Unit Withdrawal Schedule

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Dereck
Posts: 3262
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

Unit Withdrawal Schedule

Post by Dereck »

Are any of these scenarios possible in the editor? Particularly for AOGs

1. UNIT disband/removed on turn X. Withdraws to MAP on turn X+20.
(what is the number to enter for Disband and Remove>)

2. Unit withdrawn to strategic reserves. Withdraws to MAP on turn X+20.

(This is for a solo scenario using the Air AI where I'd like to withdraw units for a period of time and not have the Air AI put them back on the map until a certain time)
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
Teo41_ITA
Posts: 511
Joined: Thu Sep 02, 2021 12:45 pm

Re: Unit Withdrawal Schedule

Post by Teo41_ITA »

1. To disband a unit/AOG/AG, set its destination to 101, to remove it, to 102. And no, once a unit is disbanded, it's permanently removed from the unit/AOG/AG list and if you want one, you have to manually add (copy-paste) one with the desired delay.

2. Set destination to 7 (AR) or 14 (SR). Then set a new destination to 0 to bring it to the map.
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