SOE: Sealion (USSR->Allies) (Green) - incorrect

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DarkHorse2
Posts: 1070
Joined: Fri Feb 04, 2022 12:08 pm

SOE: Sealion (USSR->Allies) (Green) - incorrect

Post by DarkHorse2 »

Something is definitely wrong in the following as it is increases mobilization towards the AXIS and not the ALLIES.

So, either the event is wrong, or the name is wrong.

Code: Select all

;
; Axis land units in England supplementary reduction of
; mobilization effect for GREEN level Axis players
{
#NAME= Sealion (USSR->Allies) (Green)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0 [=]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 10% mobilization increase towards Axis
#MOBILIZATION= [10,10] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of London OR
#CONDITION_POSITION= 147,77 [1,2] [1,2] [1] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of Manchester
#CONDITION_POSITION= 142,72 [1,2] [1,2] [1] [0]
; Axis land 1 unit in the UK within 1-2 hexes of Edinburgh
#CONDITION_POSITION= 140,65 [1,2] [1,1] [1] [0]
}
same for the following too....

Code: Select all

;
; Axis land units in England supplementary reduction of
; mobilization effect for NOVICE level Axis players
{
#NAME= Sealion (USSR->Allies) (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 1 [=]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 5% mobilization increase towards Axis
#MOBILIZATION= [5,5] [1]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of London OR
#CONDITION_POSITION= 147,77 [1,2] [1,2] [1] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of Manchester
#CONDITION_POSITION= 142,72 [1,2] [1,2] [1] [0]
; Axis land 1 unit in the UK within 1-2 hexes of Edinburgh
#CONDITION_POSITION= 140,65 [1,2] [1,1] [1] [0]
}
where as the following appears correct ....

Code: Select all

;
; Axis land units in England resulting in a
; 10-15% increase in Soviet mobilization towards Allies:
{
#NAME= Sealion (USSR->Allies)
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/01
; 10-15% mobilization increase towards Allies
#MOBILIZATION= [10,15] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of London OR
#CONDITION_POSITION= 147,77 [1,2] [1,2] [1] [0]
; Axis land 1-2 units in the UK within 1-2 hexes of Manchester
#CONDITION_POSITION= 142,72 [1,2] [1,2] [1] [0]
; Axis land 1 unit in the UK within 1-2 hexes of Edinburgh
#CONDITION_POSITION= 140,65 [1,2] [1,1] [1] [0]
}
User avatar
BillRunacre
Posts: 6595
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: SOE: Sealion (USSR->Allies) (Green) - incorrect

Post by BillRunacre »

The name line #NAME= Sealion (USSR->Allies) is the same as the script above for consistency/ease of finding purpose's sake.

You are right as technically it should be #NAME= Sealion (USSR->Axis) but having it like this just makes it easier to find all the relevant scripts when searching the files.
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