How to add Manpower as a resource

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ernieschwitz
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Re: How to add Manpower as a resource

Post by ernieschwitz »

lion_of_judah wrote: Mon Aug 12, 2024 6:06 pm what's the answer for this. Should I erase all the current manpower numbers and start from 0, and see if that fixes it..
As hinted to elsewhere, we don't have enough information. We are just shooting in the dark for the most obvious answers.
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Ormand
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Re: How to add Manpower as a resource

Post by Ormand »

When it comes to manpower, you also need to think about what gaming purpose you want to simulate. I am thinking that manpower is something that you want to use to help cap the number of units, or rather the subformations that go into units. To some degree, I would suggest starting value, which might increase due to some event, like war being declared and then a smaller value accumulating each turn based on some manpower centers, which might be a location set to autoproduce, similar to raw and oil, or an event counting cities and capitals and giving a value per center. This way, one starts with what would seem like a large value that then gets eaten away over time. If the value per turn is fairly large, then there isn't much too manpower other than causing some SFTypes to be delayed in production. But, if the amount of manpower per center is fixed, i.e., something the player cannot do something about, then it doesn't have much of a "game" purpose, that is a function that engages players and gives them something work with to improve things.

As for the AI, it doesn't actually know what any of these resources are. Only if you play with resource compliance on, does it actually check if things are OK. There is a bit of a problem when things are not OK. It will try to build other stuff, but I don't think it is set up well to look for minimum resource usage for what it builds. The AI could have problems figuring out what it should do. I would guess that if it can't produce a subformation, it should try to use prod points to make either supplies or Political Points. It should try to out research you and upgrade when it can. But, I don't know if the current algorithm will do that.
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