Croatian Event is wrong on so many levels....

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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Croatian Event is wrong on so many levels....

Post by DarkHorse2 »

This is specifically regarding "DE 621 - Germany: Divide Yugoslavia and Set up Croatia as an Independent State? (AI - 100% Yes)"

1. The Croatian state was much larger.
2. Italy annexed Ljubljana, Split plus all the Adriatic islands.
3. Bulgaria annexed Skopje and as far west as Bitola.
4. A good chunk was partitioned for and annexed by Albania (which was previously annexed by Italy) (effectively, giving more territory to Italy).
5. Whatever was left of Yugoslavia was designated as Serbia (which continued to be occupied by Germany).
6. Yugoslavia, was completely dismembered and effectly, ceased to exist until 1945.
7. The date of the event (and associated territorial events) are hardcoded to: 1941/05/13, which is wrong for the following reasons:
- It is based on a historical date when the NDH government signed an agreement with Nazi Germany which demarcated their borders (13 May 1941). However, this is further based on the dates when Yugoslavia was invaded and surrendered to Germany (18 April 1941).
- The proclamation of an Independent State of Croatia in Zagreb was on 10 April 1941.
- The in-game date of "DE 621" event should be the date Yugoslavia is conquered, with the associated territory events (in territory.txt) to be effective 1 to 2 turns later.
First and foremost, Yugoslavia was created with the decisive support of France, the United States, and Great Britain, the three western allies of Serbia and Montenegro in the First World War, and it was occupied and dismembered in 1941 by Germany (and Austria, which had been annexed to it), Italy, Hungary, and Bulgaria. Yugoslavia was renewed in 1945 with the support of the Soviet Union and the same three western allies.
The terms of the surrender were extremely severe, as the Axis proceeded to dismember Yugoslavia. Germany annexed northern Slovenia, while retaining direct occupation over a rump Serbian state. Germany also exercised considerable influence over the Independent State of Croatia (NDH) proclaimed on 10 April, which extended over much of today's Croatia and contained all of modern Bosnia and Herzegovina, despite the fact that the Treaties of Rome concluded between the NDH and Italy on 18 May envisioned the NDH becoming an effective protectorate of Italy. Mussolini's Italy gained the remainder of Slovenia, Kosovo, coastal and inland areas of the Croatian Littoral and large chunks of the coastal Dalmatia region (along with nearly all of the Adriatic islands and the Bay of Kotor). It also gained control over the Italian governorate of Montenegro, and was granted the kingship in the Independent State of Croatia, though wielding little real power within it; although it did (alongside Germany) maintain a de facto zone of influence within the borders of the NDH. Hungary dispatched the Hungarian Third Army to occupy Vojvodina in northern Serbia, and later forcibly annexed sections of Baranja, Bačka, Međimurje, and Prekmurje.
see - https://en.wikipedia.org/wiki/World_War ... slavia.svg
see - https://www.wikiwand.com/en/Independent ... of_Croatia
see - https://www.wikiwand.com/en/Invasion_of_Yugoslavia


Axis_occupation_of_Yugoslavia_1941-43.png
Axis_occupation_of_Yugoslavia_1941-43.png (49.96 KiB) Viewed 170 times

Code: Select all

{
#NAME= DE 621 - Germany: Divide Yugoslavia and Set up Croatia as an Independent State? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_252>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 621
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_253>>
#NOTES= <<TAG_254>>
#NOTES_POSITION= 178,92
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/05/13
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Zagreb is in Axis hands
#ALIGNMENT_POSITION= 178,92 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; 3rd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 4th Line - Yugoslavia politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 120 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
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BillRunacre
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Re: Croatian Event is wrong on so many levels....

Post by BillRunacre »

Much of the territory in question has to remain part of Yugoslavia as otherwise their partisans cannot spawn, and this is why the country does not cease to exist, and also why the territory transfers are not as large as in real life.
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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Croatian Event is wrong on so many levels....

Post by DarkHorse2 »

I do not entirely buy that.

There are no partisans in the Bulgarian sector at all.

Additionally, could the partisans not be dynamically handled in Partisan.txt ?
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Croatian Event is wrong on so many levels....

Post by DarkHorse2 »

Would something like this not take care of it?

Code: Select all

{
#NAME= Yugoslav Partisans in Croatia (15%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
; Croatia formed?
#LINK= 621[1]
; Croatia(27)
#COUNTRY_ID= 27
#TRIGGER= 15
#PARTISAN_FLAG= 3
#ADD_UNIT= 1
#DISRUPTION_RANGE= 4
#MAP_POSITION= 177,93
#MAP_POSITION= 178,96
#MAP_POSITION= 181,96
}
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Croatian Event is wrong on so many levels....

Post by DarkHorse2 »

Are these not Croatian Partisan spawn hexes?

Are you saying they will not spawn Partisans?
(honestly, I do not know yet and have not confirmed one way or another...)

CroatianPartisans.jpg
CroatianPartisans.jpg (945.48 KiB) Viewed 130 times
I am going to increase the Partisan spawn rate at those hexes so I can test it out.....
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Croatian Event is wrong on so many levels....

Post by DarkHorse2 »

I am not seeing it fire or spawn partisans.

The following is not working as expected:

Code: Select all

; #PARTISAN_FLAG= Value range [1, 3]
;               Partisan Event type
;               1 = PARTISANS_ON_INVASION
;               2 = PARTISANS_AFTER_SURRENDER
;               3 = FULL_PARTISANS
I would expect #PARTISAN_FLAG=3 to active those "unoccuppied" partisan hexes.

So, how do you simulate ongoing seperatists movements, like Turkish Kurds?
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BillRunacre
Posts: 6587
Joined: Mon Jul 22, 2013 2:57 pm
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Re: Croatian Event is wrong on so many levels....

Post by BillRunacre »

If the territory no longer belongs to Yugoslavia, then it will not spawn Yugoslav Partisans, and if the script is amended to make them Croatian Partisans, then the Partisans would only deploy in opposition to the side that Croatia is on, e.g. if Croatia is Axis then the Partisans would only deploy if the Allies occupy their territory and leave the Partisan spawning hexes unguarded.
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