engage at night and into the day. And finally is the consideration of what the mission is - are you trying to launch strikes or to protect your amphibs with CAP? Strikes are more coordinated with all carriers in the same hex traveling the same distance to target.
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Re: Grouping Carrier task forces together?

Post by Chris21wen »

MButtsworth wrote: Thu Feb 22, 2024 6:35 am Is it better go group carrier task forces together in one hex to maximize defence and strike power or is it better to form a one hex equalateral triangle so they are not all sunk together?
All advice appreciated.
I have not fought carrier to carrier battles for many years and am not sure what to do.

Matt Buttsworth
It is better to keep them together.

CAP/LRCAP primary objective is to defend their target but they will also defend targets upto 3 hexes away but at reduced numbers and only under certain circumstances. See 7.4.1 Combat Air Patrol (CAP) latest manual. It says two in the manual, it's not it three.

They also will not coordinate their defense, going in as separate CAP so with three CV TF in a hex you'll get three separate CAP engagements, if in different hexes your only likely to get one and for TF that is most likely. The dice gods prevail.

Have a read of this. https://www.matrixgames.com/forums/view ... 3&t=396274
Zeckke
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Re: Grouping Carrier task forces together?

Post by Zeckke »

could be an HEX attack, so all task forces can be bombed, not an determinated task force attack.

but is better one strong TASK force than two week

there are house rules for that; as japan player no more than 4 carriers USA and limit the number of ships in task force
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Re: Grouping Carrier task forces together?

Post by Arkham »

Also IIRC , different TFs don't share AA. Since a hex is supposed to be 40ish miles long, having multiple TFs in there might mean that the two formations are twenty miles apart from each other, so their AA guns wouldn't be able to mutually support.

What about having two TFs, one following the other and trailing by 1 hex while setting up 50/50 LRCAP missions? 50 percent of the fighters are local cap while the other 50 percent are LRCAP assigned to the other TF?
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Re: Grouping Carrier task forces together?

Post by btd64 »

Keep in mind the coordination problem between TF's and within TF's in regards to air units....GP
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Re: Grouping Carrier task forces together?

Post by RangerJoe »

Arkham wrote: Fri Feb 23, 2024 5:44 pm Also IIRC , different TFs don't share AA. Since a hex is supposed to be 40ish miles long, having multiple TFs in there might mean that the two formations are twenty miles apart from each other, so their AA guns wouldn't be able to mutually support.

What about having two TFs, one following the other and trailing by 1 hex while setting up 50/50 LRCAP missions? 50 percent of the fighters are local cap while the other 50 percent are LRCAP assigned to the other TF?
Just set the CAP to range 1 and it will respond accordingly. Also at that rate of 100% usage, the fatigue level will go up while the morale will go down plus the aircraft will experience fatigue/damage. Those things can and will result in higher operational losses if it is prolonged.
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Arkham
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Re: Grouping Carrier task forces together?

Post by Arkham »

RangerJoe wrote: Fri Feb 23, 2024 6:14 pm
Arkham wrote: Fri Feb 23, 2024 5:44 pm Also IIRC , different TFs don't share AA. Since a hex is supposed to be 40ish miles long, having multiple TFs in there might mean that the two formations are twenty miles apart from each other, so their AA guns wouldn't be able to mutually support.

What about having two TFs, one following the other and trailing by 1 hex while setting up 50/50 LRCAP missions? 50 percent of the fighters are local cap while the other 50 percent are LRCAP assigned to the other TF?
Just set the CAP to range 1 and it will respond accordingly. Also at that rate of 100% usage, the fatigue level will go up while the morale will go down plus the aircraft will experience fatigue/damage. Those things can and will result in higher operational losses if it is prolonged.
Only issue with setting cap range 1 is if for some reason the CVs get seperated by two hexes that might cause a problem.

Though TBF I wouldn't really be doing this anyways, I'd just have a ACTF with 3-4 CVs in it and call it a day. :D
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RangerJoe
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Re: Grouping Carrier task forces together?

Post by RangerJoe »

Arkham wrote: Fri Feb 23, 2024 6:58 pm
RangerJoe wrote: Fri Feb 23, 2024 6:14 pm
Arkham wrote: Fri Feb 23, 2024 5:44 pm Also IIRC , different TFs don't share AA. Since a hex is supposed to be 40ish miles long, having multiple TFs in there might mean that the two formations are twenty miles apart from each other, so their AA guns wouldn't be able to mutually support.

What about having two TFs, one following the other and trailing by 1 hex while setting up 50/50 LRCAP missions? 50 percent of the fighters are local cap while the other 50 percent are LRCAP assigned to the other TF?
Just set the CAP to range 1 and it will respond accordingly. Also at that rate of 100% usage, the fatigue level will go up while the morale will go down plus the aircraft will experience fatigue/damage. Those things can and will result in higher operational losses if it is prolonged.
Only issue with setting cap range 1 is if for some reason the CVs get seperated by two hexes that might cause a problem.

Though TBF I wouldn't really be doing this anyways, I'd just have a ACTF with 3-4 CVs in it and call it a day. :D
Then why have the trailing CV TF be behind the other TF? Just have the CAP CV loaded with fighters in the same hex as every other CV!
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Chris21wen
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Re: Grouping Carrier task forces together?

Post by Chris21wen »

Arkham wrote: Fri Feb 23, 2024 5:44 pm ...

What about having two TFs, one following the other and trailing by 1 hex while setting up 50/50 LRCAP missions? 50 percent of the fighters are local cap while the other 50 percent are LRCAP assigned to the other TF?
Why? CAP works prefectly well in protecting anything upto a 3 hex range from it's own hex. At range zero, it's own hex you get full cap as the range increase to 3 hexes the % chance of an intereception decrease as do the ac but never to zero. All this assumes you have enough ac flying for your CAP setting. CAP doesn't need a target. By default it's it own hex.

The same applies to LRCAP except the target can now be further, up to the range of the ac. If LRCAP always needs a target if it doen't have one it behalves like CAP.

Ready ac not flying or set to another mission will take off to help CAP, they will not do this for LRCAP. Further the game deals with CAP/LRCAP differently in the number flying. You tend to get more with CAP.
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