Hard difficulty buffs for A.I.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Admiral Scott
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- Location: Syracuse, NY USA
Hard difficulty buffs for A.I.
Does the A.I. get any extra sorties over the normal max amount on carriers on hard difficulty?
Does it get any extra fuel for its Carrier TF's on hard level?
Does it get any extra fuel for its Carrier TF's on hard level?
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Re: Hard difficulty buffs for A.I.
It's been a couple of years since I played {just starting again}. So this is from memory.
Hard gets a bonus to supply. I do not know if the carriers get more sorties before being out of supplies. I think that if this was the case, someone would've figured it out and it would have been posted. I do not recall Alfred ever mentioning it.
Hard has no combat bonus {cheat}. Very Hard does. I do not know if the computer gets more fuel or range.
Hard gets a bonus to supply. I do not know if the carriers get more sorties before being out of supplies. I think that if this was the case, someone would've figured it out and it would have been posted. I do not recall Alfred ever mentioning it.
Hard has no combat bonus {cheat}. Very Hard does. I do not know if the computer gets more fuel or range.
Re: Hard difficulty buffs for A.I.
The AI does not get extra sorties. However, the AI never uses sorties so the sorties never run out, it never runs out of torpedoes either!
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


- Admiral Scott
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Re: Hard difficulty buffs for A.I.
Ok, so the A.I. gets unlimited sorties! Wow that explains it. I have been waiting a long time for a Jap A.I. Carrier TF to run out of sorties then attack it with my surface task forces, but the Jap carriers never ran out of sorties! This ruins the realism playing on hard level! I wish this was reserved for very hard level only!
- Admiral Scott
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Re: Hard difficulty buffs for A.I.
This is a big combat bonus for the A.I. on the hard level and extremely unrealistic!!!
I was led to believe the hard level only gave the A.I. a little logistical help only!
I was led to believe the hard level only gave the A.I. a little logistical help only!
Re: Hard difficulty buffs for A.I.
But the sorties are logistics!Admiral Scott wrote: Mon Jun 10, 2024 3:37 pm This is a big combat bonus for the A.I. on the hard level and extremely unrealistic!!!
I was led to believe the hard level only gave the A.I. a little logistical help only!
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


- Admiral Scott
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Re: Hard difficulty buffs for A.I.
So historical level is the only level that is realistic?
I am switching my game to historical, I cant have Jap A.I. carrier groups parking themselves in my front yard and bombing everything in the area for weeks without needing to withdraw!
I am switching my game to historical, I cant have Jap A.I. carrier groups parking themselves in my front yard and bombing everything in the area for weeks without needing to withdraw!
- Admiral Scott
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Re: Hard difficulty buffs for A.I.
Does the A.I. get unlimited torpedoes on the historical difficulty level?
Re: Hard difficulty buffs for A.I.
I already answered that, no matter the difficulty.Admiral Scott wrote: Mon Jun 10, 2024 5:14 pm Does the A.I. get unlimited torpedoes on the historical difficulty level?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


- Admiral Scott
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- Joined: Mon Jan 08, 2001 10:00 am
- Location: Syracuse, NY USA
Re: Hard difficulty buffs for A.I.
You did not specify what level or if all difficulty levels they got unlimited torpedoes.
Does the A.I. get unlimited carrier sorties on historical difficulty level too?
Does the A.I. get unlimited carrier sorties on historical difficulty level too?
Re: Hard difficulty buffs for A.I.
I think that I will quit answering your questions . . .Admiral Scott wrote: Mon Jun 10, 2024 6:54 pm You did not specify what level or if all difficulty levels they got unlimited torpedoes.
Does the A.I. get unlimited carrier sorties on historical difficulty level too?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


