Recoding CC3 strategic AI

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
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PHansson
Posts: 2
Joined: Mon Dec 11, 2023 9:09 pm

Recoding CC3 strategic AI

Post by PHansson »

can i haz the codez plz?

More seriously, once this forum permits me to PM anybody (perhaps a number of days must pass or threads be posted) I will send an inquiry to SteveMcClaire.

CC3 is my addiction for about 25 years. I have a game AI programming background. I can't promise anything, but I suspect I could improve the AI's competence level a fair bit... If only I had the elusive C/C++ source that is, reverse engineering isn't really viable for me time wise. Of course open to signing NDA or something, not intending to ever make a competing product.
PHansson
Posts: 2
Joined: Mon Dec 11, 2023 9:09 pm

Re: Recoding CC3 strategic AI

Post by PHansson »

Thank you for the PM. Since I can't reply (new account lock), feel free to mail me at
spammemore@petterhansson.se
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CSO_Talorgan
Posts: 804
Joined: Sat Mar 10, 2007 5:53 pm

Re: Recoding CC3 strategic AI

Post by CSO_Talorgan »

By "CC3 strategic AI" do you mean MMCC III ?
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