1941 Campaign Beta German Build units file
Moderator: Joel Billings
1941 Campaign Beta German Build units file
Hello,
For anyone that want it is a quick file to allow Germany to build units in the standard 1941 campaign.
Allows a variety of battalions and regiments for Germany/hungar/romania/slovakia in 1941....along with a couple divisions if you want to spend alot of AP.
Into 1942 allowed builds increase to OST troop units, more cavalry, kampgruppen and some fortress units
Into 1943 more division builds and odd BN/regiments get added.
Tried to keep to historically feasible and a reasonable AP cost---the germans really already maximized the panzer/motorized formations so dont expect many to be buildable---mostly security, fortress, OST, reduced str divisions, cavalry, and some mobile battalions to represent the typical local reserve battalions the germans build as the war went on.
As well added some regiments and battalions for axis allies if you have extra manpower from them to add in.
Overall should allow the Axis player some options to add CV/units to the Axis forces without super unbalancing the game for 1941.
I would recommend if you play PVP to houserule that no regiments may be on map units as this does add more axis regiments as buildable and as on map attack soakers in winter 1941 could unbalance things.
For anyone that want it is a quick file to allow Germany to build units in the standard 1941 campaign.
Allows a variety of battalions and regiments for Germany/hungar/romania/slovakia in 1941....along with a couple divisions if you want to spend alot of AP.
Into 1942 allowed builds increase to OST troop units, more cavalry, kampgruppen and some fortress units
Into 1943 more division builds and odd BN/regiments get added.
Tried to keep to historically feasible and a reasonable AP cost---the germans really already maximized the panzer/motorized formations so dont expect many to be buildable---mostly security, fortress, OST, reduced str divisions, cavalry, and some mobile battalions to represent the typical local reserve battalions the germans build as the war went on.
As well added some regiments and battalions for axis allies if you have extra manpower from them to add in.
Overall should allow the Axis player some options to add CV/units to the Axis forces without super unbalancing the game for 1941.
I would recommend if you play PVP to houserule that no regiments may be on map units as this does add more axis regiments as buildable and as on map attack soakers in winter 1941 could unbalance things.
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- 1941 Campaign Beta V1.1.zip
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- Joel Billings
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Re: 1941 Campaign Beta German Build units file
This requires that players have the 1.04.00 version, which is not yet available. There's a good chance it will be available next week as a beta.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
Re: 1941 Campaign Beta German Build units file
Interesting.
Maybe by creating units it can help with the resource glut of specific types such as Tigers too.
Maybe by creating units it can help with the resource glut of specific types such as Tigers too.
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Re: 1941 Campaign Beta German Build units file
I am in sept 44 PBEM 43-45 Campaign.
I have nearly 600 Tigers in the pool plus loads of King Tigers with only one small unit using them - It is a real mess, and it is a shame the team only considered the early war ( which is done well ), but the enigma on replacements is a big negative for me for the future.
I did advocate a Replacement button on a corps HQ, which at 4 would mean only the latest types are used if available - this is a big reason why the game gets so overbalanced 43 onwards. I am surprised that there are not more players interested in the whole campaign.
Cav
I have nearly 600 Tigers in the pool plus loads of King Tigers with only one small unit using them - It is a real mess, and it is a shame the team only considered the early war ( which is done well ), but the enigma on replacements is a big negative for me for the future.
I did advocate a Replacement button on a corps HQ, which at 4 would mean only the latest types are used if available - this is a big reason why the game gets so overbalanced 43 onwards. I am surprised that there are not more players interested in the whole campaign.
Cav
Re: 1941 Campaign Beta German Build units file
the issue with extra tigers is a combat system issue and lack of the units with tigers being forces to retreat that often---basically most losses in the game are due to retreating so if a unit or units with Tigers are never forces to retreat you will rarely lose any.
Doubt the combat system will ever be improved as its the same one they have basically been using for decades now.
The game is mainly balanced on experience/morale then numbers of elements left over after the weird shooting at elements portion of the battle....then if you run you take more losses basically based on how low your exp/mor is....so crappy units with low Mor/EXP get slaughtered more experienced units take some extra damage but not bad---but again in general losses are mostly generated from retreats and not actual losses is the issue-----you realistically wouldn't have 600 tigers unless they never entered combat. As also due to combat system those tigers are in high MOR/EXP units so are god tier soldiers that rarely die or get hit and slaughter all the Soviets before them lol.
Doubt the combat system will ever be improved as its the same one they have basically been using for decades now.
The game is mainly balanced on experience/morale then numbers of elements left over after the weird shooting at elements portion of the battle....then if you run you take more losses basically based on how low your exp/mor is....so crappy units with low Mor/EXP get slaughtered more experienced units take some extra damage but not bad---but again in general losses are mostly generated from retreats and not actual losses is the issue-----you realistically wouldn't have 600 tigers unless they never entered combat. As also due to combat system those tigers are in high MOR/EXP units so are god tier soldiers that rarely die or get hit and slaughter all the Soviets before them lol.
Re: 1941 Campaign Beta German Build units file
I am aware of the game mechanics.
As said these things cannot be changed.
Exactly as a German player can attach Tiger SU. Attack and win. Detach the SU.
