Floating point division by zero. ???

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angel42052
Posts: 41
Joined: Thu Oct 14, 2004 1:15 am

Floating point division by zero. ???

Post by angel42052 »

Pls. help. The Game was not giving me any probs. but now blows up all of the time. Seems to occur when clicking on HQ???? I'm curr. running the beta but this problem started prior to my moving over to the beta.

date/time : 2024-03-02, 12:50:16, 897ms
computer name : DESKTOP-KCFDJIQ
user name : Steve <admin>
registered owner : Steven
operating system : Windows 10 x64 build 19045
system language : English
system up time : 16 days 1 hour
program up time : 9 minutes 42 seconds
processors : 4x Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
physical memory : 5246/16337 MB (free/total)
free disk space : (C:) 1991.82 GB (G:) 3186.70 GB
display mode : 1920x1080, 32 bit
process id : $4838
allocated memory : 719.29 MB
largest free block : 129772.61 GB
executable : FlashpointCampaigns.exe
exec. date/time : 2024-02-27 06:31
version : 2.1.4.8064
compiled with : Delphi 11
madExcept version : 5.1.3
contact name : Steve Wennerberg
contact email : drmeercat@gmail.com
callstack crc : $54b1c7a4, $be807861, $381c24d6
exception number : 10
exception class : EZeroDivide
exception message : Floating point division by zero.

main thread ($211c):
01fedc28 +02a8 FlashpointCampaigns.exe uOverlayRenderer 3293 +20 TOverlayRenderer.RenderCircleOutlineWithText
01fdc899 +0289 FlashpointCampaigns.exe uOverlayRenderer 658 +12 TOverlayRenderer.RenderCircleOutlines
01fda6f4 +01f4 FlashpointCampaigns.exe uOverlayRenderer 381 +58 TOverlayRenderer.Render
02c0e8ac +002c FlashpointCampaigns.exe uOverlays 901 +3 TOverlays.RenderOverlays
02c0e02a +03ba FlashpointCampaigns.exe uOverlays 770 +96 TOverlays.Refresh
02c65b4b +008b FlashpointCampaigns.exe OpMap 5277 +6 TfOpMap.RefreshOverlayForLayeredImage
02c65aa9 +0039 FlashpointCampaigns.exe OpMap 5265 +4 TfOpMap.RefreshOverlay
02c6b2a7 +0857 FlashpointCampaigns.exe OpMap 6684 +125 TfOpMap.SelectUnit
029a9266 +00b6 FlashpointCampaigns.exe Spotlight 270 +17 TfSpotlight.OnSelectUnit
025e013f +015f FlashpointCampaigns.exe frameCoC 263 +24 TfraCoC.tvCoCChange
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
014958ac +115c FlashpointCampaigns.exe sPanel 1580 +291 TsCustomPanel.WndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
0302a101 +0061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization

main thread ($211c), inner exception level 1:
>> EZeroDivide, Floating point division by zero
01fedc28 +02a8 FlashpointCampaigns.exe uOverlayRenderer 3293 +20 TOverlayRenderer.RenderCircleOutlineWithText
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
0302a101 +0061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization

main thread ($211c), inner exception level 2:
>> EZeroDivide, Floating point division by zero
01fedc28 +02a8 FlashpointCampaigns.exe uOverlayRenderer 3293 +20 TOverlayRenderer.RenderCircleOutlineWithText
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
0302a101 +0061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization

main thread ($211c), inner exception level 3:
>> EZeroDivide, Floating point division by zero
01fedc28 +02a8 FlashpointCampaigns.exe uOverlayRenderer 3293 +20 TOverlayRenderer.RenderCircleOutlineWithText
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
0302a101 +0061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization

main thread ($211c), inner exception level 4:
>> EZeroDivide, Floating point division by zero
01fedc28 +02a8 FlashpointCampaigns.exe uOverlayRenderer 3293 +20 TOverlayRenderer.RenderCircleOutlineWithText
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
0302a101 +0061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization

main thread ($211c), inner exception level 5:
>> EZeroDivide, Floating point division by zero
01fedc28 +02a8 FlashpointCampaigns.exe uOverlayRenderer 3293 +20 TOverlayRenderer.RenderCircleOutlineWithText
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
01439aa0 +0770 FlashpointCampaigns.exe sTreeView 655 +145 TsTreeView.WndProc
014ee1c2 +0082 FlashpointCampaigns.exe acSBUtils 7960 +6 TacMainWnd.CallPrevWndProc
014dc8cf +14ef FlashpointCampaigns.exe acSBUtils 3982 +351 TacScrollWnd.acWndProc
014e9892 +0142 FlashpointCampaigns.exe acSBUtils 6954 +33 TacBaseWnd.acWndProc
014de3a9 +1939 FlashpointCampaigns.exe acSBUtils 4353 +333 TacEditWnd.acWndProc
014e3f72 +02c2 FlashpointCampaigns.exe acSBUtils 5724 +48 TacTreeViewWnd.acWndProc
0302a101 +0061 FlashpointCampaigns.exe FlashpointCampaigns 308 +4 initialization

