ScrubLord93 wrote: Tue Jun 25, 2024 11:44 pm
Hello all, my friend and I are both completely new to the game and have been running a Scenario 1 grand campaign after doing some of the smaller scale PBEM scenarios. I'm playing as Japan, and have been having a hell of a time neutralizing Allied air power in any theater (Philippines, Malaya and Burma), taking tremendous casualties in the process. I'm wondering if there's something I'm missing with fighter sweeps, as even experienced pilots flying the best airframes I can field right now (Jan '42) at best exchange 1:1 or 1:2 with P-40s and often worse than that.
I recently ran a sweep at 25k altitude over Rangoon using the small Ki-44 unit you start with, piloted exclusively by 80xp elite pilots and they got slaughtered by the H81-A3s stationed there. I think it ended up being a 1:4 exchange in my opponent's favor when I thought I was going to be doing something clever with my elite squadron

.
Any advice? I'm aware that overwhelming numbers can play a large part in air results but I had ran A6M2 sweeps over Rangoon numerous times before I sent the Ki-44s to thin the Flying Tiger numbers and I think the dogfight was 8 Japanese to 14 Allied aircraft.
Welcome to WitP the best game ever!!!
and Welcome to the IJ!
Many newcomers to the game, having read popular histories, will frequently think that the IJ can roll over the allies with no sweat. Alas, this is far from true. The IJ can win most, if not all, battles in the early going, but you need to apply sound tactics and strategies. Remember that the allied player benefits heavily from hindsight, meaning unlike the historical allied commanders, he has exact knowledge of your starting strength and your overall capabilities.
To echo previous comments, the Airwar guide is mandatory reading for successful tactics. Once you have read that, then you will not need me to point out that 8:14 odds were not what you wanted to achieve and you should know tactically what you need to do to fix that.
What I want to point out is that your strategic plan may also be at fault, something not really covered in the air guide. You use the air guide to determine what you need tactically to succeed, but your strategy is what dictates IF those units are available WHEN they are needed. This is where all the planning comes in, foresight, and experience. Realize that in your first games, your lack of experience will ultimately lead to not having your strategies perform well, generally meaning to your time element will be off, as you failed to have the necessary units in place to assure you can apply the correct tactics.
So, early games are about getting your tactics down pat; seems easy, but there are a lot of them. Almost every single tactic that you use has an effective deterrent, particularly true as the IJ. You will learn that there are a couple of allied tactics to which there are only so-so IJ counters to. The tactical art is about choosing your best option initially, but being willing and able to adjust to the allied counter tactic (which may be the perfect response). The second thing you need to work on is learning what is needed strategically to assert those tactics, and what/how many units that represents and when you have to get them in motion to be where they need to be at the right time. Idle units are always suspicious, BUT as the IJ moving units when not needed can be the death of you. Supply and fuel (both used in movement) are limited commodities for the IJ.
Enjoy and Good LUCK!!!