Group View vs Unit View

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Relayer2112
Posts: 8
Joined: Sat Dec 28, 2013 8:24 pm

Group View vs Unit View

Post by Relayer2112 »

I'm wondering if there's a better way of doing this, and I could have sworn at some point that it didn't work this way.

In this scenario, the designer has made quite heavy use of groups for enemy ground units - targets, air defences etc. I generally run everything in group view by default because it make the most sense for controlling friendly units - I want to order a flight to do something rather than an individual unit. However, because the enemy units are grouped, this means they don't show up unless I switch to individual view. Not even ghosted group members show up (they do for friendly / own forces). If I select the 'group' of enemy units, it doesn't highlight or show group members at all in group view. If I select a group of SAMs, I will get the threat rings, but with nothing at the centre of each threat ring.

This makes things like SAM sites really awkward to find unless I continually switch from group to unit view, which is cumbersome.

Is this the intended behaviour? Or have I gotten something set incorrectly? I've attached screenshots showing unit vs group view, and my display settings.
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Screenshot 2024-03-21 213346.png
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thewood1
Posts: 10367
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Group View vs Unit View

Post by thewood1 »

Do you have God's Eye view on. I just ran a scenario and didn't see this issue. But in GEV, I always remember seeing enemy units as groups.
Relayer2112
Posts: 8
Joined: Sat Dec 28, 2013 8:24 pm

Re: Group View vs Unit View

Post by Relayer2112 »

thewood1 wrote: Fri Mar 22, 2024 1:41 pm Do you have God's Eye view on. I just ran a scenario and didn't see this issue. But in GEV, I always remember seeing enemy units as groups.
I'm afraid not. This is not running in editor mode, so GEV isn't available to be toggled on/off.
thewood1
Posts: 10367
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Group View vs Unit View

Post by thewood1 »

I just double checked. I was looking at air units and your comments are validated. Groups are showing up for enemy units for grouped facilities.
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blu3s
Posts: 1343
Joined: Fri Jul 08, 2022 9:45 am

Re: Group View vs Unit View

Post by blu3s »

The easiest way to resolve this is deleting the land units groups in the editor mode. (unless the units are really close I don't understand why scen designers use groups in land units)
thewood1
Posts: 10367
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Group View vs Unit View

Post by thewood1 »

One thing is it unclutters the map significantly. But I'm pretty sure the OP is right that it wasn't always like this. Why would land units behave differently than ship or aircraft groups? I saw no change note on this as far back as pre-Tiny.
Relayer2112
Posts: 8
Joined: Sat Dec 28, 2013 8:24 pm

Re: Group View vs Unit View

Post by Relayer2112 »

blu3s wrote: Fri Mar 22, 2024 2:19 pm The easiest way to resolve this is deleting the land units groups in the editor mode. (unless the units are really close I don't understand why scen designers use groups in land units)
One reason is it makes it easy to do things like set the EMCON for radars etc. I'm sure you could do it all through lua without groups, but this is one way of very easily controlling them.
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