[1328.13] Op. Broken Shield 300, SAR inops

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ClaudeJ
Posts: 776
Joined: Wed Mar 08, 2006 5:38 pm
Location: Bastogne

[1328.13] Op. Broken Shield 300, SAR inops

Post by ClaudeJ »

Hey there,

so, in Operation Broken Shield 300, I cannot have the SAR feature to work as designed, specifically on the ambushed SF team you've got to pick up early in the scenario.

The SAR helicopter is valid, as are its parameters in altitude and speed. Yet, the trigger stays dormant.

It is contradictory to what I have seen working in that video:
https://www.youtube.com/live/wk0CbLaEsX ... YGp&t=5586

PS: is there any way to activate a verbose mode for Lua scripts? I've seen mentioned an editormode in the scripts but it seems not available in my version.
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Operation Broken Shield 300_669PickingUp.zip
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AMD Ryzen 3 1200 @ 3.1, NVIDIA GeForce GTX 1650 4 Go, Windows 10 64bits, 16 GB RAM, Regional settings = French, Belgium
(Previously known as JanMasters0n)
Kushan04
Posts: 1238
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
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Re: [1328.13] Op. Broken Shield 300, SAR inops

Post by Kushan04 »

Fixed for a future update. This same issue was also affecting pickup of the Israeli SF team.
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