Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by Captain Cruft »

Requiem for an Empire

I was not going to do an AAR for this game until things had really gotten going, but I find I cannot stop myself :lol:

This is Babeslite Scen 1 Dec 7 start, stock map with stacking limits, ** 3 day turns **

PDU On
No Unit Withdrawals On

Of course I am playing the evil empire, who ought to stand no chance given it's Scen 1. However I have a cunning plan (to be revealed later).

There are ** No House Rules **. The above-mentioned plan requires this, but of course it's also going to give the Allies a lot of scope to be naughty too.

Why 3-day turns? Well it will speed things up considerably, and hopefully the game will go the distance. It should also make for more "operational/strategic" thinking than the tactical. We will see ...
Last edited by Captain Cruft on Tue Jul 30, 2024 3:31 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 1, 07 Dec 41 to 09 Dec 41

Post by Captain Cruft »

Historical First Turn

I thought that 3-day turns this might mean 3 attacks on PH but no the KB is set to retire.

Just the usual first turn stuff then, highlights below:

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Allied Ships
BB Tennessee, Bomb hits 16, Torpedo hits 3, heavy fires
BB West Virginia, Bomb hits 10, Torpedo hits 1, heavy fires, heavy damage
BB Nevada, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
BB Pennsylvania, Bomb hits 9, Torpedo hits 2, heavy fires, heavy damage
BB Arizona, Bomb hits 9, and is sunk
BB Oklahoma, Bomb hits 16, Torpedo hits 1, heavy fires, heavy damage
BB Maryland, Bomb hits 10, Torpedo hits 1, on fire, heavy damage
BB California, Bomb hits 11, Torpedo hits 1, heavy fires

==> Not bad!

--------------------------------------------------------------------------------
Morning Air attack on TF, near Mersing at 52,82

Japanese aircraft
G3M2 Nell x 9

Allied Ships
BB Prince of Wales, Torpedo hits 2, on fire, heavy damage
BC Repulse, Torpedo hits 1

Afternoon Air attack on TF, near Mersing at 52,82

Japanese aircraft
G4M1 Betty x 27

Allied Ships
BC Repulse, Torpedo hits 1

Afternoon Air attack on TF, near Mersing at 52,82

Japanese aircraft
G3M2 Nell x 17

Allied Ships
BC Repulse, Torpedo hits 3, on fire, heavy damage
DD Tenedos

==> I guess Repulse won't make it but the Prince of Wales might. The landings are safe anyway, that is the important thing.

--------------------------------------------------------------------------------
Ground combat at Wake Island (136,98)

Japanese Shock attack

Attacking force 1680 troops, 19 guns, 2 vehicles, Assault Value = 63

Defending force 1314 troops, 25 guns, 10 vehicles, Assault Value = 20

Japanese adjusted assault: 84

Allied adjusted defense: 6

Japanese assault odds: 14 to 1 (fort level 1)

Japanese forces CAPTURE Wake Island !!!

==> Marvellous. I hate having to spend any time on this worthless atoll.
Last edited by Captain Cruft on Sun Aug 04, 2024 1:37 pm, edited 1 time in total.
User avatar
RangerJoe
Posts: 18251
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by RangerJoe »

You would have to set the order to not retire.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Cavalry Corp
Posts: 4158
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by Cavalry Corp »

As a player of two days, I find it much better and there is much more chance of the game going down - I am interested as to how 3 days may play out. there is way too much micromanagement in one day turns as well IMO.

Cav
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by Captain Cruft »

I will have to read your AAR.

One thing I want to get away from is the tactical optimisation which most players are obsessed with. The game lasts 4-5 years, worrying about whether your planes did slightly better flying at X rather than Y feet, or whether they should have really attacked that single xAKL mysteriously floating in the battle zone, should not be relevant.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 2, 10 Dec - 12 Dec 1941

Post by Captain Cruft »

Mixed Bag

IJN CL+DDs wipe out all merchant shipping trying to escape from Hong Kong.

