[FIXED] Aircraft getting stuck on random waypoints

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Pianoslinky
Posts: 1
Joined: Fri Jun 07, 2024 3:27 pm

[FIXED] Aircraft getting stuck on random waypoints

Post by Pianoslinky »

Aircraft on automated mission are getting stuck on waypoints.

Ecuador vs Colombia is the save. Once Ecuador spots the Colombian naval ship, 2 ASuW missions will be launched. However, seemingly at random. A random number of wingmen will decide to camp a random waypoint on their route. They continue circling that waypoint until the flight leader lands. Whereupon the wingman who just got promoted to flight leader realizes its time to head back to base and goes to land.

This leads to (depending on the size of the formation) several aircraft running out of fuel and crashing.

There seems to be some kind of connection with how much the time is sped up by as it happens more often at (fire)(fire) than 15x.
The engagement occurs west of Esmeraldas.

Any help is much appreciated!

-Pianoslinky

Build 1328.18
NVIDIA GeForce RTX 2070
AU Count: 863
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Broken Naval Strike Mission.zip
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thewood1
Posts: 10366
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Aircraft getting stuck on random waypoints

Post by thewood1 »

Might want to read through a few of the threads. Its a known issue for a couple months with no resolution or timing on a resolution.

But you are correct in your assessment. It happens almost 100% in double flame and less frequently as you slow time ratio down. But there is no guarantee that it won't happen even 1:1 time ratio.
Dimitris
Posts: 15797
Joined: Sun Jul 31, 2005 10:29 am
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Re: Aircraft getting stuck on random waypoints

Post by Dimitris »

I think this has been resolved on the new public beta, can anyone confirm ?
BDukes
Posts: 2773
Joined: Wed Dec 27, 2017 12:59 pm

Re: Aircraft getting stuck on random waypoints

Post by BDukes »

Ran three times with no spinning or any unit getting hung up on a waypoint.

If the Tucanos survive, they generally reach the target at Joker, and the mission settings are set to return at Joker. They generally don't make it and crash halfway home due to fuel. This part is definitely a user thing, I think. The targets are already at Joker, and they generally maneuver around when shot at and burn fuel. I'd set them to rtb at Bingo and set a maximum range for the strikes. They will get much better results.

Mike
" You have to be realistic about these things." ~Logan Ninefingers
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