Formation assignment

New Recruits check in here! Vets debate the fine points! Tactics discussion, FAQ and "how-to" help.
If you are new to the SP:WaW community post an introduction please!

Moderator: MOD_SPWaW

Post Reply
Klinkenhoffen
Posts: 245
Joined: Thu Jan 30, 2003 10:04 am

Formation assignment

Post by Klinkenhoffen »

Hello all,

First a little background. I like to play with the C&C on, so orders become important. I will buy units as a company if I can to get the advantage of having a company comander.

I like snipers. :D

I may also have missed some techo information along the way if the following has been asked before.

Now to the question. If I do nothing then the sniper unit ( we'll call him Z0) will report to the A0 unit so when/if he runs out of orders that is were the next orders will come from.

I want to assign the sniper to the company rather than the battalion. This will allow Z0 to use his orders then report to company commander (BO) and then to battalion commander (AO).

If I assign the sniper to the company during set up it changes from being ZO to B1. As it is no longer its own formation it looses an order advantage.

Is there any way to assign a unit (and not just a sniper) to a company were it will retain its individuality (ie remain as ZO and not B1)

Is doing this unfair and considered to be "gamey"?
It's all gone horribly wrong !
MOTHER
Posts: 171
Joined: Sat Oct 26, 2002 2:40 pm
Location: Melbourne ,Australia

IF I REMEBER CORRECTLY

Post by MOTHER »

As I remeber ,to designate "UNIT Z 0 "into the "Boogy Woogy Boys of company B" [SORRY COULDNT RESIST], you delete B0 UNIT before you purchse unit Z0 and when you purchse UNIT Z 0 it shall become the B0 UNIT.
Exception to the rule:When you play ME my inbulit DNA will always sniff out your AO.HAGH! HAGH! HAGH! :D
Dirty deeds done dirt cheap
User avatar
rbrunsman
Posts: 1795
Joined: Thu Jan 31, 2002 10:00 am
Location: Phoenix, AZ

Post by rbrunsman »

Doesn't a sniper have "recon unit" designation? If so, it can move around freely, IIRC. So, why attach it to anything?
Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
User avatar
Sturmpionier
Posts: 99
Joined: Mon Apr 29, 2002 8:50 pm
Location: Jennings, FL, USA

Post by Sturmpionier »

I had a post on this a while back. Basically, grafting a unit onto an existing Comp Comm unit (B0) you won't get any extra rallies. The sniper will treat the B0 as if it were a plat leader. Put him into platoon in company structure and he gets the rally of the zug as well as the company commander.
"Good, bad, I'm the guy with the gun." - Ash
Klinkenhoffen
Posts: 245
Joined: Thu Jan 30, 2003 10:04 am

Post by Klinkenhoffen »

Mother,
of course at the moment my snipers are carving "Mother " on their rounds for the next time you pop your head up. :D That will be revenge for the poor old AO minding his own business in the middle of know where. :mad:

rbrunsman,
the problem that I am trying to avoid is, changing stance of the sniper unit using up the company commanders,BO's orders which may be needed by the main combat force within the company. If the sniper can be designated as a platoon within the company then it still gets its own orders but can also use BO's if needed.

Maybe for an unsporting call in of the arty. On that point, is that too gamey. Would a sniper really call in the arty if they had the chance?

Klink
It's all gone horribly wrong !
challenge
Posts: 450
Joined: Wed Oct 10, 2001 8:00 am
Location: Austin, TX
Contact:

Post by challenge »

Any time you reassign a unit to a different formation it becomes part of that formation's chain of command. As a result your sniper is losing the "command" status of being having its own formation. It shares the CPs of the 0-unit of the formation you assign it to. There isn't any way to keep it as a seperat unit and reassign it to a plattoon or company formation.

I often have snipers traveling with other formations, but don't reassign it. Usually there are enough CPs to move and change stance, or change stance and move, but rarely change-move-change.

One method is not moving it as often. A smiper's best asset is how well it stays hidden, so putting into a covering position and leaving it there until it builds up to it's maximum CPs (something like 4 or 5 IIRC) lets you climb out of the hole, move and then change stance a second time. THe CPs accumulate at the rate of 1 or 2 each turn (depending on rank) so it will be at least two or three turns before you get to do it again.

