[1.26d] Oddity With Collapsed Human Regime

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mroyer
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[1.26d] Oddity With Collapsed Human Regime

Post by mroyer »

The following images shows the regime of House Madden (Oakland is the capital). This regime started the game human controlled. However, through unfortunate circumstances, the Oakland fell to domestic rebels and the nation collapsed. The regime then became AI controlled, and the human player no longer receives a turn.

However, the game still reports the regime as human controlled and in many ways treats it that way. For example, I can only play human-diplomacy stratagems on the regime. But, it the game does seem to be playing the regime using AI.

I suspect this is some sort of subtle bug due to the unusual nature of how the regime fell.

I will send the relevant game save file to Vic.
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Soar_Slitherine
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Re: [1.26d] Oddity With Collapsed Human Regime

Post by Soar_Slitherine »

So the player was eliminated because their last city was taken by rebels, but somehow the player's former regime took back the city while under AI control? That does seem very strange.

For comparison, when a player is eliminated by resignation, their regime becomes an inactive rump state, all their units despawn, and their public assets close.

Their existing diplomatic agreements remain in force, as do the penalties for declaring war on them. This means players need to be able to play stratagems like breaking agreements, etc. on human players that get eliminated, to prevent being permanently blocked off from their territory unless they eat harsh war declaration penalties. The game still lets you (I assume uselessly) play non-unilateral stratagems on them, though!
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mroyer
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Re: [1.26d] Oddity With Collapsed Human Regime

Post by mroyer »

Soar_Slitherine wrote: Thu May 16, 2024 8:41 am So the player was eliminated because their last city was taken by rebels, but somehow the player's former regime took back the city while under AI control? That does seem very strange.

For comparison, when a player is eliminated by resignation, their regime becomes an inactive rump state, all their units despawn, and their public assets close.
Hmmm... perhaps the regime is a "rump" state leading us to misunderstanding what's going on. Maybe there is no problem.
It's difficult to tell.

What happened was the rebels captured the capital. The human player was given another turn and re-captured the capital. Then was eliminated from the game after that turn. Here is a statement from the player:

"Yes, I thought it was interesting that after losing my capitol then recapturing, immediately...there was no notification that I was eliminated."



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Vic
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Re: [1.26d] Oddity With Collapsed Human Regime

Post by Vic »

How it works up till now is the turn the game starts the human player without any cities he loses the game immediately. He gets to play one more turn though to see what happened. If he reconquers during that turn, that doesn't change anything. His regime will be put to "sleep", not passed to AI.

I am changing this for subversion F.. This now only happens to human player if no cities left AND no units left.

Thanks for reporting!

best wishes,
Vic
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mroyer
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Re: [1.26d] Oddity With Collapsed Human Regime

Post by mroyer »

May have gone too far with this fix - in our next game, a player's capital has fallen, all his units are eliminated and he remains an active player. I suspect it's because he still has remaining territory.

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Vic
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Re: [1.26d] Oddity With Collapsed Human Regime

Post by Vic »

Hi,

If he still has a Zone left or a Unit left he'll remain in game.

If this is not the case please get me a savegame to vic@vrdesigns.net

Furthermore he could always call secretary to resign.

best wishes,
Vic
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Emx77
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Re: [1.26d] Oddity With Collapsed Human Regime

Post by Emx77 »

Vic,

Here is the situation. House Madden (HM) has only one mine asset left, no units, and I assume no leaders. HM territory has a yellow border for easier recognition. They lost their capital (San Francisco) to another player they were at war with. I recaptured San Francisco and now House Madden territory is surrounded by my state. However, I have a very good relationship with HM (85) and cannot invade it because that would give me significant penalties. We are playing on the moon and I also don't have even close PP to play cards to degrade the relationship.

I don't this is working as intended. For all practical purposes, House Madden is annihilated soon after they lost capital and all units. Empty territory without population and military units tells they will never be able to recover. However, their territory cannot be invaded for the reasons described above which is unrealistic.

A much better solution would be that a player without at least one city and without at least one military unit is eliminated and his remaining territory is reverted to Non-Aligned Forces.

If you still need a save, I can send it to you.
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