Quick Questions Thread

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Nirosi
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Re: Quick Questions Thread

Post by Nirosi »

Hi,

I'm curious how important HQs are in TBs? If there are not enough of them to take care of all land units, will combat in that TB be affected?
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

Headquarters in theaters do not influence anything, they only increase the theater's CV.
Sorry, i use an online translator :(
Nirosi
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Re: Quick Questions Thread

Post by Nirosi »

Thanks!
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SchDerGrosse
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Re: Quick Questions Thread

Post by SchDerGrosse »

If you dont have enough HQs as the axis to stay within the command limit with all of your forces (like in the Stalingrad to Berling Campaign), what is the best way to deal with the situation?

The most problematic are the Army HQs. There are just arent enough of them and many HQs are dealing with 2x or 3x of their maximum limit.

Should I just accept that the benefit that army level HQs would provide will therefore be nonexistent and just roll with the fact or should I select weaker/less important cores and skip a level and attach them to an army group.

This way at least my most important corps/units can benefit from a proper chain of command.

The above is especially important if I want to utilize assault HQs if any part of the chain is overburdened even by a single point, the bonuses disappear.

Thanks for the insight,
Sammy5IsAlive
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Re: Quick Questions Thread

Post by Sammy5IsAlive »

SchDerGrosse wrote: Tue Aug 06, 2024 1:10 pm
Should I just accept that the benefit that army level HQs would provide will therefore be nonexistent and just roll with the fact or should I select weaker/less important cores and skip a level and attach them to an army group.

This way at least my most important corps/units can benefit from a proper chain of command.
This is the way.

Remember that Axis Ally troops take up extra command capacity. So you might want their armies to skip the AG level and report direct to OKH.
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SchDerGrosse
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Re: Quick Questions Thread

Post by SchDerGrosse »

Sammy5IsAlive wrote: Tue Aug 06, 2024 2:18 pm
SchDerGrosse wrote: Tue Aug 06, 2024 1:10 pm
Should I just accept that the benefit that army level HQs would provide will therefore be nonexistent and just roll with the fact or should I select weaker/less important cores and skip a level and attach them to an army group.

This way at least my most important corps/units can benefit from a proper chain of command.
This is the way.

Remember that Axis Ally troops take up extra command capacity. So you might want their armies to skip the AG level and report direct to OKH.
Thank you for the reply.

How far should this be taken?

Image

Like on the picture (right click and open in a new window for a larger image) does this mean that I should detach half of the corps from the 18th Army in the North and just have them assigned to AG North directly?

This way I could have my best corps with a proper a chain of command and the rest I wont.

Is this what you meant?
Sammy5IsAlive
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Re: Quick Questions Thread

Post by Sammy5IsAlive »

Yes I would have the corps that are guarding the Leningrad and Orienbaum sectors report to AGN and the corps on the 'true' front line report to 18A.
ErickRepie
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Truck number

Post by ErickRepie »

Hi,

silly question maybe, but how can i see the number of truck available and produce (per week) - if they re any ??
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K62
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Re: Truck number

Post by K62 »

ErickRepie wrote: Wed Aug 07, 2024 2:38 am Hi,

silly question maybe, but how can i see the number of truck available and produce (per week) - if they re any ??
Available trucks are on the production screen ("p" hotkey):
trucks available.png
trucks available.png (47.29 KiB) Viewed 1038 times
Trucks produced, repaired and captured are in the logistics report ("shift-e" hotkey):
trucks produced.png
trucks produced.png (80.95 KiB) Viewed 1038 times
trucks repaired.png
trucks repaired.png (63.01 KiB) Viewed 1038 times
trucks captured.png
trucks captured.png (33.43 KiB) Viewed 1038 times
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
ErickRepie
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Re: Truck number

Post by ErickRepie »

K62 wrote: Wed Aug 07, 2024 11:30 am
ErickRepie wrote: Wed Aug 07, 2024 2:38 am Hi,

silly question maybe, but how can i see the number of truck available and produce (per week) - if they re any ??
Available trucks are on the production screen ("p" hotkey):
trucks available.png

Trucks produced, repaired and captured are in the logistics report ("shift-e" hotkey):
trucks produced.png
trucks repaired.png
trucks captured.png

Thanks for the quick answer .... so its in logistic phase report -' freight report' which i failed to see until now.
jawi
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Quick Questions Thread

Post by jawi »

1. How do I assign a supply priority level directly to an airfield?
In the manual: "Airbases are also assigned a supply priority (from 0-4) by the player."

2. There is never enough capacity for my paratroopers.
Even on a level 3 airfield and lots of transport planes (JU 52) on the same airfield. The
values ​​change a lot depending on the landing hex.

What am I doing wrong?
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K62
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Re: Quick Questions Thread

Post by K62 »

jawi wrote: Fri Aug 09, 2024 12:53 pm 1. How do I assign a supply priority level directly to an airfield?
In the manual: "Airbases are also assigned a supply priority (from 0-4) by the player."
Select an on-map Air HQ and change its supply priority. All the airbases with planes from that Air HQ will change priority accordingly.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
jawi
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Re: Quick Questions Thread

Post by jawi »

thank you very much. I know that.
I thought you could set the supply priority for each airport separately.
jawi
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Quick Questions Thread

Post by jawi »

Can anyone tell me why the two marked (blue circles) infantry divisions have such different defense values ​​(60 +13).
The individual values, elements, leaders, etc. are almost the same, aren't they?
The photo is from the 1st turn of the 1941 campaign.

Many thanks.
Screenshot 2024-08-14 113008.png
Screenshot 2024-08-14 113008.png (2.89 MiB) Viewed 875 times
DekeFentle
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Re: Quick Questions Thread

Post by DekeFentle »

In a word, terrain. One is sitting on a swamp hex the other is in clear.
Cry havoc and let slip the dogs of war!

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jawi
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Re: Quick Questions Thread

Post by jawi »

ah, ok.
that seems to be the case even with tanks!?
I always thought that from a swamp hex the attack and defense values ​​are very weak and that an attack into a swamp hex gives a big advantage. !?
many thanks.
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Nazcatraz
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Re: Quick Questions Thread

Post by Nazcatraz »

jawi wrote: Wed Aug 14, 2024 1:40 pm ah, ok.
that seems to be the case even with tanks!?
I always thought that from a swamp hex the attack and defense values ​​are very weak and that an attack into a swamp hex gives a big advantage. !?
many thanks.
Swamp/rough/heavy forest/mountain hexes all significantly increase the defense values. That is when you could take advantage of splitting a division into 3 regiments for defense.
Image
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shgenerolas
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Re: Quick Questions Thread

Post by shgenerolas »

Hi! Quick question about scenario Kutuzov To Bagration 43-44.

In this scenario the German side has TB Soviet Garnizon, but it's not specified how many units there should be. Maybe you know if the units in this TB are needed (for example to reduce the damage caused by Soviet partisans), or can they be moved on the map? The Steel Inferno Manual does not mention this.
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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

Can field marshalls not be used as corps commanders? I wonder because Rommel has good stats but quite bad admin value so he is not that suited to high commands
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56ajax
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Re: Quick Questions Thread

Post by 56ajax »

Soviet Coastal Artillery Divisions

Not sure what to do with them but does it matter that they never gain Combat Preparation Points? Always zero.
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