Overstacking and combat

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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RedBunny
Posts: 103
Joined: Wed Dec 08, 2010 9:43 pm

Overstacking and combat

Post by RedBunny »

Is there a penalty when attacking from an overstacked hex? If so over what strength point threshold does the penalty kick in (over 12 maybe?) and what's the penalty and would this be in attack and defence?

Also if so, Is there a penalty when initiating an assualt from an overstacked hex or when defending from an assault?

I checked the manual and saw mention of movement and LOS penalties through hexes with > 12 strength points but didn't see anything about combat.
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Ronzy
Posts: 45
Joined: Thu Oct 06, 2005 12:47 am

Re: Overstacking and combat

Post by Ronzy »

I know that when defending in an overstacked hex you suffer greater casualties.

Not sure about attack penalties.
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Jason Petho
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Re: Overstacking and combat

Post by Jason Petho »

Yes, there is an overstacking penalty. Anything over 12 Strength Points. (not including leaders)

This deals mostly with defence (or direct or indirect fire attacks AGAINST the overstacked hex).

I do not believe there are penalties relating to overstacking either from the attack or defender point of view when it comes to assaults. (I will have to start learning C++ to understand the nuts and bolts of the code)

Assaults keep in mind:
1. If a unit has fired.
2. If a unit has moved.
3. The terrain of the hex being assaulted.
4. The morale of the defenders.
5. The morale of attackers.
6. Assault values of attackers (and TEM)
7. Defence values of defenders (and TEM)
8. Leaders.
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