Altitude, Air Group Missions and Patrol levels
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Altitude, Air Group Missions and Patrol levels
Hello, beginner here!
Question and Example situation: my Dive Bomber has "Naval Attack" as the assigned Group Mission and an altitude of 12,000 feet ( they need 10-15k feet to dive bomb) and also Patrol Levels "Search 20" and "ASW 20". I have read that Naval Search should be done at around 5-6k feet and ASW 1k feet. My resulting question, does the game automatically adjust to proper Search and ASW altitudes for those aircraft that do these patrols, or are all planes flying at 12,000 feet regardless, in effect making the Search and ASW patrols useless?
Thankyou for you assistance.
D
Question and Example situation: my Dive Bomber has "Naval Attack" as the assigned Group Mission and an altitude of 12,000 feet ( they need 10-15k feet to dive bomb) and also Patrol Levels "Search 20" and "ASW 20". I have read that Naval Search should be done at around 5-6k feet and ASW 1k feet. My resulting question, does the game automatically adjust to proper Search and ASW altitudes for those aircraft that do these patrols, or are all planes flying at 12,000 feet regardless, in effect making the Search and ASW patrols useless?
Thankyou for you assistance.
D

Re: Altitude, Air Group Missions and Patrol levels
I believe they will all fly at 12K. The way to get around this is to divide the unit and assign each sub-unit a specific mission with the most effective altitude.
Re: Altitude, Air Group Missions and Patrol levels
BTW, I would be interested in knowing where you "read" about the most effective altitudes (you wrote "should be done at...") for ASW and Naval Search are written. I don't recall that being definitively stated. Thanks in advance.
- Platoonist
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Re: Altitude, Air Group Missions and Patrol levels
In the past I've seen 5,000 ft stated as the best for ASW search and 1,000 ft best for ASW attack but where on this forum I saw that stated I can't recall.
Last edited by Platoonist on Sat Mar 02, 2024 6:14 pm, edited 1 time in total.
Re: Altitude, Air Group Missions and Patrol levels
While Naval Search at 6000 ft and ASW at 1000 ft are most effective altitudes for mission, higher altitudes do not make missions useless.
Loss of efficiency is not that big. Might be if you go to maximum altitude, but e.g. my carrier planes do Naval Search at 15k and are doing just fine.
Loss of efficiency is not that big. Might be if you go to maximum altitude, but e.g. my carrier planes do Naval Search at 15k and are doing just fine.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: Altitude, Air Group Missions and Patrol levels
The allegedly optimal altitudes, among other useful topics, are available in the Air_War_Guide_v2.3.pdf document found in this thread:
https://www.matrixgames.com/forums/view ... 3&t=396274
In regards to your suggestion to divide air groups that seems useful, thankyou, however sadly it is not possible to do so for many carrier air groups.
https://www.matrixgames.com/forums/view ... 3&t=396274
In regards to your suggestion to divide air groups that seems useful, thankyou, however sadly it is not possible to do so for many carrier air groups.
Last edited by Darojax on Sat Mar 02, 2024 6:29 pm, edited 3 times in total.

Re: Altitude, Air Group Missions and Patrol levels
This is very useful to hear, thankyou.Sardaukar wrote: Sat Mar 02, 2024 6:14 pm While Naval Search at 6000 ft and ASW at 1000 ft are most effective altitudes for mission, higher altitudes do not make missions useless.
Loss of efficiency is not that big. Might be if you go to maximum altitude, but e.g. my carrier planes do Naval Search at 15k and are doing just fine.

