Topup would build in another galaxy if it could!

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100thMonkey
Posts: 644
Joined: Sat Jul 23, 2016 3:27 pm

Topup would build in another galaxy if it could!

Post by 100thMonkey »

Platform: Steam
Build version: 1.2.2.0 Beta
Severity: Low
Annoyance factor: High
Saved game:
My fleet DF Issilis wasn’t conformed to its template: 3 “DD-FLT Discovery III v4” were missing. Using the “Build Order” map interface showed that these 3 destroyers could have been built near the current location of the fleet:

Can be built nearby.png
Can be built nearby.png (339.61 KiB) Viewed 476 times

Now, look at the result of using the topup button to add those exact 3 same missing ships:

Topup insanity.png
Topup insanity.png (1.64 MiB) Viewed 476 times

At the beginning of a game, when you have a small territory, if the location used by the game to topup fleets isn’t optimal, it’s not too problematic. But once you have a big territory, it is! Big Time! I’m at war, and I need that fleet to be at its full strength as quickly as possible. Building the missing ships at the other end of the empire is a problem!

Clearly, topups need to give a higher consideration to distance. A much higher consideration.

I’ve attached to this post a save made just before using topup. And I’ve attached another one to the next post, made right after the topup.
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
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100thMonkey
Posts: 644
Joined: Sat Jul 23, 2016 3:27 pm

Re: Topup would build in another galaxy if it could!

Post by 100thMonkey »

Here's the save made after using the topup button:

- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
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MaximKI
Posts: 2675
Joined: Thu Oct 20, 2022 12:29 pm

Re: Topup would build in another galaxy if it could!

Post by MaximKI »

Thanks. Looks like there's still room for improvement for the construction AI when topping up fleets. We'll investigate.
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