Four Seasons is Updated
Moderator: Vic
Re: Four Seasons is Updated
As for the extra stuff, there was a bug in the previous version that incorrectly applied auto staff requirements and wound up sending some subformations it shouldn't have. Does this problem persist with the 2.40.091 patch?
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
- CaptBeefheart
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Re: Four Seasons is Updated
Ah, I'm playing Phoenix 2.40.084 Steam.
I'll give that a go later.
Cheers,
CB
I'll give that a go later.
Cheers,
CB
Beer, because barley makes lousy bread.
Re: Four Seasons is Updated
This would be MY fault. The stack points for the higher levels for SP Inf Gun and TD went from 1 to 2, and the reinforcement unit used for the TOE has the lower value, so the stack as counted in the Model Designer is correct for those units. But, since you have the higher level SP Inf Gun and TD, you have 6 more stack points, 58 + 6 = 64. The entry Stack pts: Lnd counts the total land stack points. The Artillery is there so that you can make units that comply with Rulevar(834), which limits artillery attacks in a hex. In 4S, this is 40.CaptBeefheart wrote: Fri May 10, 2024 1:37 am In the meantime, I've discovered another issue: I have armored divisions which show stacking of 60 in the TOE but go as high as 66 on the map (with a % penalty noted), with the same device composition as the TOE. I was starting to investigate it before heading to work this morning. Any ideas on that? I'll send you a save in case that helps.
Cheers,
CB
I don't remember if there was a reason by what I did or if it is just a bug. To some degree, I might have been thinking that the higher levels would use a larger chassis, and take up more space, which while true, creates a bit of a mess with the TOEs. It will probably be changed to 2 Stck pts for all of them, but maybe not. To do so would require reducing the core units
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
- CaptBeefheart
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Re: Four Seasons is Updated
Ormand: Many thanks for the great work you've done with this mod. Anything I've discovered is a minor irritant.
Cheers,
CB
Cheers,
CB
Beer, because barley makes lousy bread.
Re: Four Seasons is Updated
Thanks!!
And no worries
I am wondering if SP Inf Gun should 2 stack points. Mostly since they have a chassis. The smaller ones have 1 stack point. I have made TD have 2 stack points, since light tanks have 2 stack points and the earliest TDs were based on a light tank chassis. Plus, these represent a company, of perhaps 15 vehicles. For Inf Guns, there are more like 9 guns. But, in principle, there are also vehicles with ammo and the like.
And no worries
I am wondering if SP Inf Gun should 2 stack points. Mostly since they have a chassis. The smaller ones have 1 stack point. I have made TD have 2 stack points, since light tanks have 2 stack points and the earliest TDs were based on a light tank chassis. Plus, these represent a company, of perhaps 15 vehicles. For Inf Guns, there are more like 9 guns. But, in principle, there are also vehicles with ammo and the like.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
- CaptBeefheart
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Re: Four Seasons is Updated
One way to look at it is whether it's better to have AT Guns and Inf Guns and trucks or TDs and SP Inf Guns in your motorized and armored divisions. There should be an incentive to build TDs and SP Inf Guns if you have the tech and productive capacity (including Ore and Oil points), otherwise they'll never get built.
Cheers,
CB
Cheers,
CB
Beer, because barley makes lousy bread.
Re: Four Seasons is Updated
Outstanding?
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- lion_of_judah
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Re: Four Seasons is Updated
I just finished the map, and regimes, but do not have any SFT's, or TO&E made yet. I wanted to see how the map would look in game, so I started a game with this unfinished scenario. I received the following error and do not know how to fix this once I have resources on the map.
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- lion_of_judah
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Re: Four Seasons is Updated
So, I'm play testing a scenario I have made using the four seasons graphics. I have partisans checked. on about the 3-4 turn, partisans showed up, everyone on the map except in occupied territory. They showed up in neutral hexes, the ocean, in other countries. They were all over the map in the hundreds
- lion_of_judah
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Re: Four Seasons is Updated
how does one activate the raw and oil production which is already coded in the scenario's, when you create a scenario using the four season masterfile. Also, I have more production checked, but do not know if this is working or what it does. Also, why do some of my regimes have 0 cost when researching sft's. Thanks
- lion_of_judah
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Re: Four Seasons is Updated
I would really appreciate some answers to my questions, because this mod has no manual on how to use anything. My scenario I'm working on, is in need of some answers for my questions.
