6.0 Ukraine on fire 2022

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JB007
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6.0 Ukraine on fire 2022

Post by JB007 »

6.0 Ukraine on fire 2022
In this version, the Ukrainian and Russian orders of battle have been updated, introducing the new units put into operation, or about to be put into operation, also in operation in the new Russian offensive to the north in the Kharkov/Belgorod sector. New armaments introduced, the FrankenSAMs and the availability of Swedish J39 Gripen fighters for the Ukrainians and Blyat Turtle tanks for the Russians. I hope you like these updates. Thank you
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SommerSieg
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Re: 6.0 Ukraine on fire 2022

Post by SommerSieg »

Morning!

Thank You for Your Great Work.

May I ask You three question:

1. Why Novoazovsk town (hex 202,93) in the beginning of the scenario is under Ukrainian Control?

2. Are You going to make the Russian retreat from Northern Ukraine in the end of March 2022 optional?

3. Do You have any plans to make scenario about DPR/LPR against Ukraine February 2014 - February 2015 (or further)?

Thank You!
JB007
Posts: 49
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Re: 6.0 Ukraine on fire 2022

Post by JB007 »

SommerSieg wrote: Thu May 30, 2024 2:58 pm Morning!

Thank You for Your Great Work.

May I ask You three question:

1. Why Novoazovsk town (hex 202,93) in the beginning of the scenario is under Ukrainian Control?

2. Are You going to make the Russian retreat from Northern Ukraine in the end of March 2022 optional?

3. Do You have any plans to make scenario about DPR/LPR against Ukraine February 2014 - February 2015 (or further)?

Thank You!
Good evening, in response to your questions:
1) It appears to me that 202.93 Novoazovsk was in Ukrainian hands
2) No, no option to make Russian withdrawal optional in March 2022, also because the event was important and significant in the development of the conflict.
3) For the moment no plan to create the aforementioned scenario.

I wish you much fun and a good evening
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rhinobones
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Movement Cost 0.1

Post by rhinobones »

Wonderful scenario but there is something about movement that I don’t understand.
Movement along roads costs 0.1 points in friendly territory and the 0.1 is added to road movement cost in enemy territory for a total of 4.1 points. What in the programming enables a movement cost of 0.1? I don’t see an explanation in the briefing, only that the Improved Road Motorized Movement value is set at 6.

Great work. Regards

Movement.jpg
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Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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Curtis Lemay
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Re: 6.0 Ukraine on fire 2022

Post by Curtis Lemay »

1/6th of an MP = 0.166667. Clearly, only the first significant digit of that is shown on the map. But, the sum of the hex costs should be a total of sixths, not tenths.
My TOAW web site:

Bob Cross's TOAW Site
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rhinobones
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Re: 6.0 Ukraine on fire 2022

Post by rhinobones »

Curtis Lemay wrote: Mon Jun 03, 2024 11:09 pm 1/6th of an MP = 0.166667. Clearly, only the first significant digit of that is shown on the map. But, the sum of the hex costs should be a total of sixths, not tenths.

Thanks. I don't recall ever having a need for adjusting improved road movement, but it's something new to keep in the toolbox.
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
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Curtis Lemay
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Re: 6.0 Ukraine on fire 2022

Post by Curtis Lemay »

rhinobones wrote: Mon Jun 03, 2024 11:50 pm
Curtis Lemay wrote: Mon Jun 03, 2024 11:09 pm 1/6th of an MP = 0.166667. Clearly, only the first significant digit of that is shown on the map. But, the sum of the hex costs should be a total of sixths, not tenths.

Thanks. I don't recall ever having a need for adjusting improved road movement, but it's something new to keep in the toolbox.
I routinely use a value of 2 for the adjustment. Then motorized units pay 1/2 an MP per Improved Road hex doubling their movement rate. Affects supply broadcast as well.
My TOAW web site:

Bob Cross's TOAW Site
JB007
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Re: 6.0 Ukraine on fire 2022

Post by JB007 »

My choice of movement reflects the speed of today's vehicles, the quality of the highways/main roads and the capabilities of the vehicles in tackling open terrain compared to situations of 50/80 years ago.
I tried several solutions and this seemed to be the best.
I will try again to simulate other solutions in light of yours
authoritative and expert observations
Thank you
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Curtis Lemay
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Re: 6.0 Ukraine on fire 2022

Post by Curtis Lemay »

JB007 wrote: Tue Jun 04, 2024 2:07 pm My choice of movement reflects the speed of today's vehicles, the quality of the highways/main roads and the capabilities of the vehicles in tackling open terrain compared to situations of 50/80 years ago.
I tried several solutions and this seemed to be the best.
I will try again to simulate other solutions in light of yours
authoritative and expert observations
Thank you
You are probably closer to right than I am about modern situations. I tend to stick to older topics.
My TOAW web site:

Bob Cross's TOAW Site
SommerSieg
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Joined: Thu May 30, 2024 2:45 pm

Re: 6.0 Ukraine on fire 2022

Post by SommerSieg »

Found such a map:
photo_2024-06-22_15-03-37.jpg
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Custer7
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Re: 6.0 Ukraine on fire 2022

Post by Custer7 »

Thanks for the great work on the scenario. The new version is certainly a bit different than the earlier ones. I have played the Russian in both. To me the replacements seem high. Units reconstitute a lot for the Ukrainians, then rush to the front and are destroyed again and again. Playing the Russian vs the computer I have by turn 35 had overwhelming victories in each case. Even earlier in previous versions. It is the objectives and values that drive my offenses. But with hindsight I have a different strategy than historical played out. The use of airborne and air mobile forces allows me to surround Ukrainian pockets fairly easily and destroy them. I also concentrate on the southern sector and the capture of Odessa. Once the Russian fleet is closer they concentrate on airfield attacks. Once I figured out the Ukrainians will send a lot of their air mobile forces behind the lines I keep rear security. The bridge engineers and their mobility over shallow waters adds a new dimension. I know it is the computer, but the Ukraine offensives it launches are easily defeated because of open flanks or vulnerable rear areas. Still they delay my advances and cause headaches. Again many thanks for the most excellent work!
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JB007
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Re: 6.0 Ukraine on fire 2022

Post by JB007 »

Good morning, thank you for your observations and appreciation, I tried to find the most balanced way that recreated the reality of the conflict, you will have noticed that in certain periods the Ukrainian side receives more material than the Russian side but the basic problem is that it cannot diversify the table of materials selectively and/or for multiple periods.
Furthermore, when playing against the PC, both with a Russian and a Ukrainian, I noticed that the human almost always manages to successfully carry out his battle plans.
Differently playing human against human things are much more balanced.
If you want to play against PC by increasing the difficulty there is the possibility of setting higher capacity.
Thank you, have a nice day.
JB007
Posts: 49
Joined: Tue Apr 19, 2022 3:55 pm

Re: 6.0 Ukraine on fire 2022

Post by JB007 »

JB007 wrote: Wed Jun 26, 2024 8:51 am Good morning, thank you for your observations and appreciation, I tried to find the most balanced way that recreated the reality of the conflict, you will have noticed that in certain periods the Ukrainian side receives more material than the Russian side but the basic problem is that it cannot diversify the table of materials selectively and/or for multiple periods.
Furthermore, when playing against the PC, both with a Russian and a Ukrainian, I noticed that the human almost always manages to successfully carry out his battle plans.
Differently playing human against human things are much more balanced.
If you want to play against PC by increasing the difficulty there is the possibility of setting higher capacity.
Thank you, have a nice day.
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