Advanced Tactics Development Poll

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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Vic
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Advanced Tactics Development Poll

Post by Vic »

Hi guys,

Please hop over here to vote:
https://www.vrdesigns.net/?p=2234

And please share any additional thoughts below.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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sIg3b
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Re: Advanced Tactics Development Poll

Post by sIg3b »

If you can do ONE thing, please make the AI able to use carriers. It being not able to do that makes the game vs. AI both asymmetric and ahistoric.

If you can do TWO things, please make random maps more random, more interesting and more natural-looking (unpredictable mixture of irregular-shaped large and small continents and islands) at the expense of balance/fairness.
(More similar to the original AT, ideally including something like the original sliders for map generation)
Having a rather symmetrical map of fairly equal-sized fairly round blobs is both unnatural-looking and strategically boring imo. Please give us radically asymmetrical random maps, at least as an option!
eddieballgame
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Re: Advanced Tactics Development Poll

Post by eddieballgame »

UI Scaling, similar to what is offered in Shadow Empire would be great, thank you.
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Khanti
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Re: Advanced Tactics Development Poll

Post by Khanti »

It looks like most people are opting for user interface and AI.
If one can be done in the future is Time between turns (Game/AI speed) for me.
And AI "thinking" as second choice.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Advanced Tactics Development Poll

Post by Khanti »

Forget about other things.
I started playing again.
And again this makes me crazy.
Kills that are stupid and impossible.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Ormand
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Re: Advanced Tactics Development Poll

Post by Ormand »

Right now, AI thinking is the top priority. Trying to make an AI worth fighting.

As for the kills. You mentioned this before. Well, random numbers do what they do. You can also think of it in this case, that the Pz I Hund was in five previous battles, and was a bit worn down and those riflemen got a satchel charge in there. But, at some point, I could try to look and see if there is some unwanted bias helping low odds.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Khanti
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Re: Advanced Tactics Development Poll

Post by Khanti »

Ormand wrote: Fri Jul 05, 2024 11:46 pm Right now, AI thinking is the top priority. Trying to make an AI worth fighting.

As for the kills. You mentioned this before. Well, random numbers do what they do. You can also think of it in this case, that the Pz I Hund was in five previous battles, and was a bit worn down and those riflemen got a satchel charge in there. But, at some point, I could try to look and see if there is some unwanted bias helping low odds.
Thanks for that answer. I understand AI as priority. About low odds: for me in these cases there should be RETREAT, not KILL. Killing should be excluded with that LOW odds.

Look at picture of AC vs. AC battle. I can understand it fought earlier and probably could be be damaged ;-) but 52: 2570 should be RETREAT always, not kill.
(Phoenix random game)
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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ernieschwitz
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Re: Advanced Tactics Development Poll

Post by ernieschwitz »

I once heard a quote, which is apt. I'll paraphrase.

If a meteor has a less than 1.000.000th chance of hitting a planet at any time, then sooner or later it will. That is just statistics.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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