Bug or intended game mechanic

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Szenser
Posts: 15
Joined: Thu Oct 22, 2020 10:09 pm

Bug or intended game mechanic

Post by Szenser »

If Axis goes for Sealion and takes London, Liverpool and Manchester. No UK-convoy route exists. MPP is crippled and Capital is Edinburgh. After capture of Edinburgh, convoy route would be directed to Canada or Egypt (if i get this right).

Is this intended or a bug that after Liverpool is taken, convoy routes stops?

Pardon me, not english native speaker
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Bug or intended game mechanic

Post by DarkHorse2 »

I have no authority on this, but this is what it appears to me....

If Edinburgh is the new capital of UK, then I would expect the convoys would be redirected to a port in close proximity. (Glasgow perhaps?)

However, given the following event script, the convoys should already be going to Canada or Egypt even before London is captured. (if I am reading the event correctly)

The game scripts seem to indicate -
Our convoy routes will automatically adjust to deliver goods to wherever we relocate to. If it may be possible to launch successful offensives in the Mediterranean then opting for Egypt (YES) might be best, as new units will be able to deploy there. This will be useful as they will have far less distance to travel before entering combat than had you said (NO) and opted for Canada.
To make matters even more complicated, you will need to mostly ignore the script comments as I continued to find them incorrect at least 50% of the time.

(in fact, with the exception of the descriptive header at the top of the file, I have encouraged that all other comments be removed as it just makes it more difficult to read or understand) (additionally, I wrote a program to strip comments out of the AI / Event scripts to make reading easier.)

A link to the processed files are here:
https://1drv.ms/f/s!ApomLrihV-7hgpd2xM7 ... w?e=Qhu7KU

I use the processed files primarily when I want to diff changes to the scripts.
:D

For example "Event triggered by the fall of London after a successful Operation Sealion" - no.

Event is triggered by all of the following:
1. Ottawa is Allied
2. UK is Allied, mobilized and not surrendered
3. Egypt is Allied, mobilized and not surrendered
4. Canada is Allied, mobilized and not surrendered
5. An Axis unit is within 6 hexes of London

Code: Select all

; Event triggered by the fall of London after a successful Operation Sealion
{
#NAME= DE 105 - UK: Shall We Move Our Capital To Egypt Or Canada? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_18>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 105
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_19>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP= <<TAG_20>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Canada politically aligned with Allies and not surrendered
; 3rd Line - Egypt politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 21 [2] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Axis have units in southern England
; London(147,77)
#CONDITION_POSITION= 147,77 [6,6] [1,1] [1] [0]
}
Last edited by DarkHorse2 on Wed Jul 31, 2024 3:45 pm, edited 2 times in total.
Szenser
Posts: 15
Joined: Thu Oct 22, 2020 10:09 pm

Re: Bug or intended game mechanic

Post by Szenser »

Maybe the event gets mixed up with Edinburgh as 3rd capital.

If it is a bug. Maybe a house rule could fix it, e.g. capture Liverpool only after capture Edinburgh?

Would be nice to get a conformation from the devs.

some info: MP-SoE, date is november 1941, Decision for Egypt, Egypt is not conquered; USA is at 72% mob, Barbarossa started september 1941
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Bug or intended game mechanic

Post by DarkHorse2 »

Were you ever presented with the option to send convoys to:
* Canada ?
* Egypt ?
Szenser
Posts: 15
Joined: Thu Oct 22, 2020 10:09 pm

Re: Bug or intended game mechanic

Post by Szenser »

Yes, i decided for Egypt.

I can´t remember if this event happened after the capture of London or Manchester.
DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Bug or intended game mechanic

Post by DarkHorse2 »

Well, I am fairly certain you are going to need a screen capture of the current state of the game.

Most likely will need to show it is reproducable, which may require you to try to duplicate, with supporting screen shots.
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BillRunacre
Posts: 6705
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: Bug or intended game mechanic

Post by BillRunacre »

Szenser wrote: Wed Jul 31, 2024 3:08 pm Yes, i decided for Egypt.

I can´t remember if this event happened after the capture of London or Manchester.
Hi

Please can you send me a saved turn to bill.runacre@furysoftware.com so I can take a look?

Thanks
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Szenser
Posts: 15
Joined: Thu Oct 22, 2020 10:09 pm

Re: Bug or intended game mechanic

Post by Szenser »

It´s a MP-game, SoE.

I send you start and actual turn reminder email.
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BillRunacre
Posts: 6705
Joined: Mon Jul 22, 2013 2:57 pm
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Re: Bug or intended game mechanic

Post by BillRunacre »

Thanks for the info, this is useful and I'll see what I can come up with to improve things here.
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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

Re: Bug or intended game mechanic

Post by DarkHorse2 »

BillRunacre wrote: Fri Aug 02, 2024 11:21 am Thanks for the info, this is useful and I'll see what I can come up with to improve things here.
+1

:D
Dudecommander
Posts: 12
Joined: Fri Aug 27, 2021 1:03 pm

Re: Bug or intended game mechanic

Post by Dudecommander »

Hi there,

I'm the guy on the other end of the game with Szenser.
I thought this was intentional. It can be used as a lever by the Axis. It is of course understandable if it's "just a bug", because it leads to a situation, where GB is better of giving up on Britain rather than defending, because MPP will go up, after Edinburgh has fallen.

But then there's another aspect: If the Axis has invaded UK, the supply in normal towns and cities (i.e. no primary/secondary supply, industrial center) doesn't go higher than 3. This makes progress very difficult, especially in the mountainous narrow center of the isle.
Is this intentional, maybe to simulate stiff resistance in the UK? In the ruleset of the game I don't understand it. I thought it might be, because there's no connection to the capital, but then, when the Allies invade France, as soon as towns and cities are connected to a secondary supply, supply can raise up to 5 - as it should, as far as I understand.

If this is supposed to be an extra thread, I'll open one. I posted here, because I found it interesting, regarding to the balance of the game in the context of the question posted here.
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