4 SEASONS ALTERNATE GRAPHICS

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GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

Alpine infantry LMGs.
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4 SEASONS APLINE LMG.zip
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GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

I usually customize my games once I generate a random game to include a single "Mercenary Base" near my capital city. I give it about 500 production points and set it up to produce Mercenaries of around 5 per turn. In the game I outfit my elite formations with them, for example: germans (SS), anglo (royal guards), Russian (red guards), Japanese (imperial guard) or just call them elite infantry or something. I generally up the combat stats just a nudge or two to give them an ever so slight advantage over regular rifles infantry. At 5 subformations per turn, it takes a while to build up a division or two of elite infantry and keep them outfitted with replacements. It spices up the game in my opinion.

I don't know if anyone else uses anything like elite infantry formations, however, I'm working on some now in hopes that others will find them interesting additions to the game. I should have a set in a few hours.
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ernieschwitz
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by ernieschwitz »

I have been thinking about ways to make them (in game) many times. Your method of making a separate base, is one way, and I have seen variations on it too. It is a smart way for sure, since you won't get too many of them. No-one is able to produce only those. So if you have space for an extra location, it is an excellent way of doing it.

Unfortunately GD does not have a real space luxury. So I am trying to think of other ways of doing it. Not found anything I like yet.
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lion_of_judah
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by lion_of_judah »

Ormand wrote: Sat Jul 20, 2024 11:58 pm And, there is a new beta coming that will have execs to set these graphics, so you don't have to do it manually, which would probably drive anyone crazy. It would require making a stringlist, which you can edit outside of ATG and then reload, to set the file names for the graphics that then get read during an event.

Can't wait for this one! is there a time frame when this will be completed and rolled out?
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

And here they are; elite rifle subformations. Just in case anyone wants to make SS divisions or Guards rifle divisions or special SE Asian infantry divisions, etc. etc.
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4 SEASONS ELITE RIFLE.zip
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

I think this wraps up the LMGs.
Attachments
4 SEASONS PARA LMG.zip
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ernieschwitz
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by ernieschwitz »

Don't know why, but these look exceptionally good.
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Ormand
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by Ormand »

Because he is good!
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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ernieschwitz
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by ernieschwitz »

That too!
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

Thank you. I'm glad to help out in the enjoyment of ATG. :D
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

Handheld anti-tank weapons. I've called the zip file "BAZOOKA", though, not all the anti-tank weapons in it are bazookas.

Please note: I will eventually be placing all my graphics in one large zip file with more simplified file names in order to be more compatible with a new system of assigning subformation graphics using event code and string files that Ormand is working on. In the meantime, I'm posting my graphics as individual packs based on subformation type.
Attachments
4 SEASONS BAZOOKA.zip
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

ADDENDUM: 2 Missing units, African Paratroopers.

I don't think Africa is a playable nation, however, just in case, I've created a full set of African units for the game. The two units attached here are the missing African paratroopers that I neglected to do with the other Para units. One is a Paratrooper and the other is a Paratrooper with a Light Machine Gun.
Attachments
4 SEASONS AFRICAN PARAS.zip
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PREVIEW 1
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PREVIEW 2
PREVIEW 2
PARA - AFRICAN.png (32.45 KiB) Viewed 1210 times
GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

1st of 4 HMG packs. This one is basic HMG to go with standard infantry formations.
Attachments
4 SEASONS HMG.zip
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GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

Marine HMGs to support your amphibious operations.
Attachments
4 SEASONS HMG MARINE.zip
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GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

Airborne HMGs.
Attachments
4 SEASONS HMG PARA.zip
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PREVIEWS
HMG PARA.png (603.45 KiB) Viewed 1191 times
GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

And finally for tonight, to wrap up the HMG packs, here are the alpine HMGs.
Attachments
4 SEASONS HMG ALPINE.zip
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PREVIEWS
HMG ALPINE.png (520.61 KiB) Viewed 1190 times
GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

I think for the remainder of the crew-served weapons, I'll be featuring the weapons alone, without crews (as the vanilla game does). So here are the mortars:
Attachments
4 SEASONS MORTARS.zip
GAME FILES
(33.48 KiB) Downloaded 37 times
LIGHT MORTAR
LIGHT MORTAR
60mm MORTAR (LT).png (7.5 KiB) Viewed 1117 times
MEDIUM MORTAR
MEDIUM MORTAR
81mm MORTAR (MED).png (10.24 KiB) Viewed 1117 times
HEAVY MORTAR
HEAVY MORTAR
120mm MORTAR (HVY).png (15.53 KiB) Viewed 1117 times
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ernieschwitz
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by ernieschwitz »

The original Random game generator, before ANewDawn, had scouts in it. These were depicted as on motorcycles. I figured a representation of figures from each nation (or maybe just a generic one) might be something you could look into? The German ones had sidecars, I don't think the allied ones had.
Creator of High Quality Scenarios for:
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    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
GaryChildress
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

ernieschwitz wrote: Thu Aug 01, 2024 10:26 pm The original Random game generator, before ANewDawn, had scouts in it. These were depicted as on motorcycles. I figured a representation of figures from each nation (or maybe just a generic one) might be something you could look into? The German ones had sidecars, I don't think the allied ones had.
I have a motorcycle model I can use along with a sidecar. 4 Seasons currently uses one graphic for all the peoples in the game. I may try to make a generic version. I'll see when I get to them.
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Re: 4 SEASONS ALTERNATE GRAPHICS

Post by GaryChildress »

For the vehicles, since they take considerably longer to create, I'll post the game files in smaller increments, just to keep things moving. Simply right-click and choose save as...

I'll eventually post completed .zip file packs of these things but it's probably going to take a while to accumulate them.
Attachments
STUART.png
STUART.png (27.45 KiB) Viewed 1058 times
SHERMAN.png
SHERMAN.png (32.2 KiB) Viewed 1058 times
PERSHING.png
PERSHING.png (32.16 KiB) Viewed 1058 times
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