Map data file editor upgrade

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
dwbradley
Posts: 197
Joined: Sun Mar 21, 2004 1:17 am

Map data file editor upgrade

Post by dwbradley »

See the attached for the latest map data editing tools. There is quite a lot added since the last release. Highlights include:

Bug fixes: numerous, including one very nasty one that trashed your pwhexe.dat.

Sub-map and off-map editing: I have added two auxiliary editors that address the pwzone.dat and pwzlink.dat files.

The whole bag of stuff was greater than the 1Meg limit zipped so it is in two files. The second part is in the next message. Put the the two files in part 2 in the part 1 folder and you will be all set. You can rename and remove the part 1 if you want to. You should completely replace your existing editor folder(s) with this, moving over any map files in work of course.

Read the docs please and please note this is still a beta. Too much has changed for me to trust this completely. So back-up your stuff before using. I hope this proves useful. Comments both good and bad welcomed. Thanks.

Dave Bradley
Attachments
Map_data_e..rspart1.zip
(693.01 KiB) Downloaded 316 times
dwbradley
Posts: 197
Joined: Sun Mar 21, 2004 1:17 am

RE: Map data file editor upgrade-part 2

Post by dwbradley »

And here is the second part with the other two editors.

Dave
Attachments
Map_data_e..rspart2.zip
(820.8 KiB) Downloaded 248 times
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Map data file editor upgrade-part 2

Post by JWE »

You da man, Dave. Thank you.

If I see anything, I'b sure and let you know privately.
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Map data file editor upgrade-part 2

Post by Don Bowen »


Thanks Dave.

Is there anyway to suppress some of the confirmations and "are you sure" messages? One does need to hit "Yes" and "OK" quite a lot...
dwbradley
Posts: 197
Joined: Sun Mar 21, 2004 1:17 am

RE: Map data file editor upgrade-part 2

Post by dwbradley »

ORIGINAL: Don Bowen


Thanks Dave.

Is there anyway to suppress some of the confirmations and "are you sure" messages? One does need to hit "Yes" and "OK" quite a lot...


Don,
I don't think there is any way for the user to do so at this time. I will write this down and consider what can be done to make it easier for the next release. One aspect that would make it more easily accomplished would be if there were an Undo button. It could be argued that a proper editor should have such a feature but this remains a simple and not terribly sophisticated utility. I will think about that too but it might mean a complete redesign. Still it is a fair comment and I thank you for it.

Dave
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Map data file editor upgrade-part 2

Post by Don Bowen »


Thanks again. [&o]

Just my opinion, but an Undo (while nice) is probably not worth the effort to create. The editor loads a local copy of the data files, so one can presume the player has copied them there and is not working on the originals. That and the simple precaution of an occasional save will take care of or minimize the majority of the player editing errors. Someone will always find a way to screw things up, no matter how much protection one builds in....





Dali
Posts: 223
Joined: Thu Apr 19, 2007 1:43 pm

RE: Map data file editor upgrade-part 2

Post by Dali »

Very thanks Dave. Dali
User avatar
Mifune
Posts: 794
Joined: Thu Apr 28, 2005 7:41 am
Location: Florida

RE: Map data file editor upgrade

Post by Mifune »

As I have said before, Brilliant, reminds me of the Guiness commercial (that a good thing). Now with your favorite task of documentation is included.[:D] On a sidenote, good luck on race day.[8D]
Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.
Creeper
Posts: 177
Joined: Sat Nov 08, 2008 9:37 am
Location: Germany

RE: Map data file editor upgrade

Post by Creeper »

Thank you, Dave. This version now works perfectly on my windows 7 system.
[&o] Creeper
User avatar
Rising-Sun
Posts: 2213
Joined: Thu Nov 05, 2009 10:27 am
Location: Clifton Park, NY
Contact:

Re: Map data file editor upgrade

Post by Rising-Sun »

I know this is late reply, is there a way i can change/fix the original WitP hex sides as well?
Image
User avatar
PaxMondo
Posts: 10835
Joined: Fri Jun 06, 2008 3:23 pm

Re: Map data file editor upgrade

Post by PaxMondo »

RS,
If I understand you correctly, the pwehex editor will let you edit hexes and hex sides. Just be real careful, it is easy to grab the wrong hex and viole you have a fubared map. :D


:ugeek: :ugeek: :ugeek:
Pax
User avatar
Rising-Sun
Posts: 2213
Joined: Thu Nov 05, 2009 10:27 am
Location: Clifton Park, NY
Contact:

Re: Map data file editor upgrade

Post by Rising-Sun »

I tried messing with it, but feel weird. When i enter the hex (ingame) the editor doesnt line up nearby hexes. So i dont know what i doing wrong.

I was about to abort this project, i can deal with everything else, but the hex side is the problem. Remember this isnt Admiral Edition, this is the older version WitP.
Image
User avatar
LargeSlowTarget
Posts: 4963
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

Re: Map data file editor upgrade

Post by LargeSlowTarget »

The editor is for AE, not for the original WitP. You should not post about the older game in the AE forum, it only creates confusion. There is still a forum dedicated to the original WitP.
User avatar
Rising-Sun
Posts: 2213
Joined: Thu Nov 05, 2009 10:27 am
Location: Clifton Park, NY
Contact:

Re: Map data file editor upgrade

Post by Rising-Sun »

LargeSlowTarget wrote: Sat Aug 03, 2024 7:59 am The editor is for AE, not for the original WitP. You should not post about the older game in the AE forum, it only creates confusion. There is still a forum dedicated to the original WitP.
Yeah i try to remember that :mrgreen:
Image
User avatar
PaxMondo
Posts: 10835
Joined: Fri Jun 06, 2008 3:23 pm

Re: Map data file editor upgrade

Post by PaxMondo »

Rising-Sun wrote: Sat Aug 03, 2024 9:28 am
LargeSlowTarget wrote: Sat Aug 03, 2024 7:59 am The editor is for AE, not for the original WitP. You should not post about the older game in the AE forum, it only creates confusion. There is still a forum dedicated to the original WitP.
Yeah i try to remember that :mrgreen:
Dave might have a hex editor for WitP ... you would need to contact him directly.
Pax
User avatar
Rising-Sun
Posts: 2213
Joined: Thu Nov 05, 2009 10:27 am
Location: Clifton Park, NY
Contact:

Re: Map data file editor upgrade

Post by Rising-Sun »

PaxMondo wrote: Wed Aug 07, 2024 3:43 am
Rising-Sun wrote: Sat Aug 03, 2024 9:28 am
LargeSlowTarget wrote: Sat Aug 03, 2024 7:59 am The editor is for AE, not for the original WitP. You should not post about the older game in the AE forum, it only creates confusion. There is still a forum dedicated to the original WitP.
Yeah i try to remember that :mrgreen:
Dave might have a hex editor for WitP ... you would need to contact him directly.
Thanks, not sure who is dave, my guess is dwbradley? If so, his last visit is October last year. I will send pm and see what happen.
Image
User avatar
PaxMondo
Posts: 10835
Joined: Fri Jun 06, 2008 3:23 pm

Re: Map data file editor upgrade

Post by PaxMondo »

Dave also has a website where all this is held and i think you can leave a message there. he might see it quicker ...



:ugeek: :ugeek: :ugeek:
Pax
Post Reply

Return to “Scenario Design and Modding”