Altitude, Air Group Missions and Patrol levels

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Darojax
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Altitude, Air Group Missions and Patrol levels

Post by Darojax »

Hello, beginner here!

Question and Example situation: my Dive Bomber has "Naval Attack" as the assigned Group Mission and an altitude of 12,000 feet ( they need 10-15k feet to dive bomb) and also Patrol Levels "Search 20" and "ASW 20". I have read that Naval Search should be done at around 5-6k feet and ASW 1k feet. My resulting question, does the game automatically adjust to proper Search and ASW altitudes for those aircraft that do these patrols, or are all planes flying at 12,000 feet regardless, in effect making the Search and ASW patrols useless?

Thankyou for you assistance.

D
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dr.hal
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Re: Altitude, Air Group Missions and Patrol levels

Post by dr.hal »

I believe they will all fly at 12K. The way to get around this is to divide the unit and assign each sub-unit a specific mission with the most effective altitude.
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dr.hal
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Re: Altitude, Air Group Missions and Patrol levels

Post by dr.hal »

BTW, I would be interested in knowing where you "read" about the most effective altitudes (you wrote "should be done at...") for ASW and Naval Search are written. I don't recall that being definitively stated. Thanks in advance.
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Platoonist
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Re: Altitude, Air Group Missions and Patrol levels

Post by Platoonist »

In the past I've seen 5,000 ft stated as the best for ASW search and 1,000 ft best for ASW attack but where on this forum I saw that stated I can't recall.
Last edited by Platoonist on Sat Mar 02, 2024 6:14 pm, edited 1 time in total.
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Sardaukar
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Re: Altitude, Air Group Missions and Patrol levels

Post by Sardaukar »

While Naval Search at 6000 ft and ASW at 1000 ft are most effective altitudes for mission, higher altitudes do not make missions useless.

Loss of efficiency is not that big. Might be if you go to maximum altitude, but e.g. my carrier planes do Naval Search at 15k and are doing just fine.
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Darojax
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Re: Altitude, Air Group Missions and Patrol levels

Post by Darojax »

The allegedly optimal altitudes, among other useful topics, are available in the Air_War_Guide_v2.3.pdf document found in this thread:

https://www.matrixgames.com/forums/view ... 3&t=396274

In regards to your suggestion to divide air groups that seems useful, thankyou, however sadly it is not possible to do so for many carrier air groups.
Last edited by Darojax on Sat Mar 02, 2024 6:29 pm, edited 3 times in total.
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Darojax
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Re: Altitude, Air Group Missions and Patrol levels

Post by Darojax »

Sardaukar wrote: Sat Mar 02, 2024 6:14 pm While Naval Search at 6000 ft and ASW at 1000 ft are most effective altitudes for mission, higher altitudes do not make missions useless.

Loss of efficiency is not that big. Might be if you go to maximum altitude, but e.g. my carrier planes do Naval Search at 15k and are doing just fine.
This is very useful to hear, thankyou.
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dr.hal
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Re: Altitude, Air Group Missions and Patrol levels

Post by dr.hal »

Darojax wrote: Sat Mar 02, 2024 6:26 pm The allegedly optimal altitudes, among other useful topics, are available in the Air_War_Guide_v2.3.pdf document found in this thread:

https://www.matrixgames.com/forums/view ... 3&t=396274

In regards to your suggestion to divide air groups that seems useful, thankyou, however sadly it is not possible to do so for many carrier air groups.
thanks for your candid response! I agree with "alleged"! Too many posters turn such words into definitive statements! Only the developers know what the algorithms are that result in an optimum altitude for a give function unless stated in the mamuel or follow-on posts, and they are not talking. Alfred was the only "regular" poster that I know of that had inside access to such materials and he no longer engages. So caution is advised when thinking a stated item is a fact unless game tested by players! For example, flying at low altitudes, 100-1K. may be best for detection, but induces LOTS of fatigue which can cause pilot loss! The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
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Platoonist
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Re: Altitude, Air Group Missions and Patrol levels

Post by Platoonist »

dr.hal wrote: Sat Mar 02, 2024 7:10 pm The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
It's been edited ten times since and the last edit was in October 2023.
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dr.hal
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Re: Altitude, Air Group Missions and Patrol levels

Post by dr.hal »

Platoonist wrote: Sat Mar 02, 2024 7:25 pm
dr.hal wrote: Sat Mar 02, 2024 7:10 pm The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
It's been edited ten times since and the last edit was in October 2023.
Exactly my point!
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Re: Altitude, Air Group Missions and Patrol levels

Post by RangerJoe »

dr.hal wrote: Sat Mar 02, 2024 7:33 pm
Platoonist wrote: Sat Mar 02, 2024 7:25 pm
dr.hal wrote: Sat Mar 02, 2024 7:10 pm The guide you reference was first posted in '02!! Lots of water has gone under that bridge since then!!!!
It's been edited ten times since and the last edit was in October 2023.
Exactly my point!
There have been updates which is probably why the guide was edited.
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Chris21wen
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Re: Altitude, Air Group Missions and Patrol levels

Post by Chris21wen »

Just updated to Air War Guide v2.4.
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Yaab
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Re: Altitude, Air Group Missions and Patrol levels

Post by Yaab »

I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
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Sardaukar
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Re: Altitude, Air Group Missions and Patrol levels

Post by Sardaukar »

Yaab wrote: Sun Mar 03, 2024 8:33 am I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
I usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.