Snipers are usually pretty bad at calling artillery. If you use the A0 to call it in, and then adjust using the sniper, you can get better response and if the sniper adjusting the fire mission has LOS to the target, you get an inprovement in accuracy -- how much improvement depends on the Artillery rating of the sniper.
Challenge

War is unhealthy for die-stamped cardboard and other paper products.
Image
dthompson
Posts: 3
Joined: Tue Mar 16, 2004 3:52 pm

Insubordination!

Post by dthompson »

I have been wrestling with the same issue Klinkenhoffen has raised here, and I have found that things can get quite messy and confusing when we start reassigning units in an effort to modify which sub-units will report to a company HQ.

Unfortunately, I don't think Mother's suggestion really helps much here, because if you delete B0 (the company HQ) during the purchase phase and then substitute Z0 (sniper or whatever), then Z0 just replaces the HQ unit rather than reporting to it.

I used to do a lot of that delete / replace trick during the purchase phase, trying to create customized companies (for example, a U.S. Army combat group with two Arm. Inf. Plt. and one tank Plt. instead of two tank and one Arm. Inf.) Recently, however, I discovered after wading well into a big campaign that some of my substitute platoons were *not* subordinate to the company HQ as I had intended them to be.

Weird things happen behind the scenes when we start messing around this way. Have you noticed that when you cycle through your units after such shuffling, the sequence is not the same as how they appear on your HQ screen?

I'm still not familiar with all of the game utilities provided, so maybe there is some way to sort things out. Can any of our veteran comrades here shed some light?

Thanks!
Dave Thompson
User avatar
mine_field
Posts: 95
Joined: Wed Mar 10, 2004 8:24 pm
Location: North Carolina, USA

RE: Insubordination!

Post by mine_field »

Any luck if you purchase an inf HQ and assign the units to it?
I don't follow 100% so sorry if this is irrelevant.
I have noticed the mess created in a long campaign by manipulating organization even without C&C on.
A sniper assaults a Sherman tank (going in excess of 15 mph) for 20%. M4 Sherman tank is destroyed.
Is this like when a deer runs out in front of a car? Does the Sherman make some violent turn to avoid the lunatic, only to roll over or hit a tree?
User avatar
Sturmpionier
Posts: 99
Joined: Mon Apr 29, 2002 8:50 pm
Location: Jennings, FL, USA

RE: Insubordination!

Post by Sturmpionier »

I have never been able to get the reassign button to work the way it seems to be advertised. I have only managed to get it to change the name of the unit organization. When you rally; it makes no check for the new formation. When you cycle through the units; it still uses their old letter designation. [:@]

You want to know how to really do it? Find a unit in a company that you don't mind losing. Then, just change it in the editor. And, don't give me all that "But I want that MG to be a tank and if I just switch it, the characteristics will be off." Just be a man about it and change the unit characteristics in the editor. That is what I do, and works just fine. The new unit shows up in the right place, and takes orders from the right people.
"Good, bad, I'm the guy with the gun." - Ash
Klinkenhoffen
Posts: 245
Joined: Thu Jan 30, 2003 10:04 am

RE: Formation assignment

Post by Klinkenhoffen »

I love it when an old thread resurfaces six months later.

To cut a long story short, what I wanted to achieve can not be done. I have just had to learn to work with what it could do.

There was originally around ten replys to this thread so I assume that most were lost in one the hacker attacks over the last few months.

Klinkenhoffen

PS I like snipers[:D]
It's all gone horribly wrong !
User avatar
chief
Posts: 1617
Joined: Thu Sep 28, 2000 8:00 am
Location: Haines City FL, USA

RE: Formation assignment

Post by chief »

I've a question that might sound simple to CC players but how does a CC player (on) fair when going against a non-CC (off), in a battle. I'm just inquisitive if either has an advantage.
Thanks in advance for any replies.
"God Bless America and All the Young men and women who give their all to protect Her"....chief
Post Reply

Return to “SP:WaW Training Center”