- Platoonist
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Re: Hard difficulty buffs for A.I.
It's been stated that the AI gets free planes too. You can bomb the Kawasaki and Mitsubushi factories flat and they'll still get them. That's how you can end up with over 4,000 downed GM4 Bettys in the course of a game when the Japanese only built a quarter of that number historically.
Re: Hard difficulty buffs for A.I.
OTOH, you CAN kill their pilots (especially Japanese), so soon you can fight against mediocre pilots. AI never runs out of planes.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Re: Hard difficulty buffs for A.I.
It all works out. I "won" on DEC 16 44 on Historical. I am starting one now on Hard. I'll know in four or five years if it takes any longer on Hard.Admiral Scott wrote: Mon Jun 10, 2024 5:11 pm So historical level is the only level that is realistic?
I am switching my game to historical, I cant have Jap A.I. carrier groups parking themselves in my front yard and bombing everything in the area for weeks without needing to withdraw!
- Admiral Scott
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- Joined: Mon Jan 08, 2001 10:00 am
- Location: Syracuse, NY USA
Re: Hard difficulty buffs for A.I.
Does the A.I. get unlimited fuel on all levels?
Does the A.I. suffer from fatigue effects?
Does the A.I. suffer from fatigue effects?
Re: Hard difficulty buffs for A.I.
1. I don't think so.Admiral Scott wrote: Tue Jun 11, 2024 6:21 pm Does the A.I. get unlimited fuel on all levels?
Does the A.I. suffer from fatigue effects?
2. Yes
One thing is, AI does get straight 100 preparation points for target bases.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: Hard difficulty buffs for A.I.
OK, how does this supply bonus interact with VPs? For example, a buffed Japanese AI holds high VP bases fully supplied, plus it actually develops ports and airfields to get even more VPs from base development . Doesn't that derail VP ratios in games against AI? If you play vs normal AI and switch sides, you will see AI develops almost all bases. At least this is what I see in China when I switch to Japanese AI side .rockmedic109 wrote: Mon Jun 10, 2024 3:51 am It's been a couple of years since I played {just starting again}. So this is from memory.
Hard gets a bonus to supply. I do not know if the carriers get more sorties before being out of supplies. I think that if this was the case, someone would've figured it out and it would have been posted. I do not recall Alfred ever mentioning it.
Hard has no combat bonus {cheat}. Very Hard does. I do not know if the computer gets more fuel or range.
Re: Hard difficulty buffs for A.I.
I don't think supply bonus affects VP, after all, they are bit unrelated.
What supply bonus does is that it is more difficult to starve defenders totally. It still works, but is slower.
It does not make bases fully supplied.
What supply bonus does is that it is more difficult to starve defenders totally. It still works, but is slower.
It does not make bases fully supplied.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: Hard difficulty buffs for A.I.
AI carriers do not run out of sorties nor torpedoes. I do not know if the AI TFs can actually run out of fuel, mine TFs can as the submarines before they return to port when the computer decides that they should refuel. I guess that the submarines then have to use the sheets as sails.Yaab wrote: Sat Apr 12, 2025 10:24 amOK, how does this supply bonus interact with VPs? For example, a buffed Japanese AI holds high VP bases fully supplied, plus it actually develops ports and airfields to get even more VPs from base development . Doesn't that derail VP ratios in games against AI? If you play vs normal AI and switch sides, you will see AI develops almost all bases. At least this is what I see in China when I switch to Japanese AI side .rockmedic109 wrote: Mon Jun 10, 2024 3:51 am It's been a couple of years since I played {just starting again}. So this is from memory.
Hard gets a bonus to supply. I do not know if the carriers get more sorties before being out of supplies. I think that if this was the case, someone would've figured it out and it would have been posted. I do not recall Alfred ever mentioning it.
Hard has no combat bonus {cheat}. Very Hard does. I do not know if the computer gets more fuel or range.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: Hard difficulty buffs for A.I.
I think someone posted that the AI must use the appropriate amount of Supply + HI + Manpower points to make aircraft "automatically", so that would mean there is a finite amount that it can do. Similarly, HI points probably consume fuel and fuel is not teleported to Japan, so that could run out too if you sink enough tankers.
So the HI can move around some things as a way of compensating for not being able to respond to enemy movements, but the strategy for the Allied side is still to cut Japan off from oil and resources so that it cannot produce weapons nor feed its troops.
So the HI can move around some things as a way of compensating for not being able to respond to enemy movements, but the strategy for the Allied side is still to cut Japan off from oil and resources so that it cannot produce weapons nor feed its troops.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth