[FIXED] 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

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boogabooga
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Joined: Wed Jul 18, 2018 12:05 am

[FIXED] 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Post by boogabooga »

This is a continuation of this:
https://www.matrixgames.com/forums/view ... 0&t=401969

There is a demo mission posted there already.

Yes, the interceptors no longer go the wrong way, but now they seem to be stuck on loiter throttle by default, and do not go to mil or afterburner on their own to go engage offensive. I know throttle can be set by the player, but it causes issues on the AI-controlled sides when they can't catch up to the thing that they are trying to intercept.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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Deserere
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Re: 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Post by Deserere »

Hi boogabooga, I've tested the linked scenarios again and the interceptors are behaving normally in the current codebase.
Heading against the target and eventually destroying it.
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boogabooga
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Joined: Wed Jul 18, 2018 12:05 am

Re: 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Post by boogabooga »

Please look at that speed again. 349 knots- against a 480 knot target. They only catch the target because it runs out of waypoints and starts to circle.

Loiter should not be the default throttle setting for an intercept.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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Deserere
Posts: 555
Joined: Wed Oct 13, 2021 1:15 pm

Re: 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Post by Deserere »

Hi boogabooga,
yeah, you are right, silly me for not noticing it. The default is now set to cruise which is a much more realistic approach.

Thanks
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