Industry (almost) intact on capture

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Industry (almost) intact on capture

Post by Yaab »

What restarting Dec 1941 does to a man.

Hong Kong falls for the nth time. HOWEVER, this is the first time I see Japanese taking HK without HK having suffered considerable damage to its industries.
Normally, AI opens the HK siege with a shock attack by an eng regt, and later shocks with the full stack, lowering HK's forts in the process.

So what was different this time?

Jap AI opened its siege with a Shock attack. This attack failed, and it also failed to lower HK's forts. You could tell the attack was made by a single Jap engineer regiment, since Japanese losses were 30-40 disabled eng squads, with no losses to guns, squads or AFVs.

Then, the Japanese AI followed with a Shock attack with the full stack. Now comes the fun part. The Japanese achieved 6:1 odds in this attack and captured HK with its fort level 3 intact.


And the prize for their flawless attack was this gem.
Image



Normally, with fort reduction during the siege, a captured HK looks like this
Image
Last edited by Yaab on Sun Aug 11, 2024 2:08 pm, edited 1 time in total.
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Yaab
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Re: Industry (almost) intact on capture

Post by Yaab »

BTW, the number of destroyed Allied engineer devices in final attacks is roughly the same on each restart, and amounts to 30-33 eng devices. I only saw this number dip to 18 devices once. This was not the case.
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btd64
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Re: Industry (almost) intact on capture

Post by btd64 »

Roll of the dice....GP
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Sardaukar
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Re: Industry (almost) intact on capture

Post by Sardaukar »

AFAIK, one needs to exit completely from program to reset RNG "seed". Just reloading save won't do it.

Changing orders will change the results, though.
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RangerJoe
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Re: Industry (almost) intact on capture

Post by RangerJoe »

In the current game where I am trying things as Japan, I captured Palembang and it was nice and shiny. No damage at all. :D
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Chris21wen
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Re: Industry (almost) intact on capture

Post by Chris21wen »

Sardaukar wrote: Sun Aug 11, 2024 4:12 pm AFAIK, one needs to exit completely from program to reset RNG "seed". Just reloading save won't do it.

Changing orders will change the results, though.
I found that doesn't work either.

If I want to change the seed I have to change something in game that could generate a seed other than that combat.
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BBfanboy
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Re: Industry (almost) intact on capture

Post by BBfanboy »

Chris21wen wrote: Mon Aug 12, 2024 6:10 am
Sardaukar wrote: Sun Aug 11, 2024 4:12 pm AFAIK, one needs to exit completely from program to reset RNG "seed". Just reloading save won't do it.

Changing orders will change the results, though.
I found that doesn't work either.

If I want to change the seed I have to change something in game that could generate a seed other than that combat.
Changing orders will change results only if that change is executed before the change you are tracking. For example if you re-route a TF and it has a lower TF # than a TF you are tracking, it can affect what happens with the other TF (e.g. a combat outcome). But if the TF you re-route has a higher #, there is no effect on the one you are tracking. It looks like the RNG is seeded on game start and makes a long series of die rolls based on that each turn, and which number applies to each event depends on the sequence of events.
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Yaab
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Re: Industry (almost) intact on capture

Post by Yaab »

btd64 wrote: Sun Aug 11, 2024 2:58 pm Roll of the dice....GP
First time I see this in 20 restarts. Uhm, a d20 dice, 5% chance that a roll will result either in complete damage/complete intactness(?) of industry irrespective of surviving number of engineers (around 30 engineer devices each time).
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Re: Industry (almost) intact on capture

Post by Chris21wen »

BBfanboy wrote: Mon Aug 12, 2024 1:19 pm
Chris21wen wrote: Mon Aug 12, 2024 6:10 am
Sardaukar wrote: Sun Aug 11, 2024 4:12 pm AFAIK, one needs to exit completely from program to reset RNG "seed". Just reloading save won't do it.

Changing orders will change the results, though.
I found that doesn't work either.

If I want to change the seed I have to change something in game that could generate a seed other than that combat.
Changing orders will change results only if that change is executed before the change you are tracking. For example if you re-route a TF and it has a lower TF # than a TF you are tracking, it can affect what happens with the other TF (e.g. a combat outcome). But if the TF you re-route has a higher #, there is no effect on the one you are tracking. It looks like the RNG is seeded on game start and makes a long series of die rolls based on that each turn, and which number applies to each event depends on the sequence of events.
Better put.
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Yaab
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Re: Industry (almost) intact on capture

Post by Yaab »

Smoke and mirrors.

Two turns later I hovered over the captured Hong Kong again and the tooltip gave me this - standard industry damage.

Image
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