How will naval units be handled?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

Post Reply
toddtreadway
Posts: 484
Joined: Mon Sep 29, 2003 9:30 pm

How will naval units be handled?

Post by toddtreadway »

One of the things I didn't like about Strategic Command was the hex-based naval units. It seemed kind of odd maneuvering your naval units this way. To tell you the truth, I really liked the way Clash of Steel did it's naval system, with sea zones and possibilities of interception (like World in Flames). My guess is that the system will work more like Axis & Allies, just based on the map.

Really looking forward to this game!
User avatar
Joel Billings
Posts: 33698
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: How will naval units be handled?

Post by Joel Billings »

ORIGINAL: toddtreadway

One of the things I didn't like about Strategic Command was the hex-based naval units. It seemed kind of odd maneuvering your naval units this way. To tell you the truth, I really liked the way Clash of Steel did it's naval system, with sea zones and possibilities of interception (like World in Flames). My guess is that the system will work more like Axis & Allies, just based on the map.

Really looking forward to this game!

More like A&A although transports don't move with their cargo, they set up chains that units move over.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
neuromancer
Posts: 630
Joined: Wed May 29, 2002 9:03 pm
Location: Canada

RE: How will naval units be handled?

Post by neuromancer »

ORIGINAL: Joel Billings
More like A&A although transports don't move with their cargo, they set up chains that units move over.

Ah, sort of the Totaler Krieg method of transports.

What about the warships? How detailed are they going to be, one unit is one capitol ship (maybe with escort destroyers a'la World in Flames), or entire task forces?
User avatar
Joel Billings
Posts: 33698
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: How will naval units be handled?

Post by Joel Billings »

ORIGINAL: neuromancer
ORIGINAL: Joel Billings
More like A&A although transports don't move with their cargo, they set up chains that units move over.

Ah, sort of the Totaler Krieg method of transports.

What about the warships? How detailed are they going to be, one unit is one capitol ship (maybe with escort destroyers a'la World in Flames), or entire task forces?

Each Heavy fleet unit represents about 2BB and CLs and destroyers and each light fleet 2 CA and CLs and destroyers. We also have carrier fleets, sub units and transports.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
neuromancer
Posts: 630
Joined: Wed May 29, 2002 9:03 pm
Location: Canada

RE: How will naval units be handled?

Post by neuromancer »

ORIGINAL: Joel Billings
Each Heavy fleet unit represents about 2BB and CLs and destroyers and each light fleet 2 CA and CLs and destroyers. We also have carrier fleets, sub units and transports.

Aw! [:(] I like detailed ships.

[:D]
Guess I'll have to play UV for that then!

It is understandarble at this level however, so I guess I cannot complain.

Thanks for the info!
Post Reply

Return to “Gary Grigsby's World at War”