However, the British and American navies have the cheek to oppose our landings at Tarawa and Miri.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Tarawa at 136,128, Range 8,000 Yards

Japanese Ships
PB Santos Maru, Shell hits 12, and is sunk
xAKL Toyotsu Maru, Shell hits 4, and is sunk
xAK Aratama Maru, Shell hits 21, heavy fires, heavy damage
xAKL Katsura Maru, Shell hits 6, and is sunk
xAKL Kaito Maru
xAKL Tenposan Maru, Shell hits 9, and is sunk

Allied Ships
CA Louisville

--------------------------------------------------------------------------------
Day Time Surface Combat, near Miri at 64,87, Range 9,000 Yards

Japanese Ships
APD Aoi, Shell hits 8, Torpedo hits 1, and is sunk
TB Kasasagi, Shell hits 5, heavy fires, heavy damage
AMc Wa 19
xAK Hokko Maru, Shell hits 1, on fire
xAK Zinzan Maru
xAK Kinkasan Maru, Shell hits 15, and is sunk
xAK Giyu Maru, Shell hits 1
xAKL Kembu Maru, Shell hits 10, and is sunk
xAKL Kiko Maru, Shell hits 1, heavy fires, heavy damage
xAKL Anbo Maru

Allied Ships
DD Scout, Shell hits 1
DD Thanet

==> These victims were both the crap-tastic TFs which are part of the historical first turn. I will be attaching more competent surface actors in future Amphib TFs.

We also encountered some effective bombing from American seaplanes out of Manila.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Vigan at 80,73

Weather in hex: Overcast

Raid spotted at 11 NM, estimated altitude 2,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
SOC-1 Seagull x 7

Allied aircraft losses
SOC-1 Seagull: 1 damaged

Japanese Ships
xAK Brisbane Maru, Bomb hits 2, on fire
xAK Oigawa Maru, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
7 x SOC-1 Seagull bombing from 1000 feet
Naval Attack: 2 x 250 lb SAP Bomb

==> Another nice move by my opponent. He is showing early signs of well considered risk-adjusted aggression.

Other than these actions much as you would expect. We shot down a nice tranche of Buffaloes over Singapore, and Kota Bharu has fallen.
Last edited by Captain Cruft on Sun Aug 04, 2024 1:37 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 2, 10 Dec - 12 Dec 1941

Post by Captain Cruft »

Yamada Det-S-1

Sweeping Singapore from Soc Trang. The weather allowed operations on all 3 days. So 26 Buffaloes were despatched for a loss of 2 planes and 1 pilot.

Lovely green pilot experience gain.

yamada.png
yamada.png (252.45 KiB) Viewed 1208 times
yamadapilots.png
yamadapilots.png (226.22 KiB) Viewed 1208 times
Last edited by Captain Cruft on Sun Aug 04, 2024 1:38 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 2, 10 Dec - 12 Dec 1941

Post by Captain Cruft »

China movements

The Chinese seem to mostly be withdrawing from their starting positions, but it looks like they might be trying some silly buggers around Hankow. Changsha has been emptied of aircraft.

china1.png
china1.png (507.45 KiB) Viewed 1207 times
Last edited by Captain Cruft on Sun Aug 04, 2024 1:38 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 2, 10 Dec - 12 Dec 1941

Post by Captain Cruft »

Big guns

I am a huge fan of these big gun artillery units, which are mostly located in Manchukuo province.

yenkiarty.png
yenkiarty.png (272.02 KiB) Viewed 1206 times
Last edited by Captain Cruft on Sun Aug 04, 2024 1:38 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 2, 10 Dec - 12 Dec 1941

Post by Captain Cruft »

Hakodate

As any JFB will know, shifting the never-ending flood of resources out of Hokkaido is a priority.

Here is a sub-set of the merchant fleet allocated to this task - Aden class xAks.

adens.png
adens.png (259.77 KiB) Viewed 1200 times
Last edited by Captain Cruft on Sun Aug 04, 2024 1:38 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 2, 10 Dec - 12 Dec 1941

Post by Captain Cruft »

Edge of the Empire

A lone transport (Ansyu class PB, super-useful) delivers supplies to the cold and desolate outpost of Paramushiro-jima.

parajima.png
parajima.png (116.55 KiB) Viewed 1199 times
Last edited by Captain Cruft on Sun Aug 04, 2024 1:38 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 3, 13 Dec - 15 Dec 1941

Post by Captain Cruft »

Mines how I love them

The evil Dutch sub force has mined Samah, as discovered by one unfortunate destroyer. A minesweeper is on its way from Cam Ranh Bay to do some clearance.

Otherwise, Guam, Brunei and Miri are now ours, and we have landed unopposed at Davao and Manus.

