Close Combat mod tools??

AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Close Combat mod tools??

Post by AntiquePunk »

Greetings, dear community!

I set out to implement my game idea for a long time within the framework of the CC strategy mod, however, it turned out that the information about modeling tools is very fragmentary and scattered at this point in time.

I.e., I can't even determine which mods from Close Combat 2, 3, 5.. are more convenient to do.
For example, on the website closecombatseries.net
There is only one! the topic where, it seems, all the tutorials are collected (http://www.closecombatseries.net/CCS/mo ... ic&t=12434 ), but the link leads to deleted files, I see a link to a website with modding tools from this forum (http://closecombat.matrixgames.com /) but, this site doesn't work either((((
If someone has links to tutorials on creating modifications, or tools for mods, please share them.
Aetius2
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Re: Close Combat mod tools??

Post by Aetius2 »

Depending on your project you should first select the CC version you want to use as platform of your mod (linear campaign or stratecig map?, WW2 or modern conflicts?), when you've decided that you can start collecting the tools for that platform, there is a difference in tools for the different CC versions.
Do you want to share more about your mod project?
AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: Close Combat mod tools??

Post by AntiquePunk »

Thank you very much for your reply!

At the moment, in fact, I'm having a hard time trying to figure out exactly which part of the series I need for modding, and at the same time, I've already noticed that modding tools are not available for all parts of the Close Combat series, in general.. everything is fragmented and disjointed((

As for my mod, yes, I am ready to share the overall concept and vision of the entire project.
I am developing the universe "AntiquePunk - "Antiquity in the smoke of steam engines". It's like steampunk in the realities of ancient times, with a bias towards realism.
You can see the art, 3d models and other sketches on my page in the atique_punk instagram account.

My vision of the mod is to create a campaign on 50 maps, the plot of the campaign is the landing from the sea, while on the strategic map I would like to implement 2 types of routes - only for infantry and for infantry and armored vehicles; the presence of hidden maps (to realize the discovery of non-obvious strategic routes), the appearance of which would be activated by purposefully moving the unit to a given area; there are not many new equipment - a maximum of 2 tanks for each side of the factions, and couple stationary guns ang MGs, at the same time, I would like to implement units - horse riders with two types of attacks - long-range rifle and melee weapon attack and the ability to dismount, behave like an ordinary infantry unit and return back to the saddle, separately I would really like to implement the behavior of a horse unit without a rider
Aetius2
Posts: 136
Joined: Sat Dec 11, 2010 3:56 pm

Re: Close Combat mod tools??

Post by Aetius2 »

Wow, that's a unique project, did you play/mod CC before?
CC seems like an odd choice for such a project.

Mounting/dismounting can be done in GTC (maybe PiTF too), but the graphic doesn't change, so the the rider won't be visible when mounted
AntiquePunk
Posts: 55
Joined: Sat Apr 27, 2024 2:51 pm

Re: Close Combat mod tools??

Post by AntiquePunk »

I've played Close Combat 3 and 5 a lot, Modern Tactics a bit, but not their deep modifications.
Somewhere at the turn of 2005-2006, I wanted to create mods, but then there was absolutely no theme that I would like to develop, and now there is a theme and I would like to create such a high-quality, tactical and strategic gameplay based on the created Universe, and for this the CC series is the best suited.., yes, perhaps, apart from this series, there is not much else.
Well, and yet, it is the CC series that I like much more than similar RTS strategies)))

So, the horses, it turns out, will work as APC armored vehicles, am I right? Is it possible to set their random behavior in the absence of a rider in the saddle? And what about dynamically opening maps on the strategic map, do you know if this has already been implemented somewhere?
Aetius2
Posts: 136
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Re: Close Combat mod tools??

Post by Aetius2 »

Bel8910 made a civil war mod for GTC a while back (not sure if it can be downloaded somwhere), that's the only time i've seen a horse in CC
http://www.closecombatseries.net/CCS/mo ... ic&t=11343

If you create a horse rider with weapon (like an APC), when you dismount the graphic won't change and the horse will still be able to fire, random behaviour isn't possible.

