Civil War Scenario 1: The Corinth Campaign 1862

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governato
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Civil War Scenario 1: The Corinth Campaign 1862

Post by governato »


You can find the latest version of the scenario
HERE ( V1 8/20/2024) and the ACWMOD package HERE

This the first of two scenarios set in the American Civil War. The both need a new set of graphics to look their best.

To install the SCENARIO

0) Download the scenario tar file and unzip it somewhere, the desktop is fine.
1) make sure you upgraded your copy of WEGO Stalingrad to v1.06 or newer.
2) place Corinth.png and Corinth_1862_thb.png in Documents/MyGames/Stalingrad/maps
3) place Corinth_1862.sce and Corinth_1862.sum in Documents/MyGames/Stalingrad/scn
4) Download the ACWMOD graphic package and follow instructions to install it (see thread in MOD/Scenarios)



When you start the game it will show up in the scenarios list as "Corinth Campaign 1862 v1.06+"

You will be able to post a challenge on the forum, however your opponent will need to have the game upgraded to v1.06 and install the map as in
2) for the game to look as intended.


Good luck and have fun!


SCENARIO DESIGN NOTES included in the scenario itself.

Scale: 4miles/hex 1day/turn 1pt=300men

some more info on the scenario page and on the ACW scenario design page


https://www.matrixgames.com/forums/view ... 3&t=404512
https://www.matrixgames.com/forums/view ... 6&t=394875



Description

Playable from both sides vs Human or the AI
scale is 4miles/hex 1day/turn.
1 Defence Strength point ~ 300men


Coming in the aftermath of the Antietam battle in Maryland, The Corinth Campaign of Fall 1862 centers on the attempt by the Confederate Army of the West to secure the vital rail junction of Corinth and with it control of the Mississippi basin East of Memphis. The goal of the Confederate forces is to take Corinth and/or any other main town on the Memphis & Charleston Railroad and defeat the Union army inflicting superior losses. The Union army commander is Ulysses Grant. The Confederate forces are lead by Van Dorn & Price (nominally Van Dorn's subordinate). Confederate forces move faster and have slightly better quality and Command & Control. They campaign was waged in territory that was simpathetic to the Confederates, Intel levels reflect that.


Ammo & Supplies: Each Army has sufficient food and supplies for the campaign, but ammo is limited to few major engagements, with only limited resupply and replacements.

Strategy notes: combat is bloodier than for WW2 scenarios and command ranges are short. Keep your forces concentrated and use cavalry as scouts and screening to find where the enemy is before he finds you. It will take days to recover from a major, high intensity battle and in case of defeat retreat to safe supply lines could be difficult. Keep an eye on strategic bridges as the enemy will try to block you there. Historically there were major engagements at Juka and Corinth, resulting in an operational victory for the Union. The Confederate forces had to withdraw and regroup without achieving any long term result. The Union moved forward to isolate and eventually take Vicksburg.

CSA Briefing:

The Union Army of the Mississippi knowns you are coming and that your strategic goal is to take or isolate the Corinth railroad junction. In order to achieve that you have several options: take Corinth, cut the railroad to Memphis by taking Grand Junction and the supply center at Eastport or go North toward well defended Bolivar or even Jackson if you feel bold. Van Dorn formation will activate a few days after Price's.

To represent their logistic value, destroying the Supply Depots in Corinth, Juka and Eastport will give you 5VP each. This encourages the Confederate player to attack these locations even if he won't be able to hold them for long.

Union Briefing

A Rebel Army of about 20-40 thousand men is trying to seize one or more of the railway node and hit your forces before you have time to assemble a strong army. However, you have numerical parity and safer supply lines. Corinth, Juka Bolivar and even Jackson could be the enemy's objective. Find him, delay contact until your army is gathered and then meet him where terrain favors you for a decisive victory. The Confederate army has to attack to win! Use cavalry scouts to find the enemy and threaten his supply lines forcing him to withdraw or leave garrisons at strategic bottlenecks. Your cavalry is your eyes in an hostile territory, make sure to keep it out of trouble.



Game design: I was interested in testing the WEGO engine in a non WW2 setting, with poor intel and sparse map with plenty of room for moving armies around. Finding, pinning or avoiding the enemy will be crucial. Expect one or two decisive battles. The scenario will be playable agaginst the AI or a human opponent. There are some new graphics for better immersion in the game. Scenario design notes in a thread on the main WEGO forum page.


The Antietam scenario will follow soon (9/2024?)
corinth.png
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Last edited by governato on Sun Aug 25, 2024 8:56 pm, edited 13 times in total.
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bcgames
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by bcgames »

Sweet!
Alan Sharif
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by Alan Sharif »

Thank you. Three new scenarios, and they all sound GREAT.
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governato
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by governato »

Here is some alternative test maps I have been working on. I have used AI software starting from my tiles+Photoshop map shown at the top. PM me if you have specific comments/questions.
The game patch seems to be some way off, so I will have to wait before I can share this an the other scenarios.

Corinth.tests.png
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bcgames
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by bcgames »

Looks amazing. How did you achieve it?
governato
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by governato »

So here is the latest version of the map for Corinth*
I have been in touch with Brian lately and good progress is being made, so I restarted working
on Corinth and other scenarios.

Currently implementing various AI tracks and including some other new AI features.

*I am not an illustrator by trade so be nice as I am learning as I go!
Corinth.v3.png
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bigus
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by bigus »

Holy f*****g s**t .
I am interested. I think think this engine would be perfect for the American Civil War.
Alan Sharif
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by Alan Sharif »

Now the new patch is in beta, can we expect to see these scenarios fairly soon? I imagine you are almost as excited to share them as I am to play them. :D
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governato
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by governato »

Yes,
Bryansk will be the first, say in two weeks? Send me a PM if you want to test it.

Then when 1.04 (we are at 1.03 now but it should be 'soon') comes out it will be Sandbox/Corinth/Antietam.
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sol_invictus
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by sol_invictus »

Your map is beautiful! I look forward to your Civil War releases!
"The fruit of too much liberty is slavery", Cicero
governato
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by governato »

This is taking a bit longer because of a couple of good things (ACW graphics mod from Hellway and AI improvements/fixes from Brian).
The WW2 scenarios are ready for version 1.06 (mid June?) and the ACW ones will be for the end of June. Hopefully.
I personally look forward to a few PBEM games, but I really want the AI used to its full capabilities, which takes time/testing/bug hunting etc.
ZygfrydDeLowe
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by ZygfrydDeLowe »

Wow, I applaud the effort.
I'll be keen to give those scenarios a try in PBEM.
Darrell999
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by Darrell999 »

Looking forward to it!
governato
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Re: Civil War Scenario 1: The Corinth Campaign 1862

Post by governato »

The Corinth scenario and the Americab Civil War Graphics are now available! Just get them at the top of this thread.
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