Zeros sweep Manila, and encounter P-40s. We despatch 22 for a loss of 12 planes and 4 pilots. We go again next turn, with the other group at Takao.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 4, 16 Dec - 18 Dec 1941

Post by Captain Cruft »

Bombardment of Wenchow

I thought it might be an idea to allow the old clunkers a run out before things get too hot.

Wenchow is a pain in the arse to take, so for now I decided to just suppress it and allow for allocation of the required ground forces elsewhere.

--------------------------------------------------------------------------------
Naval bombardment of Wenchow at 89,58

Japanese Ships
BB Hyuga
BB Ise
BB Yamashiro
BB Fuso
BB Mutsu
BB Nagato
DD Ariake
DD Yugure
DD Wakaba
DD Hatsushima
DD Nenohi
DD Hatsuharu

Allied ground losses:
577 casualties reported
Squads: 6 destroyed, 31 disabled
Non Combat: 21 destroyed, 62 disabled
Engineers: 2 destroyed, 2 disabled

Manpower hits 26
Resources hits 7
Light Industry hits 5
Heavy Industry hits 2
Fires 18286
Airbase hits 12
Airbase supply hits 23
Runway hits 109
Port hits 58
Port fuel hits 13
Port supply hits 4

==> Quite a pleasing result, the bombardment range was set to 2,000 yards
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Turn 4, 16 Dec - 18 Dec 1941

Post by Captain Cruft »

B-17s at Singapore

These attacks happened on all 3 days. The under-gunned Oscars destroyed a single B-17 for the loss of 32 Oil points. There is no flak at the base yet.

--------------------------------------------------------------------------------
Morning Air attack on Miri , at 64,87

Weather in hex: Moderate rain

Raid spotted at 17 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-43-Ib Oscar x 4

Allied aircraft
B-17D Fortress x 10

No Japanese losses

Allied aircraft losses
B-17D Fortress: 3 damaged

Oil hits 4

Aircraft Attacking:
7 x B-17D Fortress bombing from 5000 feet
City Attack: 8 x 500 lb GP Bomb
3 x B-17D Fortress bombing from 5000 feet
City Attack: 8 x 500 lb GP Bomb
User avatar
CaptBeefheart
Posts: 2598
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by CaptBeefheart »

How's the three-day thing working out? Do you think it's more of a handicap to the attacker or defender? I'd guess it helps the attacker more, as the KB (or deathstar) can go through a lot of PBY (or Mavis) search coverage in three days.

I only pay against the AI and two days is great for that in saving time and as a bit of a handicap. Maybe next time I fire this up it'll be on three-day turns.

Cheers,
CB
Beer, because barley makes lousy bread.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by Captain Cruft »

It's OK so far. Most of the time air units only fly 1 or 2 days out of the three due to weather so it's not so massively different as far as that goes.

That said, there's not much interesting going on right now, just the ground slog in the PI and Malaya. The computer will auto-switch LCU attacks from Deliberate to Bombardment if the odds aren't great so you don't have to worry about that.

Three day turns will likely be much more of an issue when we have some more intense two-sided battles. We will both really have to think about TF instructions for sure.

The game has just reached 1942. I will post more over the weekend.
User avatar
RangerJoe
Posts: 18251
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by RangerJoe »

An initial shock attack in day one of the three day turn could lead to trouble over the next two days since the shock attack does not change to deliberate or bombardment if the 1:1 or higher is met during the initial attack. If the attacker loses a lot on the first turn, then the second turn they can get all of their units trashed. It is also harder to regulate the timing of reinforcements with other units on the three day turns.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by Captain Cruft »

I don't generally do Shock Attacks.

What you say is correct, but I really don't want this thread to become a discussion about the pros and cons of 3 day turns. As I said above the idea is to focus on the strategic/operational rather than the tactical.
Last edited by Captain Cruft on Sat Aug 10, 2024 4:43 pm, edited 1 time in total.
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

1942 has arrived

Post by Captain Cruft »

03 Jan 1942

HK fell a few a days ago, and in Luzon the Allies have retreated to Bataan and Manila.

pi.png
pi.png (268.13 KiB) Viewed 990 times
User avatar
Captain Cruft
Posts: 3725
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

1942 has arrived

Post by Captain Cruft »

03 Jan 1942

In Malaya, he seems to have mostly abandoned the out-lying bases and is focusing on Singapore. The AVG is there, along with the B-17s which started at Clark Field.

malaya.png
malaya.png (192.68 KiB) Viewed 989 times
Post Reply

Return to “After Action Reports”