E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.

Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
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btd64
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Re: Altitude, Air Group Missions and Patrol levels

Post by btd64 »

Sardaukar wrote: Sun Mar 03, 2024 8:37 am
Yaab wrote: Sun Mar 03, 2024 8:33 am I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
I usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.

E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.

Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
I do the same thing. But I put the squadron at 50% rest....GP
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PaxMondo
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Re: Altitude, Air Group Missions and Patrol levels

Post by PaxMondo »

btd64 wrote: Sun Mar 03, 2024 1:35 pm
Sardaukar wrote: Sun Mar 03, 2024 8:37 am
Yaab wrote: Sun Mar 03, 2024 8:33 am I just set all NavSearch/ASW at 5000 feet, 30% Rest so I don't have to deal with pilot fatigue.
I usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.

E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.

Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
I do the same thing. But I put the squadron at 50% rest....GP
For those who are newer here, the % rest you need to use is largely driven by the SR of aircraft involved. Higher SR requires more % rest. SR is partly driven by number of engines. Most players will find that for SR=1, 30% is adequate. For multi-engine planes like Mavis, don't be surprised if 60% or more rest is needed to keep fatigue at bay. a rough guide for rest that I use is:

Rest = 20% + 10% * SR

So for SR=1 planes, 30% works fine
for SR 4 planes like Mavis, 60% rest is needed.

I should also add the range of search impacts this, and going over normal range has a big impact, and going over 20 hexes range has an even bigger impact.

So, using Mavis as the example again, searching at max extended range of 25, you will find that you need 70% rest or more to keep fatigue (both pilot and airframes) under control. Consider this when creating your search/patrol zones. Don't make them too big.
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Arkham
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Re: Altitude, Air Group Missions and Patrol levels

Post by Arkham »

PaxMondo wrote: Sun Mar 10, 2024 10:29 am
btd64 wrote: Sun Mar 03, 2024 1:35 pm
Sardaukar wrote: Sun Mar 03, 2024 8:37 am

I usually stack units with couple of extra pilots and planes, that way effects of pilot and plane fatigue are minimal.

E.g. 12 plane Catalina unit is with 14 pilots and 3-4 planes in reserve. 25 plane fighter unit might be with 28-30 pilots.

Same with other types of units. It of course depends on number of trained pilots and available planes on pools if one can do this or not.
I do the same thing. But I put the squadron at 50% rest....GP
For those who are newer here, the % rest you need to use is largely driven by the SR of aircraft involved. Higher SR requires more % rest. SR is partly driven by number of engines. Most players will find that for SR=1, 30% is adequate. For multi-engine planes like Mavis, don't be surprised if 60% or more rest is needed to keep fatigue at bay. a rough guide for rest that I use is:

Rest = 20% + 10% * SR

So for SR=1 planes, 30% works fine
for SR 4 planes like Mavis, 60% rest is needed.

I should also add the range of search impacts this, and going over normal range has a big impact, and going over 20 hexes range has an even bigger impact.

So, using Mavis as the example again, searching at max extended range of 25, you will find that you need 70% rest or more to keep fatigue (both pilot and airframes) under control. Consider this when creating your search/patrol zones. Don't make them too big.
Oh and BTW, be aware that search arcs are broken. You get better results if you just set them to no arcs.
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Re: Altitude, Air Group Missions and Patrol levels

Post by btd64 »

Arkham wrote: Sun Mar 10, 2024 1:25 pm
PaxMondo wrote: Sun Mar 10, 2024 10:29 am
btd64 wrote: Sun Mar 03, 2024 1:35 pm

I do the same thing. But I put the squadron at 50% rest....GP
For those who are newer here, the % rest you need to use is largely driven by the SR of aircraft involved. Higher SR requires more % rest. SR is partly driven by number of engines. Most players will find that for SR=1, 30% is adequate. For multi-engine planes like Mavis, don't be surprised if 60% or more rest is needed to keep fatigue at bay. a rough guide for rest that I use is:

Rest = 20% + 10% * SR

So for SR=1 planes, 30% works fine
for SR 4 planes like Mavis, 60% rest is needed.

I should also add the range of search impacts this, and going over normal range has a big impact, and going over 20 hexes range has an even bigger impact.

So, using Mavis as the example again, searching at max extended range of 25, you will find that you need 70% rest or more to keep fatigue (both pilot and airframes) under control. Consider this when creating your search/patrol zones. Don't make them too big.
Oh and BTW, be aware that search arcs are broken. You get better results if you just set them to no arcs.
Search arcs are not broken. I find that they do work....GP
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Arkham
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Re: Altitude, Air Group Missions and Patrol levels

Post by Arkham »

They work, but not setting arcs is more efficient and gets you better results.
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Re: Altitude, Air Group Missions and Patrol levels

Post by SuluSea »

Arkham wrote: Sun Mar 10, 2024 1:41 pm They work, but not setting arcs is more efficient and gets you better results.
I think most of us are micro-managers at heart that's why we love the game but it took me a long time to reach this conclusion as I've found this out too. Nothing scientific but feel I spot more without search arcs.
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