I'm not sure what you mean by "dynamically opening maps", the stratmap just connects maps to eachother, the battlegroup can only go to an adjacent map when the exit victory location to that map is captured.
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

Aetius2 wrote: Fri May 03, 2024 5:51 am Bel8910 made a civil war mod for GTC a while back (not sure if it can be downloaded somwhere), that's the only time i've seen a horse in CC
http://www.closecombatseries.net/CCS/mo ... ic&t=11343

If you create a horse rider with weapon (like an APC), when you dismount the graphic won't change and the horse will still be able to fire, random behaviour isn't possible.

I'm not sure what you mean by "dynamically opening maps", the stratmap just connects maps to eachother, the battlegroup can only go to an adjacent map when the exit victory location to that map is captured.
At the expense of riders, then I'll try to take a look at civil war mod..
And about "dynamically opening maps", I mean that the specifics of the terrain of my campaign imply a mountainous region with dense thickets, in this region, in fact, there are many paths that everyone uses and all these paths are in plain sight, these are mountain trails and roads for horse-drawn wagons, but there are such a feature is that some paths can only become visible if they are discovered by accident. I would not like to disclose the campaign region, at least before the release of the demo version... For example, before reaching a key location, the player has 5 maps that sit on the same public road, but an inquisitive player, during the battles on the tactical map, can see either the beginning of an inconspicuous trail, or a ford across the river leading to the mountains, and if this player directs to this place their units, and the units will occupy this zone (zone have no flag, as we all used to), I would like new tactical locations to appear on the strategic map.
Then the path to the key location will take not 5 maps along public roads, but only 2 or 3 maps, but through mountains and forests.
At the same time, in fashion, I would like to introduce a restriction that, due to the extremely difficult terrain, would allow only infantry (or mounted infantry, if it is possible to implement normal cavalry) units to move along such hidden paths-locations.
Naturally, these locations will also affect the player, if he does not detect these paths in a timely manner - after passing several maps towards the key one, he may receive the appearance of an enemy army in his rear completely suddenly. Here, this is meant by the phrase "dynamically opening maps"
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

strategic map
strategic map
Expl.jpg (552.47 KiB) Viewed 2868 times
prjw73
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Re: Close Combat mod tools??

Post by prjw73 »

Hi Antiquepunk,

I don't think that the Close Combat series is a good platform for your idea. It is still that game that was designed in the 1990's.... There is no fog of terrain possible. Connections between maps are rigid. The graphics are TGA and rigid. Line of sight in a map can be edited with the 5CC tool but this is line of sight between units (targets) and not terrain.
What you could probably do: make the VL icons transparent so they won't show up on the map. Perhaps it's possible to create connections between maps that 'skip' a map, like you create a connection from map 1 to map 3 directly, bypassing map 2, in addition to a connection from map 1 to map 2. Not sure how that would look like on the strategic map though.
CC hobbyist, creator of mods.
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

prjw73 wrote: Sun May 05, 2024 3:54 pm I don't think that the Close Combat series is a good platform for your idea. It is still that game that was designed in the 1990's.... There is no fog of terrain possible. Connections between maps are rigid. The graphics are TGA and rigid. Line of sight in a map can be edited with the 5CC tool but this is line of sight between units (targets) and not terrain.
Simply, the Close Combat series is perhaps the most borderline-positioned game between board games and computer games. I just don't know of a similar game with both unhurried and driving gameplay at the same time, and that it would be RTS...
prjw73 wrote: Sun May 05, 2024 3:54 pm Line of sight in a map can be edited with the 5CC tool but this is line of sight between units (targets) and not terrain.
I don't understand much about the problem with the line of sight... can you explain what the problem is? I just didn't notice it in the gameplay
prjw73 wrote: Sun May 05, 2024 3:54 pm What you could probably do: make the VL icons transparent so they won't show up on the map. Perhaps it's possible to create connections between maps that 'skip' a map, like you create a connection from map 1 to map 3 directly, bypassing map 2, in addition to a connection from map 1 to map 2. Not sure how that would look like on the strategic map though.
..We'll have to work on this thoroughly. I found a guide for creating a map of tactical battles, but there is absolutely no information in the guide about editing a part of a strategic company, does anyone know links to still working resources with information on how to modify the campaign?
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