error details:
CLicking on HQ. This error is crippling my use of this game. It's close to unplayable. Initially for several scenarios I had no problem. What I think I recall started this was resizing a P & L subwindow. The kiss of death. Problem follows any scenario I choose. Help!!!!!
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CapnDarwin
Posts: 9549
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Floating point division by zero. ???

Post by CapnDarwin »

Definitely get this checked out ASAP. Sorry for the issue.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
WildCatNL
Posts: 842
Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Floating point division by zero. ???

Post by WildCatNL »

Can you please post a screenshot of your game, so we can reproduce your game settings / resolution / window sizes as close as possible. It's not a problem we've heard about before.

I also recommend doing a "Verify this game's files are installed correctly" from Steam, if you have installed it via Steam. (Select the game in your Steam library, right mouse button, Properties, Installed Files, and it show this option).
William
On Target Simulations LLC
User avatar
CapnDarwin
Posts: 9549
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Floating point division by zero. ???

Post by CapnDarwin »

Did you have a Windows or graphics card update when this started? I cannot replicate it on my computer. What options and overlays are on when this happens? Is this a Matrix or Steam install? We'll work to figure this out.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
angel42052
Posts: 41
Joined: Thu Oct 14, 2004 1:15 am

Re: Floating point division by zero. ???

Post by angel42052 »

WildCatNL wrote: Sun Mar 03, 2024 3:06 pm Can you please post a screenshot of your game, so we can reproduce your game settings / resolution / window sizes as close as possible. It's not a problem we've heard about before.

I also recommend doing a "Verify this game's files are installed correctly" from Steam, if you have installed it via Steam. (Select the game in your Steam library, right mouse button, Properties, Installed Files, and it show this option).
OK a stupid question. How do I get the image from the windows cllipboard into this mssg?
angel42052
Posts: 41
Joined: Thu Oct 14, 2004 1:15 am

Re: Floating point division by zero. ???

Post by angel42052 »

angel42052 wrote: Sun Mar 03, 2024 4:50 pm
WildCatNL wrote: Sun Mar 03, 2024 3:06 pm Can you please post a screenshot of your game, so we can reproduce your game settings / resolution / window sizes as close as possible. It's not a problem we've heard about before.
This is a screenshot
This is a screenshot
SS01.jpg (898.14 KiB) Viewed 1283 times
I also recommend doing a "Verify this game's files are installed correctly" from Steam, if you have installed it via Steam. (Select the game in your Steam library, right mouse button, Properties, Installed Files, and it show this option).
OK a stupid question. How do I get the image from the windows cllipboard into this mssg?
angel42052
Posts: 41
Joined: Thu Oct 14, 2004 1:15 am

Re: Floating point division by zero. ???

Post by angel42052 »

WildCatNL wrote: Sun Mar 03, 2024 3:06 pm Can you please post a screenshot of your game, so we can reproduce your game settings / resolution / window sizes as close as possible. It's not a problem we've heard about before.

I also recommend doing a "Verify this game's files are installed correctly" from Steam, if you have installed it via Steam. (Select the game in your Steam library, right mouse button, Properties, Installed Files, and it show this option).
Also, I did not download this from Stream. Screen shot posted in this thread.
angel42052
Posts: 41
Joined: Thu Oct 14, 2004 1:15 am

Re: Floating point division by zero. ???

Post by angel42052 »

CapnDarwin wrote: Sun Mar 03, 2024 3:17 pm Did you have a Windows or graphics card update when this started? I cannot replicate it on my computer. What options and overlays are on when this happens? Is this a Matrix or Steam install? We'll work to figure this out.
I have not updated my graphics card.

A screenshot is incl. in this thread. I think that covers you query about what is running. Seems to occur when I click units. Particulary HQ units but not limited to HQ units.

Thanks for your help!! :D
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CapnDarwin
Posts: 9549
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
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Re: Floating point division by zero. ???

Post by CapnDarwin »

I see some items missing from your screenshot that would indicate file corruption. In particular, the VP values and the weather panel icons are missing. You may want to reload/reinstall the game and update it to see if that fixes the issues.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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