[FIXED][1436 CIV] Unimplemented method involving WRA

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Redeye43
Posts: 63
Joined: Wed Jan 05, 2022 7:37 pm

[FIXED][1436 CIV] Unimplemented method involving WRA

Post by Redeye43 »

17/09/2024 00:32:57 -- B1436 CIV -- The method or operation is not implemented. -- Scen : Old Grudges Never Die -- DB : -- Exception: The method or operation is not implemented.
Stack Trace: at Command_Core.Doctrine.R7Tt58w1kAs(Object )
at Command_Core.Doctrine.Kx8A8tJuYjF3AT561hpx(Object )
at Command_Core.Doctrine.WRA_DetermineTargetType(Contact& theTarget, Weapon theW, Nullable`1& RadarClassificable)
at Command_Core.ActiveUnit_Weaponry.YnptybH8YJa(Contact& , Weapon& )
at Command_Core.ActiveUnit_Weaponry.GetLongestRange_AAWeapon(Contact theContact)
Call Stack & Error details:
Error at 200296: The method or operation is not implemented.

This exact, specific fault has been cropping up over and over and over, and I think it's causing issues of some type but I'm not sure what. Try Spratly Spat (as task force) or Old Grudges Never Die (as Russia), both reliably produced this error very, very quickly. I'm refraining from uploading them since I'm pretty sure uploading paid DLC would be frowned upon, and my copies are unedited. My impression is that this is something related to the Radar - Unspecified bug that's been popping up in the past, since ARMs have also been acting very finicky recently.
Raptorx7_slith
Posts: 827
Joined: Fri Jul 26, 2013 10:14 pm

Re: [1436 CIV] Unimplemented method involving WRA

Post by Raptorx7_slith »

Thanks this has been reported!
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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Re: [1436 CIV] Unimplemented method involving WRA

Post by Dimitris »

Tried to reproduce this in the current dev build without success; this strongly suggests that it has been fixed as part of other changes. Please confirm once the next update is available.
Redeye43
Posts: 63
Joined: Wed Jan 05, 2022 7:37 pm

Re: [1436 CIV] Unimplemented method involving WRA

Post by Redeye43 »

Okay, so i found out what causes the problem. Again, I won't be posting the save unless you tell me to explicitly, but set the neutral traffic (AIS connected) in Spratly Spat to be friendly to either force (and vice versa), then set them to Omniscient. This reliably creates the exception. Setting the player force as Omniscient also causes the same exception.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: [1436 CIV] Unimplemented method involving WRA

Post by Dimitris »

Feel free to post saves from DLC scenarios, they retain their license-lock so they are still useless to someone who doesn't have the proper license.
Redeye43
Posts: 63
Joined: Wed Jan 05, 2022 7:37 pm

Re: [1436 CIV] Unimplemented method involving WRA

Post by Redeye43 »

Gotcha, here's a save where the exception flood started. Load in as PLAN to see it in action.
Attachments
WHOOPS.zip
(481.93 KiB) Downloaded 3 times
Dimitris
Posts: 15567
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: [1436 CIV] Unimplemented method involving WRA

Post by Dimitris »

Thanks! Found and fixed for the next update.
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