Why do some regimes have 0 cost when researching items, and some regimes research a tank, then go to upgrade it, I receive a message that the sft image is missing, when it isn't. How do I activate weather, more production. Partisan option is broken, because when checked, it places partisans in the ocean and neutral nations, not in the nation which has been invaded.
Why do some regimes have 0 cost when researching items, and some regimes research a tank, then go to upgrade it, I receive a message that the sft image is missing, when it isn't. How do I activate weather, more production. Partisan option is broken, because when checked, it places partisans in the ocean and neutral nations, not in the nation which has been invaded.
- lion_of_judah
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Re: Four Seasons is Updated
new issue: when trying to upgrade a plane with a new concept. A error window pops up saying " it cannot find the folder WEO-SFT' which is nonsense, as it hasn't moved and the first regime, Mexico and Guatemala, have no issues, but when the Caribbean regime tries this, the window pops up. I understand you are busy, but really....
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Re: Four Seasons is Updated
I think Ormand is on a well earned vacation right now. I'm sure he will be able to give some help when he gets back. Thanks for testing all this new stuff. I hope all the kinks will get worked out. Looking forward to the next patch.lion_of_judah wrote: Wed Aug 07, 2024 6:44 pm new issue: when trying to upgrade a plane with a new concept. A error window pops up saying " it cannot find the folder WEO-SFT' which is nonsense, as it hasn't moved and the first regime, Mexico and Guatemala, have no issues, but when the Caribbean regime tries this, the window pops up. I understand you are busy, but really....
- ernieschwitz
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Re: Four Seasons is Updated
4Seasons is perhaps the most complex of the masterfiles that you could have chosen. To get it to work right, you will need to do some trial and error work, as you've discovered. No mod is ever "plug and play", or "plug, modify and play" in this case. To understand mods, that are beyond their graphics, you need to read the code that has been made. I feel your frustration.
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Re: Four Seasons is Updated
ATG definitely has a steep learning curve. It's still a great game, but I hope there will be an ATG2 that maybe will be easier to mod. I like the idea of using string lists for some functions instead of going through the editor and clicking on each and every subformation or item types in order to assign it properties.ernieschwitz wrote: Wed Aug 07, 2024 10:29 pm 4Seasons is perhaps the most complex of the masterfiles that you could have chosen. To get it to work right, you will need to do some trial and error work, as you've discovered. No mod is ever "plug and play", or "plug, modify and play" in this case. To understand mods, that are beyond their graphics, you need to read the code that has been made. I feel your frustration.
- ernieschwitz
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Re: Four Seasons is Updated
I think that stringlists are part of this problem. If I recall correctly Ormand, has made some event code that refers to lines in a stringlist that ask for multiple graphics files, in a subdirectory. It was exactly a way to make a tedious piece of coding more efficient. In this case it was done for Models.
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- lion_of_judah
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Re: Four Seasons is Updated
I hope that's the reason, and he hasn't abandoned this all together.GaryChildress wrote: Wed Aug 07, 2024 9:08 pmI think Ormand is on a well earned vacation right now. I'm sure he will be able to give some help when he gets back. Thanks for testing all this new stuff. I hope all the kinks will get worked out. Looking forward to the next patch.lion_of_judah wrote: Wed Aug 07, 2024 6:44 pm new issue: when trying to upgrade a plane with a new concept. A error window pops up saying " it cannot find the folder WEO-SFT' which is nonsense, as it hasn't moved and the first regime, Mexico and Guatemala, have no issues, but when the Caribbean regime tries this, the window pops up. I understand you are busy, but really....
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Re: Four Seasons is Updated
I don't think he's abandoned ATG. Things will be ok. Take deep breaths.lion_of_judah wrote: Fri Aug 09, 2024 7:15 pmI hope that's the reason, and he hasn't abandoned this all together.GaryChildress wrote: Wed Aug 07, 2024 9:08 pmI think Ormand is on a well earned vacation right now. I'm sure he will be able to give some help when he gets back. Thanks for testing all this new stuff. I hope all the kinks will get worked out. Looking forward to the next patch.lion_of_judah wrote: Wed Aug 07, 2024 6:44 pm new issue: when trying to upgrade a plane with a new concept. A error window pops up saying " it cannot find the folder WEO-SFT' which is nonsense, as it hasn't moved and the first regime, Mexico and Guatemala, have no issues, but when the Caribbean regime tries this, the window pops up. I understand you are busy, but really....

- lion_of_judah
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