DW2 - 2 suggestions I would like changing in DW2

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Humbleslug
Posts: 3
Joined: Mon Dec 29, 2014 8:13 pm

DW2 - 2 suggestions I would like changing in DW2

Post by Humbleslug »

Hi,

Here are a couple of things I would like in DW2 to be changed, they do not seem big issues.

1) Pirates, sometimes you get two Pirate factions with from the same race with the same flag (they have different names obviously) and it is not straight forward to distinguish them. Can you make sure each Pirate faction has a unique flag in each game.

2) Repairs, the default order for the repairing of ships t does not make sense, in the case of a ships you would probably want to priorities getting the hyperdrives working to get it back to a dock asap to finish off the repairs and in the case of bases you would want to priorities what ever the function of the base was ... in the case of research stations build first what was needed to get the labs working, and in the case of stations then the docking and and construction yard. So many times I am looking at it and thinking why are you prioritising the weapons systems ... I appreciate the hull has to be done first it just seems to go down list from top to bottom and that is it.

Anyway here are my thoughts ... Great Game though ...
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MaximKI
Posts: 2361
Joined: Thu Oct 20, 2022 12:29 pm

Re: DW2 - 2 suggestions I would like changing in DW2

Post by MaximKI »

Thanks, we'll consider your feedback for the future.
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