Starting distance in tactical battles

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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Stego
Posts: 36
Joined: Thu Apr 16, 2020 2:18 pm

Starting distance in tactical battles

Post by Stego »

Once you start developing aircraft, with the scouting potential they have, tactical battles should start at much greater distances than they do. Often these distances are a few tens of miles, thus negating the effect of aerial scouting on the battle.

When carriers are already operating, this situation becomes even more unrealistic. It has happened to me to meet an enemy naval group shortly after the start of a battle in which I have a powerful carrier group at my disposal. Logically, the enemy ships would have been detected and attacked long before visual contact was established.

In my opinion, as soon as airships and scout planes are available, the battles should start with the two sides separated by no less than 200 miles.
WLRoo
Posts: 257
Joined: Sun Jul 01, 2018 5:20 pm

Re: Starting distance in tactical battles

Post by WLRoo »

Usually, battles do start further apart after the development of heavier-than-air craft, so if they aren't doing so on a regular basis, it may be worth checking your installation and if it persists, submit a bug report.

There are, however, times when your scouting fails, for whatever reason and you do end up in a short range furball.
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