world at war a world devided

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tmebdt
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Joined: Fri Jul 12, 2024 4:12 pm

world at war a world devided

Post by tmebdt »

does anyone know what an evasion die role due in world at war

the turm appears in a bombardment attack ie ship or artillery combar, or aaa aginst air units.

it is in the form of a number between 1 and 6 but no explanation is given for the effect

any help would be greatly appreciated

thanks,
tmebdt
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Platoonist
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Re: world at war a world devided

Post by Platoonist »

tmebdt wrote: Tue Aug 06, 2024 6:25 pm does anyone know what an evasion die role due in world at war

the turm appears in a bombardment attack ie ship or artillery combar, or aaa aginst air units.

it is in the form of a number between 1 and 6 but no explanation is given for the effect

any help would be greatly appreciated
This question probably should have been posted in the World at War A World Divided forum.

https://www.matrixgames.com/forums/view ... hp?f=10564

However, every unit type has an evasion rating. They can be viewed in the Unit Intelligence Screen.

Evasion.jpg
Evasion.jpg (9.92 KiB) Viewed 389 times
In combat, when an attacking unit uses a bombardment attack, it rolls its dice and sums them and adds 2 times any modifier (i.e. modifiers are doubled in bombardments). Then the target unit rolls a number from 1 to its Evasion rating (so if the target unit has an Evasion rating of 5 it randomly generates a number between 1 and 5). The attacker's total is divided by that defense number and that equals the number of Suppression points added to the target. If the Suppression points are higher than 5 times the Evasion rating, the unit takes a hit. Otherwise, it carries the suppression through the battle. Suppression points add a negative modifier when that unit attacks and give attacking units a better chance to hit the suppressed unit.

For standard (non-bombardment) combat you roll the dice, add your modifiers and try and hit the target's defense number (which is derived as Evasion x Durability). If you equal or exceed the defense, you score a hit. If you double the defense or higher you score 2 hits and destroy the unit rather than damage it.
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