I'm quietly looking for guides and manuals here, and I see that most guides are based on the idea of creating maps for the CC3-CC5 series with their subsequent transfer to CC2 :shock:
Tell me, if anyone knows why, why are the guides mounted on CC2? For example, I found such a guide dates 2009, which is generally focused on Close Combat 2, and this is in 2009 :o ...
Attachments
CC2Guide-NewBattlesMaps_v6.pdf
(101.24 KiB) Downloaded 52 times
prjw73
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Re: Close Combat mod tools??

Post by prjw73 »

You really need to download the 5CC tool and read the comprehensive manual. It's all you need for the technical side of creating maps.
CC hobbyist, creator of mods.
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

prjw73 wrote: Tue May 07, 2024 9:15 am You really need to download the 5CC tool and read the comprehensive manual. It's all you need for the technical side of creating maps.
This is currently in progress... :geek:
prjw73
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Re: Close Combat mod tools??

Post by prjw73 »

There is a discord group where you can get responses from more modders if needed. https://discord.gg/h3WABBbv
CC hobbyist, creator of mods.
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

prjw73 wrote: Thu May 09, 2024 11:53 am There is a discord group where you can get responses from more modders if needed. https://discord.gg/h3WABBbv
Oh, thank you so much for the link!
I see that a fairly old game does not have a small community, it pleases!)) I thought that the forum on matrixgames and closecombatseries was all that was left of the communities.

But, so far I have undertaken to do everything systematically, first I will make two or three maps, as it is written in the tutorial, then I will try to add my own mod ideas.

By the way, I couldn't download the guide alone because the link turned out to be broken there,
( http://www.closecombat2.claranet.de/CC2 ... ue_Cappy-R .zip )
If someone still has this guide, please share it.. here, right now it is not needed, but I am sure it will clearly be needed in the future...
prjw73
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Re: Close Combat mod tools??

Post by prjw73 »

AntiquePunk wrote: Fri May 10, 2024 12:34 pm
Oh, thank you so much for the link!
I see that a fairly old game does not have a small community, it pleases!)) I thought that the forum on matrixgames and closecombatseries was all that was left of the communities.
The community moved to Discord :)
There is a second group but less active and it's not where the modders gather.
CC hobbyist, creator of mods.
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

A little progress, for which I had to learn the basics of Photoshop..

The landing zone:
ayD9Kt0X7Js.jpg
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LST with tanks inside:
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Realization of a drying up river and bridge:
FGPdSWDtZYs.jpg
FGPdSWDtZYs.jpg (436.91 KiB) Viewed 2656 times
Port area:
RtL0uRQkCvY.jpg
RtL0uRQkCvY.jpg (336.35 KiB) Viewed 2656 times
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CSO_Talorgan
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Re: Close Combat mod tools??

Post by CSO_Talorgan »

These are very good looking maps
prjw73
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Re: Close Combat mod tools??

Post by prjw73 »

I am glad to see you making progress!
CC hobbyist, creator of mods.
https://www.facebook.com/buckandpete/
https://themodsection.net
Mod repository on pCloud: https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... Downloads/
Mod repository on Google Drive: CCModRepository
AntiquePunk
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Re: Close Combat mod tools??

Post by AntiquePunk »

Over the past time, 5 pieces of demo maps have been fully rendered.
I am currently working on tabular data files in the DATA\Base folder... weapons, soldiers...
I'm posting previews on ready-made maps here.:

Map 1:
01.jpg
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Map 2:
02.jpg
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Map 3:
03.jpg
03.jpg (315.69 KiB) Viewed 1575 times
Map 4:
04.jpg
04.jpg (406.5 KiB) Viewed 1575 times
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