But it is like Soviets attaching tank bge, attacking, detaching and then even attaching rifle brigade.
Players game the system as they may, but I believe more players are angered or displeased to see pools of equipment unused and twice fold so if they cannot use it now that the game has a fix for it.
Because sure as hell as Soviet I do check what I have in pool, what I produce and in which quantities and then decide which units to invest AP into.
As said these things cannot be changed.
Exactly as a German player can attach Tiger SU. Attack and win. Detach the SU.
But it is like Soviets attaching tank bge, attacking, detaching and then even attaching rifle brigade.
Players game the system as they may, but I believe more players are angered or displeased to see pools of equipment unused and twice fold so if they cannot use it now that the game has a fix for it.
Because sure as hell as Soviet I do check what I have in pool, what I produce and in which quantities and then decide which units to invest AP into.
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Re: 1941 Campaign Beta German Build units file
Could you please share how to enable certain units (/TOEs) to be built in the build screen? And how to edit their build limit?
Edit: I think I found it
Edit: I think I found it
Re: 1941 Campaign Beta German Build units file
Can someone please enlighten how to mod scenarios for the germans to be able to build units?
Ticking "buildable" in the editor alone doesnt seem to do the trick.
Also, will the scenarios be edited in the final patch for the germans to be able to build units?
Ticking "buildable" in the editor alone doesnt seem to do the trick.
Also, will the scenarios be edited in the final patch for the germans to be able to build units?
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Re: 1941 Campaign Beta German Build units file
Sorry to be dim, but where do I put this zip file in any particular folder?
thanks for providing this. It will inspire me to make a mod, no doubt.
Cav
thanks for providing this. It will inspire me to make a mod, no doubt.
Cav
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Re: 1941 Campaign Beta German Build units file
Oh it goes in the scn folder than can be further edited from there? Tks
Cav
Cav
- Joel Billings
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Re: 1941 Campaign Beta German Build units file
You need to alter the OB chains (via the OB tab) to make some of them buildable.aMaschina wrote: Fri Sep 13, 2024 8:35 pm Can someone please enlighten how to mod scenarios for the germans to be able to build units?
Ticking "buildable" in the editor alone doesnt seem to do the trick.
Also, will the scenarios be edited in the final patch for the germans to be able to build units?
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
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- Joined: Tue Sep 02, 2003 5:28 pm
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Re: 1941 Campaign Beta German Build units file
Guys
May I ask
Do all the scn in the latest patch have units that are now buildable? Looks like it does.
How is the AP value set? Is that part of the screen, including setting the date and so on?
In game how do you select build unit? I have not played Soviets. Is thera new tab when you make units buildable? Does it come in the AR TB?
Does the game give the unit a number or name?
I look forward to having a few buildable units in my game as working on the mod - I learnt tons already, but still some way to go but liking the ride so far.
Cav
May I ask
Do all the scn in the latest patch have units that are now buildable? Looks like it does.
How is the AP value set? Is that part of the screen, including setting the date and so on?
In game how do you select build unit? I have not played Soviets. Is thera new tab when you make units buildable? Does it come in the AR TB?
Does the game give the unit a number or name?
I look forward to having a few buildable units in my game as working on the mod - I learnt tons already, but still some way to go but liking the ride so far.
Cav
Re: 1941 Campaign Beta German Build units file
Maybe this helps some of your questions:
Pic 1 number 5 you need to insert your dates/costs/limits.
Pic 1 number 5 you need to insert your dates/costs/limits.
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- 1.PNG (250.28 KiB) Viewed 1024 times
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- 3.PNG (274.4 KiB) Viewed 1024 times
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: 1941 Campaign Beta German Build units file
I get it with the instructions that I can build these units in the editor. I save the scenario in the editor. Now when I open the scenario in the main menu and play, I cannot build any units, nothing is displayed. What am I doing wrong? 

Re: 1941 Campaign Beta German Build units file
In the Editor, first "Main window" you see in the bottom-left "Generic Data Locked: NO"Pocman wrote: Sun Oct 06, 2024 7:27 pm I get it with the instructions that I can build these units in the editor. I save the scenario in the editor. Now when I open the scenario in the main menu and play, I cannot build any units, nothing is displayed. What am I doing wrong?![]()
click the "NO" so it becomes a "YES" and save the scenario.
Unfortunately I think you may need to redo all your recent Modding/changes since those may have not been saved without that.
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: 1941 Campaign Beta German Build units file
Thank you very much. That was the solution to the puzzle. I only entered 1 unit to test the whole thing, that is bearable. 

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- Location: Sampford Spiney Devon UK
Re: 1941 Campaign Beta German Build units file
Can someone help me with my issue on the thread I have posted - I have done what you have done but get all sorts of strange issues. Like multiple TOE being able to be built when I only want 1, AP cost can be set but comes out as 0 in the game, and the number of max units can be set but comes out differently in the game - could send my scn if you like?
Its stopping me from posting my 1944 mod. I want the buildable units, as I think mods attract that kind of player.
Cav
Its stopping me from posting my 1944 mod. I want the buildable units, as I think mods attract that kind of player.
Cav