Re: Altitude, Air Group Missions and Patrol levels
thanks for your candid response! I agree with "alleged"! Too many posters turn such words into definitive statements! Only the developers know what the algorithms are that result in an optimum altitude for a give function unless stated in the mamuel or follow-on posts, and they are not talking. Alfred was the only "regular" poster that I know of that had inside access to such materials and he no longer engages. So caution is advised when thinking a stated item is a fact unless game tested by players! For example, flying at low altitudes, 100-1K. may be best for detection, but induces LOTS of fatigue which can cause pilot loss! The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!Darojax wrote: Sat Mar 02, 2024 6:26 pm The allegedly optimal altitudes, among other useful topics, are available in the Air_War_Guide_v2.3.pdf document found in this thread:
https://www.matrixgames.com/forums/view ... 3&t=396274
In regards to your suggestion to divide air groups that seems useful, thankyou, however sadly it is not possible to do so for many carrier air groups.
- Platoonist
- Posts: 3042
- Joined: Sun May 11, 2003 4:53 am
- Location: Yoyodyne Propulsion Systems
Re: Altitude, Air Group Missions and Patrol levels
It's been edited ten times since and the last edit was in October 2023.dr.hal wrote: Sat Mar 02, 2024 7:10 pm The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
Re: Altitude, Air Group Missions and Patrol levels
Exactly my point!Platoonist wrote: Sat Mar 02, 2024 7:25 pmIt's been edited ten times since and the last edit was in October 2023.dr.hal wrote: Sat Mar 02, 2024 7:10 pm The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
Re: Altitude, Air Group Missions and Patrol levels
There have been updates which is probably why the guide was edited.dr.hal wrote: Sat Mar 02, 2024 7:33 pmExactly my point!Platoonist wrote: Sat Mar 02, 2024 7:25 pmIt's been edited ten times since and the last edit was in October 2023.dr.hal wrote: Sat Mar 02, 2024 7:10 pm The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
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Chris21wen
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Re: Altitude, Air Group Missions and Patrol levels
Just updated to Air War Guide v2.4.
Re: Altitude, Air Group Missions and Patrol levels
I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
Re: Altitude, Air Group Missions and Patrol levels
I usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.Yaab wrote: Sun Mar 03, 2024 8:33 am I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.
Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: Altitude, Air Group Missions and Patrol levels
I do the same thing. But I put the squadron at 50% rest....GPSardaukar wrote: Sun Mar 03, 2024 8:37 amI usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.Yaab wrote: Sun Mar 03, 2024 8:33 am I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.
Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
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Re: Altitude, Air Group Missions and Patrol levels
For those who are newer here, the % rest you need to use is largely driven by the SR of aircraft involved. Higher SR requires more % rest. SR is partly driven by number of engines. Most players will find that for SR=1, 30% is adequate. For multi-engine planes like Mavis, don't be surprised if 60% or more rest is needed to keep fatigue at bay. a rough guide for rest that I use is:btd64 wrote: Sun Mar 03, 2024 1:35 pmI do the same thing. But I put the squadron at 50% rest....GPSardaukar wrote: Sun Mar 03, 2024 8:37 amI usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.Yaab wrote: Sun Mar 03, 2024 8:33 am I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.
Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
Rest = 20% + 10% * SR
So for SR=1 planes, 30% works fine
for SR 4 planes like Mavis, 60% rest is needed.
I should also add the range of search impacts this, and going over normal range has a big impact, and going over 20 hexes range has an even bigger impact.
So, using Mavis as the example again, searching at max extended range of 25, you will find that you need 70% rest or more to keep fatigue (both pilot and airframes) under control. Consider this when creating your search/patrol zones. Don't make them too big.
Pax
Re: Altitude, Air Group Missions and Patrol levels
Oh and BTW, be aware that search arcs are broken. You get better results if you just set them to no arcs.PaxMondo wrote: Sun Mar 10, 2024 10:29 amFor those who are newer here, the % rest you need to use is largely driven by the SR of aircraft involved. Higher SR requires more % rest. SR is partly driven by number of engines. Most players will find that for SR=1, 30% is adequate. For multi-engine planes like Mavis, don't be surprised if 60% or more rest is needed to keep fatigue at bay. a rough guide for rest that I use is:btd64 wrote: Sun Mar 03, 2024 1:35 pmI do the same thing. But I put the squadron at 50% rest....GPSardaukar wrote: Sun Mar 03, 2024 8:37 am
I usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.
E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.
Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
Rest = 20% + 10% * SR
So for SR=1 planes, 30% works fine
for SR 4 planes like Mavis, 60% rest is needed.
I should also add the range of search impacts this, and going over normal range has a big impact, and going over 20 hexes range has an even bigger impact.
So, using Mavis as the example again, searching at max extended range of 25, you will find that you need 70% rest or more to keep fatigue (both pilot and airframes) under control. Consider this when creating your search/patrol zones. Don't make them too big.
Re: Altitude, Air Group Missions and Patrol levels
Search arcs are not broken. I find that they do work....GPArkham wrote: Sun Mar 10, 2024 1:25 pmOh and BTW, be aware that search arcs are broken. You get better results if you just set them to no arcs.PaxMondo wrote: Sun Mar 10, 2024 10:29 amFor those who are newer here, the % rest you need to use is largely driven by the SR of aircraft involved. Higher SR requires more % rest. SR is partly driven by number of engines. Most players will find that for SR=1, 30% is adequate. For multi-engine planes like Mavis, don't be surprised if 60% or more rest is needed to keep fatigue at bay. a rough guide for rest that I use is:
Rest = 20% + 10% * SR
So for SR=1 planes, 30% works fine
for SR 4 planes like Mavis, 60% rest is needed.
I should also add the range of search impacts this, and going over normal range has a big impact, and going over 20 hexes range has an even bigger impact.
So, using Mavis as the example again, searching at max extended range of 25, you will find that you need 70% rest or more to keep fatigue (both pilot and airframes) under control. Consider this when creating your search/patrol zones. Don't make them too big.
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"Do everything you ask of those you command"....Gen. George S. Patton
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WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: Altitude, Air Group Missions and Patrol levels
They work, but not setting arcs is more efficient and gets you better results.
Re: Altitude, Air Group Missions and Patrol levels
I think most of us are micro-managers at heart that's why we love the game but it took me a long time to reach this conclusion as I've found this out too. Nothing scientific but feel I spot more without search arcs.Arkham wrote: Sun Mar 10, 2024 1:41 pm They work, but not setting arcs is more efficient and gets you better results.
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