Calculating Factory Production

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Dereck
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Calculating Factory Production

Post by Dereck »

In WITE1 the calculation was basically Factory Size * Build Limit = Amount Built per month.

Is that still the same using chassis and airframes now?
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Denniss
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Re: Calculating Factory Production

Post by Denniss »

Should be
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Dereck
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Re: Calculating Factory Production

Post by Dereck »

Denniss wrote: Thu Jul 04, 2024 9:29 amShould be
Is there a way to remove the maximum import limit limitation?
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Denniss
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Re: Calculating Factory Production

Post by Denniss »

use zero there
For direct factory production you just need the turn build limit which defines the maximum factory size
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Re: Calculating Factory Production

Post by Dereck »

Denniss wrote: Thu Jul 04, 2024 8:02 pm use zero there
For direct factory production you just need the turn build limit which defines the maximum factory size
In another thread you posted this:


Post by Denniss » Fri Jun 21, 2024 5:39 pm
zero in max imports has no effect if no import source is set. If you set an import source but forgot to update the max imports you won't get anything (remember the short-time ZiS-3 AT Gun data bug?)


So I'm confused. If there is a tank chassis the tank is importing from and the max imports = 0 one answer says it will remove the import limitation and the other answer says that nothing will be imported.

Also, I've had people tell, for like artillery, that -1 in build limit means it can't be built while a 0 in that column means it's built as needed. But I've seen artillery in my editor with -1 in the build limit and when I look on the map into the production screen it shows up as being as needed.

For airframes and chassis:
- what does a 0 in the maximum imports do?

For squads, rifles, guns/artillery
- what does -1 mean?
- what does 0 mean?

Sorry for being dense but I'm just trying to understand this.
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Denniss
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Re: Calculating Factory Production

Post by Denniss »

You are confusing direct production in factories vs import from chassis/airframes or build limit vs max imports
-1 in build limit is always no production
Build limit may act as individual factory size limit (old system, direct vehicle/aircraft production) or as limit for imports from chassis/airframes per turn
For imports from chassis/airframes you need import source and max imports, I believe you don't need build limit as it should also work without a turn based limit
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Dereck
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Re: Calculating Factory Production

Post by Dereck »

Denniss wrote: Fri Jul 05, 2024 11:03 pm You are confusing direct production in factories vs import from chassis/airframes or build limit vs max imports
-1 in build limit is always no production
Build limit may act as individual factory size limit (old system, direct vehicle/aircraft production) or as limit for imports from chassis/airframes per turn
For imports from chassis/airframes you need import source and max imports, I believe you don't need build limit as it should also work without a turn based limit
Okay so for factory production (i.e., squads, rifles, artillery and the like) a build limit of 0 means no turn limit (built as needed) while -1 means no production. I'm just confused because in my editor there are coastal guns that have build limits of -1 yet when i look on the production screen from the map it says "ar:need"

For the imports from chassis/airframes there has to be a non-zero value for maximum imports and a 0 there doesn't remove the import limit limitation?

And one more question: On the production screen for capacity where it has something like "ch:170" is that capacity per turn or per month?
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Denniss
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Re: Calculating Factory Production

Post by Denniss »

Ch: or Ar: with number is the turn limit for production
Ar: need for guns is no production, for non-mech squads,MG and others its no limit
for chassis/airframe you'll only see numbers which is the combined factory size
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Re: Calculating Factory Production

Post by Dereck »

Denniss wrote: Mon Jul 08, 2024 12:26 pm Ch: or Ar: with number is the turn limit for production
Ar: need for guns is no production, for non-mech squads,MG and others its no limit
for chassis/airframe you'll only see numbers which is the combined factory size
I'm still not 100% getting this.

Yes/No: -1 in Build Limit for non-mech squads, MG and others is no production; 0 is no limit (resulting in ar:need)

Yes/No: for Guns, -1 = no production, 0 = no limit (resulting in ar:need) and a non -1 or 0 value is the production per turn

Yes/No: in the ground elements tab for tanks, there has to be a non-zero value for Maximum Imports otherwise nothing gets built and there is no was around this limitation

The reason I'm confused and not fully getting this is in my editor I've seen guns that show -1 for a Build Limit yet on the production screen they say "ar:need". I've tested switching between -1 and 0 and they both result in the "ar:need".
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Re: Calculating Factory Production

Post by Karri »

Dereck wrote: Mon Jul 08, 2024 1:12 pm The reason I'm confused and not fully getting this is in my editor I've seen guns that show -1 for a Build Limit yet on the production screen they say "ar:need". I've tested switching between -1 and 0 and they both result in the "ar:need".
Are you sure you're checking the same guns? Axis has a lot of equipment that is for the different Axis countries.
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Dereck
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Re: Calculating Factory Production

Post by Dereck »

Karri wrote: Mon Sep 23, 2024 5:43 pm
Dereck wrote: Mon Jul 08, 2024 1:12 pm The reason I'm confused and not fully getting this is in my editor I've seen guns that show -1 for a Build Limit yet on the production screen they say "ar:need". I've tested switching between -1 and 0 and they both result in the "ar:need".
Are you sure you're checking the same guns? Axis has a lot of equipment that is for the different Axis countries.
No I was only looking at the Soviet production.
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Re: Calculating Factory Production

Post by Karri »

Dereck wrote: Mon Sep 23, 2024 11:28 pm
Karri wrote: Mon Sep 23, 2024 5:43 pm
Dereck wrote: Mon Jul 08, 2024 1:12 pm The reason I'm confused and not fully getting this is in my editor I've seen guns that show -1 for a Build Limit yet on the production screen they say "ar:need". I've tested switching between -1 and 0 and they both result in the "ar:need".
Are you sure you're checking the same guns? Axis has a lot of equipment that is for the different Axis countries.
No I was only looking at the Soviet production.
Which guns specifically? Did you remember to lock the generic data?

EDIT: nevermind, it's exactly as you say. Not sure why.
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Re: Calculating Factory Production

Post by Denniss »

It seems you always get ar:need for any ground element that has production disabled per se or reached their end date.
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