Iwo Jima Questions

Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
User avatar
Tanaka
Posts: 5311
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

Re: Iwo Jima Questions

Post by Tanaka »

OldCrowBalthazor wrote: Wed Jul 24, 2024 7:28 pm
Tanaka wrote: Wed Jul 24, 2024 6:58 pm
Robert24 wrote: Wed Jul 24, 2024 6:23 pm

Tanaka,

I hear you! Let me explain my thoughts on the design. Yes, I omitted a significant aspect of the battle for Iwo Jima in that I just wanted to focus on the Marine (and Army) landings. Maybe I can do more in the future ;) .

Robert
Great to hear! I would be ok with that otherwise but the laser guided pinpoint accuracy of the allied ships and CVL aircraft in bombarding and destroying dug in Japanese units in tunnels and caves and pillboxes one by one is pretty frustrating without having any way to deal any damage back to them. I am having entire units wiped out just by naval, air, and artillery bombardments which is not very realistic or historical. My opponent rarely has to use his units but to just finish them off. Maybe reduce the allied ship bombarding range to the max gun range of the Japanese naval guns? And reduce their damage to land units? The allied artillery is already enough to deal with combine this with the lethal naval artillery and everything evaporates.

"The problem that occurred with the shelling was it was not enough and not done well for what little time was allowed. So it had limited effect on the well prepared and dug in IJA positions. Gen. Schmidt USMC was not happy over this failure. He stated “We only got about 13 hours worth of fire support during the 34hours of available daylight.” Side note: Due in part to this “shelling” failure the battle of Iwo Jima was the only U.S. Marine battle that the American casualties exceeded those of the IJA."
I think you should wait for to see from the US point of view before coming to a conclusion here. The US is in 12 turns out of 24 to finished in our match, and most of the Mpps are gone. Quite a few units are worn to the bone and supply is acute. I don't want to give spoilers but if I have to I will.

Also, I want to be polite here, but you have lost opportunities to totally eliminate quite a few of my units by not concentrating your artillery on ONE target. I did this as Japan in my Beta MP match vs Similcro with the Marianas scenario. I would concentrate on one target and at times counter-attack with infantry on a damaged, demoralized US unit, especially ones in low supply.
We could do a mirror match of this if you wish to check balance and in the name of science, if you wish.
Great to get your feedback from the other side! Yes we will see how it ends just offering my perspective as the match goes on and the historical perspective as far as the naval bombardments.

That sort of goes with what I am saying I don't really think units should be eliminated by artillery and bombardment attacks alone I think they are too lethal.

And yes I have spread things out to reduce the morale and readiness as much as possible to prevent fresh units and I hate to give spoilers but I do eliminate a unit with just artillery but that is sort of my point.

This is not about you OCB you are my favorite opponent and doing everything you are supposed to be doing. Just my perspective on the scenario itself.
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
User avatar
OldCrowBalthazor
Posts: 2868
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: Iwo Jima Questions

Post by OldCrowBalthazor »

Well my Marines are exhausted after the Quarry. Morale and readiness are in the ditch with the bulk of my men. One of my CVLs is down to 3 Air. Supply is crap except along the central road leading up to your second line of defense, and I had to pull units off to rest them. Honestly, artillery land and sea plus airpower was the only way to defeat the Japanese at Iwo Jima.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
Tanaka
Posts: 5311
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

Re: Iwo Jima Questions

Post by Tanaka »

OldCrowBalthazor wrote: Wed Jul 24, 2024 7:56 pm Well my Marines are exhausted after the Quarry. Morale and readiness are in the ditch with the bulk of my men. One of my CVLs is down to 3 Air. Supply is crap except along the central road leading up to your second line of defense, and I had to pull units off to rest them. Honestly, artillery land and sea plus airpower was the only way to defeat the Japanese at Iwo Jima.
Well from my side it is not feeling this way haha. I think the Marines that were there would say the ship and air bombardments were not effective and that is what made things so difficult. But great to hear your feedback to compare and we can continue to discuss as we go along and at the end. Maybe I am being too harsh we shall see!
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
User avatar
OldCrowBalthazor
Posts: 2868
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: Iwo Jima Questions

Post by OldCrowBalthazor »

Tanaka wrote: Wed Jul 24, 2024 8:27 pm
OldCrowBalthazor wrote: Wed Jul 24, 2024 7:56 pm Well my Marines are exhausted after the Quarry. Morale and readiness are in the ditch with the bulk of my men. One of my CVLs is down to 3 Air. Supply is crap except along the central road leading up to your second line of defense, and I had to pull units off to rest them. Honestly, artillery land and sea plus airpower was the only way to defeat the Japanese at Iwo Jima.
Well from my side it is not feeling this way haha. I think the Marines that were there would say the ship and air bombardments were not effective and that is what made things so difficult. But great to hear your feedback to compare and we can continue to discuss as we go along and at the end. Maybe I am being too harsh we shall see!
I think you jumped the gun here. I am having difficulties. Historically the US 'cleared' Iwo by turn 18. Not certain I can do that fyi..
I understand the Japanese player has his hand kind of tied here on Iwo Jima, but that's exactly what the case was. Your not seeing the full picture, yet. But you will after our series is over.

Besides, when we do the Solomons Campaign, you will be able to try kick the American's teeth in at your hearts content....😘
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
Tanaka
Posts: 5311
Joined: Tue Apr 08, 2003 3:42 am
Location: USA
Contact:

Re: Iwo Jima Questions

Post by Tanaka »

OldCrowBalthazor wrote: Thu Jul 25, 2024 12:52 am
Tanaka wrote: Wed Jul 24, 2024 8:27 pm
OldCrowBalthazor wrote: Wed Jul 24, 2024 7:56 pm Well my Marines are exhausted after the Quarry. Morale and readiness are in the ditch with the bulk of my men. One of my CVLs is down to 3 Air. Supply is crap except along the central road leading up to your second line of defense, and I had to pull units off to rest them. Honestly, artillery land and sea plus airpower was the only way to defeat the Japanese at Iwo Jima.
Well from my side it is not feeling this way haha. I think the Marines that were there would say the ship and air bombardments were not effective and that is what made things so difficult. But great to hear your feedback to compare and we can continue to discuss as we go along and at the end. Maybe I am being too harsh we shall see!
I think you jumped the gun here. I am having difficulties. Historically the US 'cleared' Iwo by turn 18. Not certain I can do that fyi..
I understand the Japanese player has his hand kind of tied here on Iwo Jima, but that's exactly what the case was. Your not seeing the full picture, yet. But you will after our series is over.

Besides, when we do the Solomons Campaign, you will be able to try kick the American's teeth in at your hearts content....😘
Yes we shall compare notes when this is over! I think you can but we shall see! But yes these last few turns I am finally able to destroy some of your land units but I have precious few left to contend you with...

And I look forward to that!
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopi ... 9f17441266
Post Reply

Return to “Strategic Command WWII: War in the Pacific”