Open Beta Patch v1.26o2 (12 may 2025)
Moderator: Vic
Re: Open Beta Patch v1.26g (15 july 2024)
Sorry there. Fixed the link!
I am out of office till very early september.
Family needs some attention as well. Heart +5 , Gov -5
Yes it will be quit on the update front for a while.
But i'll be back!
Best wishes,
Vic
I am out of office till very early september.
Family needs some attention as well. Heart +5 , Gov -5
Yes it will be quit on the update front for a while.
But i'll be back!
Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Re: Open Beta Patch v1.26g (15 july 2024)
As for the nuclear warfare. Note that on easier difficulty the AI will be less likely to research the needed techs quickly.
Also I wanted to say I hope along the line somewhere to improve diplomatics and also get some sort of rules in where all out destruction with ICBMs could be avoided, especially in a MAD scenario.
Also I wanted to say I hope along the line somewhere to improve diplomatics and also get some sort of rules in where all out destruction with ICBMs could be avoided, especially in a MAD scenario.
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Re: Open Beta Patch v1.26g (15 july 2024)
This means it is the best time to start another game now!
Re: Open Beta Patch v1.26g (15 july 2024)
It might be a good idea to have a "no nukes" setting.Vic wrote: Tue Jul 30, 2024 9:26 am As for the nuclear warfare. Note that on easier difficulty the AI will be less likely to research the needed techs quickly.
Also I wanted to say I hope along the line somewhere to improve diplomatics and also get some sort of rules in where all out destruction with ICBMs could be avoided, especially in a MAD scenario.
Games like Supreme commander and it's successors usually had a game start option for that. I think it was called "no game ender".
Smaller weapons (like nuclear RPG) are still allowed, but nothing like ICBM.
Last edited by zgrssd on Sun Aug 04, 2024 11:36 am, edited 1 time in total.
Re: Open Beta Patch v1.26g (15 july 2024)
yep, 'no nuke' option would be sweet
Re: Open Beta Patch v1.26g (15 july 2024)
Has the AI using nukes been a problem for you guys? I was thrilled to see it finally using them! And if you have the right techs the effect is really fairly minor.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Re: Open Beta Patch v1.26h (16 aug 2024)
bump! holiday quick patch
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Re: Open Beta Patch v1.26h (16 aug 2024)
I have a problem. This is the first non-weather site I check every time I turn on my PC.
And I cheer every time there is a patch.
Sigh....
And I cheer every time there is a patch.
Sigh....
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Re: Open Beta Patch v1.26h (16 aug 2024)
.
Private Sector Building Oddities
Farm costs:
AFAIK, farms are the only buildings that do not have a credit cost progression - is this intended?
I found that 1000cr for the smallest farms really holds the private sector back, as it tries to build that first - unless, maybe, the player builds a farm first. But then, the player build farm start out very small and provides no food to the populace unless emergency food is allowed ... . Transport Hub upgrading:
100 turns in, and the private sector still has not upgraded the "Transport Hub I".
Yes, I know the game heavily promotes state run public transport, but I'd rather restrict that to the railway ... .
.
Private Sector Building Oddities
Farm costs:
AFAIK, farms are the only buildings that do not have a credit cost progression - is this intended?
I found that 1000cr for the smallest farms really holds the private sector back, as it tries to build that first - unless, maybe, the player builds a farm first. But then, the player build farm start out very small and provides no food to the populace unless emergency food is allowed ... . Transport Hub upgrading:
100 turns in, and the private sector still has not upgraded the "Transport Hub I".
Yes, I know the game heavily promotes state run public transport, but I'd rather restrict that to the railway ... .
.
Re: Open Beta Patch v1.26h (16 aug 2024)
I've noticed that nothing other than farms gets upgraded beyond level 1Arralen wrote: Sun Aug 18, 2024 11:39 am .
Private Sector Building Oddities
Farm costs:
AFAIK, farms are the only buildings that do not have a credit cost progression - is this intended?
I found that 1000cr for the smallest farms really holds the private sector back, as it tries to build that first - unless, maybe, the player builds a farm first. But then, the player build farm start out very small and provides no food to the populace unless emergency food is allowed ... .
Transport Hub upgrading:
100 turns in, and the private sector still has not upgraded the "Transport Hub I".
Yes, I know the game heavily promotes state run public transport, but I'd rather restrict that to the railway ... .
.
I've also noticed that the AI never builds Xeno farms, hunting, or ports, even when they would be viable.
Re: Open Beta Patch v1.26h (16 aug 2024)
Odd thing on diplomacy with other Majors. Open Contact has a higher difficulty with a better relationship, which seems counterintuitive.
I experimented with Plea for Friendship and every time I played it on a certain regime, the difficulty of open contact increased.
I experimented with Plea for Friendship and every time I played it on a certain regime, the difficulty of open contact increased.
Re: Open Beta Patch v1.26h (16 aug 2024)
I experienced the same effect with trade agreement that was, however, limited to the same turn I played plea for friendship in. Next turn it was actually easier than before.
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Re: Open Beta Patch v1.26h (16 aug 2024)
'Shadow Forces'...?
nah they're gone now. I must have been seeing things.
nah they're gone now. I must have been seeing things.
Re: Open Beta Patch v1.26i (16 sep 2024)
bump!
new subversion adding "Housing" assets
new subversion adding "Housing" assets
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Re: Open Beta Patch v1.26i (16 sep 2024)
Some time ago Vic announced that he was not using the shared data that a player can enable. Is this still true?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Re: Open Beta Patch v1.26i (16 sep 2024)
Can housing levels be manually decreased in order to manipulate migration?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Re: Open Beta Patch v1.26i (16 sep 2024)
After installing version"i" and running a save games one of my good allies was suddenly at war with me/ Ouch. And no sign of the housing stuff in the saved game. Must be a new game only feature?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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- Posts: 902
- Joined: Wed Jun 29, 2011 2:50 am
Re: Open Beta Patch v1.26i (16 sep 2024)
Very interesting concept/mechanic.
As always Vic, thank you so much for this great game & your, continued, support of it. Still my #1 pc 4x game after all the years of playing many of them
As always Vic, thank you so much for this great game & your, continued, support of it. Still my #1 pc 4x game after all the years of playing many of them

Re: Open Beta Patch v1.26i (16 sep 2024)
Yes, you can disband levels and adjust the percentage of the housing asset workedsolops wrote: Mon Sep 16, 2024 6:17 pm Can housing levels be manually decreased in order to manipulate migration?
Re: Open Beta Patch v1.26i (16 sep 2024)
I still havent played the very last version in case this is addressed already.
But can you take a balancing look at cloning building?
I cant help but feel that its extremely broken. Basically as soon as you get one, its game over for the AI. I really think they should have a fixed population increase (+a few hundred), and then maybe enable multiple levels to be stacked, rather than having it scale with population size. Like 100 turns in, you can get 500.000+ population and insane per turn growth, like mutliple thousands from this single asset...
But can you take a balancing look at cloning building?
I cant help but feel that its extremely broken. Basically as soon as you get one, its game over for the AI. I really think they should have a fixed population increase (+a few hundred), and then maybe enable multiple levels to be stacked, rather than having it scale with population size. Like 100 turns in, you can get 500.000+ population and insane per turn growth, like mutliple thousands from this single asset...